1. 3 votes
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    Mob spread

    Currently Pirate fighters and swordsman are in 3 areas.
    Marines are currently in 1 areas.
    Marines are part of daily quest as such are leopards and bats (bats being a lesser issue) The marines could have some spread specifically to other locations, it would fit thematically as they are the government police force.
    Lonely road is pretty lonely, could ship some boars and maybe a few leopards, eventually they could aggro boars.
    Bats could be added into the cave "road to conflict" "interesting" "where are you going" maps.
    Pirates could be added near the ports, marines near the ports, aggro with eachother eventually?
    Marines could be added to the East village, they show as part of a questline but there is only 1 and he is a NPC "chat" no conflict available.

    More mob spread could help with the current state of the game.
    archadria
    24
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    2
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  2. 1 vote
    Shipped

    Key Maker

    This is a simple idea, make a NPC that players can go by to turn in their lesser keys for greater ones so like 10 common keys for one uncommon key and 10 uncommon keys for 1 rare key or something like that's so players bad luck don't make them seem like they are not making progress with the drop they are really looking for and giving up at the level 50 boss farming.
    Dareem
    26
    views
    2
    comments

  3. 1 vote
    Guests cannot vote
    Duplicate

    Remove Global Chat

    As the title say, I think that they should remove the global chat from the game as it breaks immersion and most of it is just toxic chat,
    I know some players use it to trade or ask questions but that in itself breaks immersion also make players meet other players to get items or ask questions and we have a trade chat on discord for a reason.
    Dareem
    21
    views
    1
    comment

  4. 4 votes
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    Menu-Menuing

    Would love to be able to move menus around including the chat box, collapse it, hotkey it, change color and opacity.
     
    thanks for reading!
    archadria
    20
    views
    1
    comment

  5. 3 votes
    Guests cannot vote
    Planned

    Toggle Off Global Chat

    Allow players to turn off global chat without turning off other areas.
    xRoot
    17
    views
    1
    comment

  6. 3 votes
    Guests cannot vote

    Show Achievement Progress

    This would only show if the achievement has been started, and otherwise would not show the achievement. This helps keep secret achievements mostly secret!
    xRoot
    33
    views
    1
    comment

  7. 2 votes
    Guests cannot vote

    Lose Reputation For Killing Someone On Battle Injuries

    Previously it was discussed to add "Peace Mode" to a player when they die in PVP instead of Battle Injuries. However, there were some loop holes such as purposely getting Peace Mode enabled to train more easily. An alternative to this idea would be to reduce reputation of players if they kill someone on BI.
    xRoot
    19
    views
    1
    comment

  8. 3 votes
    Guests cannot vote
    Planned

    Ability to Ignore Other Players

    Add the ability to ignore other players.
    xRoot
    39
    views
    1
    comment

  9. 5 votes
    Guests cannot vote

    Elite Monsters

    Periodically spawn an elite monster, which is a powerful version of the normal monster. It drops 2x the drops, and always drops something.
    xRoot
    13
    views
    1
    comment

  10. 0 votes
    Guests cannot vote

    Documentation To Help Players See In-Game Content Scaling

    I know that the game is in the early stages, so this might change drastically. However, I think it would benefit the community if everyone had a mob scaling chart available to them so that they could understand where drops occur, how strong monsters are, and help the players make better thought out suggestions for said scaling. I keep seeing people in the community mention how the boss scaling needs work, but the suggestions are lack luster around how to scale them better because we don't really have a great handle on how they are right now.
    tl;dr Some documentation on the monsters (levels, difficulty, experience, drops, maybe drop rates but not necessary)
    xRoot
    29
    views
    1
    comment

  11. 2 votes
    Guests cannot vote

    Marine Safe Zone

    Everytime I go to Marine map to either farm or hunt for kills, I always run into Marines that like to get a couple hits in and once they get low health they run to the Marine Safe Zone so they don't get killed. Its extremely unfair and annoying they can just escape from dying just by running to this Zone. The area should be combat locked or just not be a Safe Zone.
    Spoon
    28
    views
    2
    comments

  12. 2 votes
    Shipped

    personnal chest

    a personal chest where you can store some of you items instead of having them all in your inventory would be pretty good 
    Dunhill
    34
    views
    1
    comment

  13. 3 votes
    Guests cannot vote
    Planned

    A map !

    A map of the game would be really good. if it can't be in-game at least a picture of it in discord would be better than nothing 
    Dunhill
    37
    views
    1
    comment

  14. 3 votes
    Guests cannot vote
    Planned

    Directions

    Hello!I've noticed that alot of new people don't know where the bat is or where the doctor,cook or the crafter house is.
    So I suggest it would be cool if directions were added on tiles to help the new people as it would support initial progression of a player as well as be new player friendly.
     
    Thanks for reading!
     
     
     
     
     
    Pirate
    42
    views
    2
    comments

  15. 2 votes
    Shipped

    Close Topics That Are Complete

    I think it would be worthwhile to close topics that have been completed (i.e. bug reports). Ideas might be worthwhile to keep open, but the forums will feel easier to navigate if the stale topics are closed up.
    xRoot
    33
    views
    1
    comment

  16. 1 vote
    Guests cannot vote

    Allow Users To Close Their Created Topics

    This might need a stipulation such as, "Only if no one else besides the player and moderators has replied", attached. I could see some players becoming upset if they have participated in a conversation but the conversation gets closed on them. That said, they can also make a new topic so it's not too much of a problem.
    xRoot
    17
    views
    1
    comment

  17. 1 vote
    Guests cannot vote
    Planned

    Range Of Skills

    Swordsman skills have the ability to dive toward another player. They seem to be a longer range than the Fighter skills.
    I think it would be nice to balance how much range these skills have, as this is directly related to how effective they are in PvP.
    I also notice that it can cause a problem in PvE, where you miss completely on your skill and it goes on cooldown even though you were not in range to use it.
    If anything, not putting a skill on cooldown when you are out of range would be another nice resolution for this.
    Of course, these suggestions can be taken in either PvP, PvE, or both contexts. Up to the developers!
    xRoot
    35
    views
    1
    comment

  18. 4 votes
    Guests cannot vote
    Planned

    Improved Targeting - PVE Only Suggestion

    Here are a few suggestions for improved targeting while fighting anything except other players:
    Toggle-able option to turn off targeting of dead enemies. Toggle-able option to turn on auto target of next closest enemy. If an enemy is out of reach of a skill, auto-aim should target the closest enemy instead. Each of these is separate, please comment on them below as this will be more meaningful than a single up or down vote. 🙂
    xRoot
    20
    views
    3
    comments

  19. 3 votes
    Guests cannot vote

    In-Game Community Links

    It would be delightful to have a link out, from in-game, to the following:
    Suggestions (aka ideas, this area): https://piratesouls.org/ideas Forums (bug reporting): https://piratesouls.org/forums Updates: A link to the most recent patch notes, or overall patch notes, so players can catch up on what's new.
    xRoot
    19
    views
    3
    comments

  20. 4 votes
    Guests cannot vote
    Planned

    Cosmetic Emotes

    Description
    The ability to get a special set of "skills" that are just cosmetic emotes. Simple ways to communicate with other players without actually chatting.
    Optional Implementation Details
    Could be located in the skills panel, or in their own separate panel, such as a dock on the bottom of the chat box with icons you can hover for a tooltip and click for the animation to trigger.
    Might be worth investigating whether they can be used while in combat, I would say no. This is because some of combat is directly influenced by seeing an animation so you can dodge it. So perhaps a shared global/emote cooldown would avoid that problem.
    Investigate targeted emotes vs. just facing the direction your character already is.
    Examples
    Wave - Wave arm hello
    Nod - Nod head yes
    Shake - Shake head no
    Flex - Flex biceps
    Point - Point in the direction you are facing
    Scratch - Scratch head with hand
     
    xRoot
    31
    views
    2
    comments

  21. -6 votes
    Guests cannot vote

    Dash should reset regen timer.

    Hey guys, as the title says, I think that the ability to dash should reset your regeneration timer. Right now people dash away from fights which is perfectly fine. Regening while being chased is MEHH..
    landpute
    22
    views
    1
    comment

  22. 2 votes
    Guests cannot vote

    HP & Mana Enchant Change

    Right now they only work outside of combat, which is pretty underwhelming. There could be a change where instead they heal a flat HP amount or Mana amount over time while in combat. Could be a flat rate instead of %.  Since % while in combat would be a bit much.
    Puok
    31
    views
    3
    comments

  23. -1 votes
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    Augmenting basic attacks.

    Whether through some new fruit, some Haki, or a new technique at skill shop.
    swords: arcing attacks one up and down from direction.
    swords2: piercing attack thrust forward an additional square.
    fists: spinning attack that hits all adjacent grid positions.
    fists2: a forward dashing kick, repositions lightly.
    bullets1: a short range cone dumps extra ammo.
    bullets2: a fast long range shot that repositions the player backwards slightly
    thabks for reading!
    archadria
    17
    views
    1
    comment

  24. 10 votes
    Guests cannot vote
    Planned

    Mass pvp/active daily content to keep the game alive

    So we're about a week in the launch and some players have hit 50 and have fallen into killing newer players(lowbies) or have started mass killing the bosses everyday for fruits and other drops. which gets old really fast i've heard allot of complainning lately and started brainstorming ideas for the better of Pirate Souls.
    Mass Fruit Spawn Idea (WORLD EVENT)
    In the future when more fruits come in some fruits should be rarer than others, event ticket fruits and fruits u find in the world.
    The idea
    So every hour a random soul will have a chance to spawn (depending on the rates) in the world on any map (including newer maps that's gonna be added) the world will announce something like [THE SOUL OF THE LIGHTNING GOD HAS SPAWN ON "X" ISLAND FIGHT TO TAKE CONTROL OVER IT AND EARN A SOULFRUIT/EVENT TICKET!]
    how it will work
    The soul will randomly spawn anywhere on the map (not on objects or anything) but in grinding spots, random danger zones ETC, so first you kill the "soul of what ever fruit that spawns [a world boss] then you defend the soul of the boss until it manifest into an actual soul fruit, there's a chance it will fail! so its not guaranteed! failing will happen when, 1.The soul is taking too much damage so its destroyed (so be careful)note: only basic attacks can damage the fruit, since it is a soul fruit itself it cannot sustain other soul fruit techniques damage cause it is immune. (This is  active only in manifestation period not the boss itself.) 2."there should be a circle or a box indicating the zone of the soul manifestation area "if someone is standing near the soul, a bar will go up showing progress kind of like king of the hill, the bar is to indicate when it is done and about to manifest into a soul fruit, if an enemy enters the zone of the soul the bar will become static, if the enemy kills you while near the soul your bar is diminished[IF ALL YOUR ALLIES ARE ALSO DEAD] and they will begin a new progress bar showing how long they have until they get the soul is manifested (players have 1 hour to complete the bar before it instantly fails to manifest and a new timer starts for another soul to spawn anywhere in the world(anyone not in your crew/fleet counts as an enemy)
    This event complements the following
    Introduce new rare fruits!
    1.Encourages open world PVP for a nice reward! 1 of the rare exclusive fruits/cosmetics! and 1 event coupon to everyone that participated (to buy future event shop soul fruits/cosmetics to keep everyone happy!
    2.Keeps the world active 24/hours a day! ( if more than 2 rare fruits are manifested in a day the timer will stop rolling and start spawning soul bosses the next day. "it should be hard to manifest one hence why its PVP/PVE oriented." Note: If a boss is left untouched for 30 minutes it will self destruct and a new timer will begin to spawn another random soul. / But why 2 fruits?! - So it keeps these fruits in high demand and keep players fighting over them in the open world. goal- Keep them rare for as long as possible until new fruits are released!
    3.Adds raid boss kind of mechanics to help players formulate strategies on how to kill the boss fast enough, How to defended the manifesting fruit and succeed in picking it up. (the boss should have mechanics)
    4. Competitive group content X THIS IS NOT A SOLO GAME group content should be encouraged!
    5. A healthy loop of automated content! beside automated events.
    ~ Mirage
    Mirage
    75
    views
    6
    comments

  25. 15 votes
    Guests cannot vote
    In Progress

    Weapon options For Fighter(actual images/art)

    So as we know fighter is easily outmatched when it comes to having a weapon, they lose the chance to have lifesteal,crit rate and any other bonus you can get a weapons because they don't have one, here are my ideas for it, i paid an artist out of my pocket to make an example to show what im visioning, i think fighter needs a weapon to keep up for future updates, these are only my suggestions.
     
    Arm weapon idea [Arm Gauntlets] 


    Name (Kurassha) "Crusher"
    Level ( 40 )
    Agi req ( 60 )
     
    Leg Weapon idea


    Name (Abolisher)
    Level (30)
    Agi req (40)
    Mirage
    96
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    6
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