1. 2 votes
    Guests cannot vote

    HP & Mana Enchant Change

    Right now they only work outside of combat, which is pretty underwhelming. There could be a change where instead they heal a flat HP amount or Mana amount over time while in combat. Could be a flat rate instead of %.  Since % while in combat would be a bit much.
    Puok
    152
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    3
    comments

  2. -1 votes
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    Augmenting basic attacks.

    Whether through some new fruit, some Haki, or a new technique at skill shop.
    swords: arcing attacks one up and down from direction.
    swords2: piercing attack thrust forward an additional square.
    fists: spinning attack that hits all adjacent grid positions.
    fists2: a forward dashing kick, repositions lightly.
    bullets1: a short range cone dumps extra ammo.
    bullets2: a fast long range shot that repositions the player backwards slightly
    thabks for reading!
    archadria
    129
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    1
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  3. 10 votes
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    Planned

    Mass pvp/active daily content to keep the game alive

    So we're about a week in the launch and some players have hit 50 and have fallen into killing newer players(lowbies) or have started mass killing the bosses everyday for fruits and other drops. which gets old really fast i've heard allot of complainning lately and started brainstorming ideas for the better of Pirate Souls.
    Mass Fruit Spawn Idea (WORLD EVENT)
    In the future when more fruits come in some fruits should be rarer than others, event ticket fruits and fruits u find in the world.
    The idea
    So every hour a random soul will have a chance to spawn (depending on the rates) in the world on any map (including newer maps that's gonna be added) the world will announce something like [THE SOUL OF THE LIGHTNING GOD HAS SPAWN ON "X" ISLAND FIGHT TO TAKE CONTROL OVER IT AND EARN A SOULFRUIT/EVENT TICKET!]
    how it will work
    The soul will randomly spawn anywhere on the map (not on objects or anything) but in grinding spots, random danger zones ETC, so first you kill the "soul of what ever fruit that spawns [a world boss] then you defend the soul of the boss until it manifest into an actual soul fruit, there's a chance it will fail! so its not guaranteed! failing will happen when, 1.The soul is taking too much damage so its destroyed (so be careful)note: only basic attacks can damage the fruit, since it is a soul fruit itself it cannot sustain other soul fruit techniques damage cause it is immune. (This is  active only in manifestation period not the boss itself.) 2."there should be a circle or a box indicating the zone of the soul manifestation area "if someone is standing near the soul, a bar will go up showing progress kind of like king of the hill, the bar is to indicate when it is done and about to manifest into a soul fruit, if an enemy enters the zone of the soul the bar will become static, if the enemy kills you while near the soul your bar is diminished[IF ALL YOUR ALLIES ARE ALSO DEAD] and they will begin a new progress bar showing how long they have until they get the soul is manifested (players have 1 hour to complete the bar before it instantly fails to manifest and a new timer starts for another soul to spawn anywhere in the world(anyone not in your crew/fleet counts as an enemy)
    This event complements the following
    Introduce new rare fruits!
    1.Encourages open world PVP for a nice reward! 1 of the rare exclusive fruits/cosmetics! and 1 event coupon to everyone that participated (to buy future event shop soul fruits/cosmetics to keep everyone happy!
    2.Keeps the world active 24/hours a day! ( if more than 2 rare fruits are manifested in a day the timer will stop rolling and start spawning soul bosses the next day. "it should be hard to manifest one hence why its PVP/PVE oriented." Note: If a boss is left untouched for 30 minutes it will self destruct and a new timer will begin to spawn another random soul. / But why 2 fruits?! - So it keeps these fruits in high demand and keep players fighting over them in the open world. goal- Keep them rare for as long as possible until new fruits are released!
    3.Adds raid boss kind of mechanics to help players formulate strategies on how to kill the boss fast enough, How to defended the manifesting fruit and succeed in picking it up. (the boss should have mechanics)
    4. Competitive group content X THIS IS NOT A SOLO GAME group content should be encouraged!
    5. A healthy loop of automated content! beside automated events.
    ~ Mirage
    Mirage
    211
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    6
    comments

  4. 17 votes
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    In Progress

    Weapon options For Fighter(actual images/art)

    So as we know fighter is easily outmatched when it comes to having a weapon, they lose the chance to have lifesteal,crit rate and any other bonus you can get a weapons because they don't have one, here are my ideas for it, i paid an artist out of my pocket to make an example to show what im visioning, i think fighter needs a weapon to keep up for future updates, these are only my suggestions.
     
    Arm weapon idea [Arm Gauntlets] 


    Name (Kurassha) "Crusher"
    Level ( 40 )
    Agi req ( 60 )
     
    Leg Weapon idea


    Name (Abolisher)
    Level (30)
    Agi req (40)
    Mirage
    253
    views
    6
    comments

  5. 2 votes
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    Sword Suggestion and Chest

    For Swords
    Hanzo Aiko:

    I suggest lowering the agility requirement to 50 instead of 60 because there is another sword that has a 60-agility requirement. Also, the Hanzo Aiko is the middle ground sword and the requirement being 60 for it is pretty high especially for hybrid builds.

    Uncommon Chest
    When more chests are added they need to have some that give Diamonds so that players that can't afford or is not old enough to purchase them can have some sort of way to still get them and purchase the said items on the Cash Shop.
    JunPachi
    173
    views
    1
    comment

  6. -3 votes
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    Boss Instance Lock To Player

    Add a cooldown to the player if they have recently killed an instanced boss, instead of allowing the same players to hop between instances and kill the boss multiple times.
    xRoot
    139
    views
    2
    comments

  7. 5 votes
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    Note Sheet exchanger

    Since it's a little troublesome to hunt bosses for Note Sheets? (forgot how they're called ;D) - It would be nice if there would be a trader, who would sell them too.
    If it's too easy, make them only exchange it for a set amount of basic drops or limit them per hour (which would boost up the PvP in certain areas as well, if you place them in PvP Zones.)
    Or maybe, hide them across the maps and give them random time windows to appear. - Just an idea of mine.
    Konahri
    116
    views
    2
    comments

  8. 5 votes
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    Medic Profession Buff

    Currently the medic profession doesn't feel as good as it should or reached its actual potential due to 2 factors. Thos factors tie into "Roseo Heal" skill the skill doesn't heal enough and the cool down time is too long. I suggest increasing the base heal to 30-35 (keep the scaling) and decreasing the cool down by 20-15 seconds. 
    Spoon
    152
    views
    4
    comments

  9. 5 votes
    Guests cannot vote
    Planned

    Mob spawn. auto-aggro attack.

    Had an issue where a leopard spawned right on top of me and without any chance to respond attacked me.

    Make a short delay between mob spawn and attack on aggro mobs.
    archadria
    114
    views
    1
    comment

  10. 4 votes
    Guests cannot vote
    Planned

    Mass Suggestion Part 3

    Content/Features End Game Boss (Level 50)
    I'd do this change because not everyone has a big crew or has crew members that play in their time zone all the time. Thus, being you should be able to do the boss with a party of 3-4 members. Once more bosses are added I would remove the ability to let party members do it on the current level 50 boss and apply it to another end game boss once added. Monsters/Bosses
    Monster and some of the boss movement speeds need to be adjusted to be faster.
    Currently monsters are so slow that they are easy to kite when no kind of challenge.
    End result is that they are given dashes and flickers but instead of giving each monster and boss the same type of mechanics; increase the movement speed of some of them or even let them use a buff that increases their movement speed slightly. Pve players live for a challenge in the Pve aspect and thus this will bring about one. Maps
    We need an actual map switch timer. People constantly spam map switch going back and forth between the same 2 maps. Why not add a 1-5 second map switch timer to slow down some of the spam switching? Marine Base as a safe zone which is there for a reason, but Pirates do not have 1. Make Marine Safe zone 1 of the tents and Make 1 of Pirate tents a safe zone. Relatively it should be the area where you spawn at. Projectiles
    Projectiles need to pass through party members, crew members, alliance members when fired unless both parties have pvp on. Projectiles constantly hitting your teammates and not passing through them to hit the enemy makes team fights harder for ranged classes as the skills stop short due to hitting their teammates. Miscellaneous
    Raise the cooldown to use the Dash Ability. It is currently 6 and is too free of a skill to use and has to big an impact on PVP. Reduce how heavy run speed is affected by the Agility stat

      Balance

    Soul Fruit/Weapon Class Changes Pt. 2

    Fire I recommend slightly nerfing the damage of the flamethrower but in return lower the mana cost and/or increase the tick rate. It should tick twice per 1300 MS Window (1.3 second) Flamethrower needs to turn into a skill that when used it last for "x" number of seconds instead of just being able to spam it as long as you got energy with no cooldown. Flame Bullets need to have a heavy damage reduction due to being able to be spammed for a VERY low energy cost. Currently can-do high damage with barely any cooldown or MP cost.

    Ice Give Ice a Passive Ability called Permafrost: This skill will apply a 2 second slow if you successfully land "X" amount of ice skills in rapid succession. "X" amount i will leave to the dev(s) to figure out the right amount. Make Ice Spikes effect a larger area/icon bigger Ice Trap - when you roll/dodge on top of an Ice Trap it shouldn't continue to work on you, but the trap should still get placed to hurt someone else. Currently even if you dodge on top of it, you can still get stunned if you remain on top of it. So, if people do stuff like Devil Slash + Ice Trap there is no avoiding the Ice trap even if you time the dodge/roll. Make Ice Sword duration to 45>60s

    Light Make Light sword bonus damage last 3 seconds longer making it 10 seconds instead of 7. When Light sword ends allow it to auto re-equip the last weapon you had equipped if it's still in your inventory. Star Rays should be run cast but self-stun.

    Fighter Lower the duration of Blazing leg from 60>45s to be similar to Ice Sword/Light Sword/Swordsmen Resolution Bone Breaker currently is a Targeted within 3 tile stuns. Meaning if the person is within 3 tiles, they can hit them, and it stuns them for 1.25 seconds. This stun should be removed, and the mana cost should be lowered from 30>20.


    Swordsmen Devil Slash's projectile icon needs to be made more visible. It also needs to give a 0.4/0.5 second cast time. Currently there is no way to counter/predict this skill is coming so it is hard to defend against it. It also stuns for 1 full second which is more than enough of a reason to give it a cast time.
    Lower Air Cutter Range to 8>6 Since Swordsmen Resolution boost all stats now it should get less time to land its bonus damage from 12>8 Increase the duration Swordsmen Resolution last to 45>60s to be equivalent to Fighter's Blazing Leg

    Leopard Upon Transforming Leopard Fruit users should strike fear into the opponents around them within 3 tiles all around them causing silence for 2 seconds.

    Reindeer
    When Reindeer uses the level 10 ability, they should be able to keep it up as long as they want. It should drain 3 energy every 0.5 seconds 

    Sniper Sniper Cloak MP Cost needs to be raised from 15>18. Mandrake stun needs to be lowered back down to 0.5 simply because they have received a new skill that stuns.
    It needs to be lowered because currently if you land all 3 mandrakes on 1 opponent in close range it stuns the person for 3 seconds. if you lower it to 0.5 it will stun a total of 1.5 seconds.

    AGAIN THESE ARE JUST SUGGESTIONS SO EITHER UPVOTE OR DOWNVOTE. NO TOXICITY PLEASE.
    JunPachi
    187
    views
    3
    comments

  11. 5 votes
    Guests cannot vote
    Planned

    Titles/KDA - Rookie/Bounty Hunter/Nova/Super Nova/Pirate King/Fleet Admiral ect.

    I think Titles should show above/below your name in game and not just on the rep page.
    I also think that your KDA should be shown on the REP page much like the crew list does.
    Also how and when will the Pirate King/Fleet admirals be picked and are they going to be like Kages from nin or will they serve a different purpose?
    Villain
    136
    views
    0
    comments

  12. 3 votes
    Guests cannot vote
    Planned

    Boss rooms.

    Per person/party unique zone rooms.
    especially quest related boss fights.
    pvp over quest advancement is not very enjoyable.
    archadria
    129
    views
    1
    comment

  13. 1 vote
    Guests cannot vote

    More Obvious Split In PVP

    I think the game needs to be more realistic in the way marines/pirates would act. Marines should not be able to pvp civilians or other marines without risking being kicked from the marines. Pirates should be enemies with marines, civilians and other pirates without an alliance. A pirate's life should be difficult, they should show up as enemies if they have been bloodthirsty (maybe a red border around them). Another idea would be a place to report pirate activity to marines to discourage pirates from constantly bullying newbies and others out of areas
    Squeeps
    136
    views
    3
    comments

  14. 7 votes
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    Jewel/gem socketing system

    For further progression for Levels 50+, I think weapons could use further progression, like socketing gems into them, to either add an effect or increase or add stats to it, for example you could socket and agi gem into your weapon for more movement speed, add gems to get more base stats or more damage to the weapon, gems can also have rarities, the highest level gems giving glow effects to your weapons or some kinda aura around your character, I’m thinking gems could be named Soul jewels to follow the already “soul” theme of the game, as for rarities I’m thinking there could be 5, being Common-rare-elite-legendary-divine as for the effects jewels could give could be, bleed gems, speed gems,crit gems,lifeste gems,slow gems,burn gems,freeze gems ETC this system could go many ways and could be expanded on allot.add for more long term progression and build variations in the game, over all a great system for both content and diversity. (Add on idea) Black smiths could also capitalize on this system making them ever more useful giving them the ability to craft them, and some being dropped by bosses/mini bosses and giving blacksmiths the opportunity to be the only ones to be able to socket them into a weapon this creates a sense of importance of having one you can trust in your crew, also only lvl 50+ blacksmiths can make these and get the materials to craft them to avoid Alts from being made just for this reason ~ Mirage
    Mirage
    162
    views
    4
    comments

  15. 0 votes
    Guests cannot vote

    Blink step is underwhelming

    Targetted ability to move to a target. This just makes you vulnerable.

    maybe gain some dodge or movespeed or attack speed for using it instead of just being in a vulnerable location.
    archadria
    133
    views
    1
    comment

  16. 6 votes
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    Anti- Power Abuse System

    Hi there, i have seen that curently in game there's close to no harm in the toxic behavior  about power abusing lower level players, as rewarding as power can be for those who have it, seeing players lvl 40+  going in zergs against players who are bellow 20  is a great no for new players since their agressors  don't have any kind of punishment for having that behavior, while they can't  do activities that they are supose to do at their curent level,  actually is quite the oposite, the agressors earn  by repeating this.

      I have a few ideas,  one of them is adding a level limit to pk, something like 5 levels of distance at max or something like that. I supose that the idea of pvp quests  is to  have a real incentive to pvp, killing low level people to complete their quests or gain rep doesn't make any sense, is a mechanic that pushes people in to abusing.

    Other way that it could work is as a demerit, if you ever kill someone that's bellow the distance of 5 levels from you, you actually loose progress of your quest or loose reputation, since  doen't make sense to your rep grown if you are not fighting against someone who can react to what you're doing.

    The game itself has its own barriers and having mechanics that allows to older players to push away new ones doesn't seem as a viable strategy gaming wise.
    Other way that could work as a less punishing way is that you should not receive death penaltys if you got killed by someone who is 5/10/20/30 levels ahead of you.
     
    Sorry for the spelling mistakes, english is not my mother language and i  didn't run a grammar check on the text, but i'm sure that the idea is quite possible to understand.
     
    Alipheese
    147
    views
    1
    comment

  17. 2 votes
    Guests cannot vote
    Planned

    Light Fruit

    Light Fruit is currently one of the most sought after in game right now and i must say after finally getting it, it hasn't changed from how it was in alpha.

    Which is supposed to be one of the fastest fruits out of them it's pretty slow and stationary.

    All of Light Skills are stand still cast with 0.5 or slightly higher cast times.

    Star Rays has a 0.5 second cast time as well as Flash Kick and Laser Kick.

    No reason the last skill "Star Rays" should have the same cast time as Flash Kick and Laser kick.

    Not only that but again they are all stand still cast times.

    Increase the time to use the damage bonus from light sword by 3 seconds

    When Light sword ends let it auto re-equip the last weapon you had equipped if it's within your inventory.

    I recommend deciding on the kit and choosing at least two of the skills to make run cast or have a slightly quicker cast.
    JunPachi
    188
    views
    0
    comments

  18. 3 votes
    Guests cannot vote

    Daily Mission Downgrading

    I think it would be great if the daily missions from the bar could be downgraded in difficulty if the player does not want to complete the mission. The idea would comprise of a "I want an easier mission" option from the barman. When selected, the barman would give the player an easier mission than the one they currently have and reduce the reward from the mission.
    I think this would help players that are having trouble completing missions due to level of the mobs or difficulty with PVP. Some of us just want to get these missions complete, even if the reward is lessened!
    xRoot
    137
    views
    3
    comments

  19. 1 vote
    Guests cannot vote

    Expand peace mode or...

    Offer a cooldown bypass for a experience penalty. Feature could fade away at level 30?
    help players get into their grown bodies before being bodied all the time.
    Alternatively a way to reduce battle injuries rather through crafted medicine or food ect.
    archadria
    121
    views
    1
    comment

  20. 1 vote
    Guests cannot vote

    Battle Injures

    I think it would be pretty tubular and radical if your battle injuries timer kept going down if you disconnect 
    Space Bones
    140
    views
    1
    comment

  21. 1 vote
    Guests cannot vote
    Planned

    supporter edition !

    a supporter edition for the game on steam as a dlc would be really good it can give like a title and maybe an xp and loot boost or some cosmetics would be really good
    Dunhill
    139
    views
    1
    comment

  22. 1 vote
    Guests cannot vote
    Planned

    Naval Warfare

    I was thinking to myself, which I do a lot at work. Wouldn't it be fun to just sail around a little with your crew-mates and engage in combat with marines and rival pirates?

    Ships with different boarding rams, sails, cannons.
    After enough Life is lost by the ship they can be rammed depending on the grade of ram.
    (example Pirate Ram+ can board a ship with 50% of its max life remaining)

    Even if the ship is superior it would not gurantee a win in the skirmish, as combat could play out between the players.
    Superior ship could apply a buff to the skirmish (Boarders buff)

    Crews with a loss streak could get some sort of comeback buff to keep players striving to break cold-streaks.
     
    archadria
    122
    views
    1
    comment

  23. 3 votes
    Guests cannot vote

    Sokat Boss Room Chest

    This is a simple Idea,
    Make it that after you kill Sokat (lvl 50 boss) he don't drop any items but instead a chest that each player can loot from so the loot can be slit and not just one player gets the items, if their is no item drops then their can put a small number of berries in the box as a fail drop but the main idea is to do alway with the drop being based on DPS and make it that everyone have a chance to get something even if they are a Medic or Tank
    Dareem
    161
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    1
    comment

  24. 0 votes
    Guests cannot vote
    Rejected

    35+ SHOULD NOT HAVE PEACE MODE

    Its pretty annoying when 35+ can farm and easily outdamage mobs and bosses and get the drops. Peace mode should be left for the newbies and lower level players who need it, not be used by those who can outdamage lower level players via taking a newer players drops or mobs. It's abused by most higher level players who live on peace mode they use it everytime its off cooldown.
    Spoon
    127
    views
    1
    comment

  25. 2 votes
    Guests cannot vote
    Planned

    [Job] Unfair balance

    Hello,

    There is actually 3 jobs in the game, and I am totally aware that it's far to be polished right now.
    So why not allowing people to switch once per day their job in case they picked the wrong one ?
    To be honest there is nearly no economic transaction actually between jobs.

    - Doctor is a must have for every newcomer cause the regeneration time is a pain.
    - Blacksmith : Is a must have if you wanna compete at higher levels due to "Upgrade Weapon" (and it's simply the end game actually).
    - Cook : This job is just here to fill a gap, it got no use despite eating some Roasted Meat that heals for 70hp for 60sec cooldown (when you got 1000hp, it's laughtable, seeing the Doctors healing every 40sec twice of this amount).

    Here some idea I find interesting :
    - Rework the Doctor job - he could now make some Herbal Medicine (like HP Pills on Nin Online) with a 60 sec cooldown & can revive or cure the Death sickness.
    Having an improved Healing skill.

    - The Cook job - Could make Healing food giving buff for a duration (not actual useless recipe, with rare components for weak boots), and 40sec fast healing food based on Health and cost component !

    - The Blacksmith - Make ammo and upgrading weapons. Upgrades being usable for everyone, making the possibility for the crafter to make money from their job and not just using is own stuff.
    - Add a Technique (First Aid) everyone could use : Like the actual doctor's healing skill.

    For the moment, taking a specific job & class is so important and unbalanced that the game clearly turn on 2 main things : Being a Swordman/Blacksmith or re-create your character wich is not really a great idea for a MMO.
     
    Valgar
    183
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    1
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