1. 6 votes
    Guests cannot vote
    In Progress

    More Cash Items

    It'd be really neat for there to be more diverse styles of hair, or even accessories ranging from One Piece, to other anime, such as Dragon Ball for example. The more diverse the better I'd say, so long as it's lore friendly.
    Gheist
    132
    views
    1
    comment

  2. 7 votes
    Guests cannot vote

    Allow for the turning of Avatars in the character selection....

    Make it so there is a curved arrow that allows you to turn your avatar to side its side profile and back.
    Oki
    134
    views
    2
    comments

  3. 8 votes
    Guests cannot vote
    Planned

    Suggestion Thread (Multiple)

    After being the 2nd max level in the game and 1st max level of my class (Sniper) here are some suggestions/ideas that I have been writing down while leveling, sharing your thoughts on these below is appreciated.

    Sniper

    Contrary to popular belief, I personally don't think sniper is fine. When comparing the other classes in Fighter and Swordsmen, Sniper is very underwhelming skills wise.
    You have to put in way more work to do the same things that Fighter and Swordsmen can do while in fights pretty easily. I can't give any suggestions regarding my class until I see changes on the other ones. So for now I will refrain from saying anything that might make the class over tuned.

    QoL Changes:
    Make it so that projectiles can pass through other players, right now in fights all sniper moves are being shot into allies and being body blocked by them and not hitting enemies, putting Snipers at a major fighting disadvantage.
       Make it so that Snipers can shoot diagonally without auto aim on by pressing W+A W+D S+D etc, reason being is that people who play with auto-aim off (such as myself currently) are put at a disadvantage simply because they cannot shoot diagonally without having it on.
      Add look keys (like in Nin Online) for up, down, left, and right. They fit the game and are a really great added feature for bind customization.
      Please add a map lock after dying when spawning at either marine base or pirate tents. Right now they are being abused by both parties to contest boss areas for devil fruits, and also fights by repeatedly coming back to map lock players after they have died.
      Desert Eagles (Mobs) should be tweaked a bit (Reduce ranged projectile speed, dmg, aggro range) are some ideas. 

    Personal Opinions
    Take auto aim off of melee for fighters and swordsmen: In my personal opinion sniper is the only class that should have auto aim in general, but its just not fair for fighters and swordsmen to have auto aim on their melee's, and to meet in the middle they can keep it on their skills, but I feel like you should reward skillful players who actually aim their melee attacks, and not have auto aim do everything for them.
      Lower drop rates on Devil Fruit, and SE. Reduce the drop rates only slightly, right now I feel like with the current rates, devil fruits won't feel as special to acquire, and there will be way too much SE in circulation. If you don't reduce the Devil Fruit rates, please reduce the SE rates, right now its wayyyy too easy to get. And with
    already nerfing the amount required to get T2 skills (Which wasn't THAT bad) there will be an unnecessary surplus.
      Lower devil fruit bosses spawn times, this goes hand and hand with lowering the drop rates on them. I think it should be lowered by maybe 5-10 minutes, of course the interval is up to you guys but, these bosses are already being put on personal timers by players, and would benefit from having shorter spawn times to combat that. And another optional thing is to announce in global chat when these fruit bosses appear. 

    Example: ''Lightning comes down from the sky as Frio Po appears somewhere in Hajiwari Forest!''  Instead of it just announcing that the rock has been broken (That alerts people anyways)



    I had a lot more suggestions initially, but they were already added to the game! Which is awesome. Thanks for reading 🙂  
    Puok
    190
    views
    4
    comments

  4. -1 votes
    Guests cannot vote
    Rejected

    Suggestion on boss drops

    With how low the chance items are to drop and with the new included "most damage gets the loot" drop chance it seems pretty unfair to anyone who isn't the most powerful character. An idea could be to give everyone who hit the boss the ability to get a drop ( everyone has a roll on the loot rather than only 1 person getting a chance at loot) And based on how much damage is dealt their chance for an item to drops increases. 
    Example :
    Player A and Player B arrive to a boss, they both contribute to fighting and killing the boss.
    *Lets say the default drop rate for a boss to drop an item is 10% and this 10% is given to all players who attack the boss atleast once. 
    Player A is very weak compared to Player B so he only does about 20% of the bosses health, while Player B does the remaining 80%. Because Player A did 20% of the bosses health in damage he gets an extra 5% chance for an item to drop for a total of 15%. Player B however, does 80% of the bosses health so he gets an additional 10% for a total of 20% chance for an item to drop. 
    *Percentages used are not accurate and are just examples
    I think this would address all the current unfairness around boss drops and powerful players ( Inlcuding myself ) going around killing lowlevel bosses / all bosses because of their drops and PROMOTE group play more as everyone has an equal chance to get a drop as well as GIVE BENEFITS to those who have spent the time in the game to become strong and clear content easier. 
    Merp
    165
    views
    6
    comments

  5. 4 votes
    Guests cannot vote
    Planned

    Turn Off Ally Targetting

    esentially when you're mobbing with a party you have to spam tab so it doesnt aim at your team and aims at the mob,
    id like an option that i can turn off ally targetting unless using a healing spell or something
    Bel Ze Raius
    128
    views
    1
    comment

  6. 2 votes
    Guests cannot vote
    Planned

    Peace Mode Modifications

    Peace mode is a very nice little mode but easily abused at the moment by higher level players as they run away to just completely stop an engagement so I have a few suggestions, hopefully they would be possible to implement without much issue. all suggestions are separate ideas and could all be implemented if possible but each stand on their own.

    Mod Suggestion 1
    Peace Mode can only be activated in a safe zone area, currently if you run enough, you can leave combat engage and just turn it on to avoid a fight as stated above, this would stop such issues mostly from what we have deduced since it would force them to either fight, suicide to a mob or run fast and far enough to hit a safezone without being in a combat lock.


    Mod Suggestion 2
    Only those below 30 can activate peace mode, this allows the lower levels to have an opportunity to level while forcing the ones above 30 to either make friends or fight for their exp.

    Drawback Alternative to Mod 2
      Activation after level 30 is possible but reduces your reputation by some variable dependent on level or just a flat deduction of about 100 REP
    Akurose
    160
    views
    1
    comment

  7. 1 vote
    Guests cannot vote
    Rejected

    Cash shop storage

    Having shared cash shop bank with all of your characters, since the items are bound and can't be traded anyway might as well be able to share it with your own characters.
    Royds
    143
    views
    1
    comment

  8. 1 vote
    Guests cannot vote
    Rejected

    chat

    have a chat written for the French, they are starting to have people from France who are starting to play games
    DariusThanz
    172
    views
    1
    comment

  9. 3 votes
    Guests cannot vote
    Planned

    Early Equipment.... Early skills.

    In many very basic games, a great way to get players into the thick of it is;
    1: introduce low level equipment early on to get players use to what different weapons do.
    ~Stick? Sling? - these weapons literally already exist but you have no loadout to them as you start the game.
    A game about Pirates/Marines/Pvp ect should probably frontload thematics to the players earlier rather than have them fumble through the game like a lost ass punching boars.

    Currently the game frontloads players right into a town full of quests. Players will tell you to ignore the quests. However you need to do quests to even afford the basic gear. Albeit you can forge the slingshot but it will require you to know that you need aim 10 for it.

    Early skills: having to wait to level 10 (which can be hours) for your first skills is excruciating and UNFUN.
    get players out and interactive with the skills.
    slight note: non weapon skills requiring level 30 is a tad bit ridiculous. The resources in game are pretty hard to come by honestly in games current state. gating things through levels is fine but at what point is it a dissapointment rather than a balance feature?
    archadria
    137
    views
    2
    comments

  10. 1 vote
    Guests cannot vote
    Planned

    Bow for sniper specialisation

    A new simple weapon for Sniper class

    A bow that allows user to shoot a one tiled fast arrow but has to be charged 1 sec for every shot.
    Stronger bow can maybe have piercing arrow shots.
    Auto aim should not work with bow attacks.
    Cosmic
    144
    views
    0
    comments

  11. 1 vote
    Guests cannot vote
    Planned

    Mass Suggestions

    Swordsmen

    The Swordsmen level 10 skill - Devil Slash needs to be made into a 1 second cast time as it's a CC homing that also warps you to the target.

    Allow it to be 1 second run cast or 2 second run cast either or

    Fighter
    Give Fighter gloves or some type of knuckle/boxing gloves/Brass knuckles as a weapon with a base damage/crit/attack speed that can be upgraded by blacksmiths eventually.

    Look into Fighter's cooldowns

    Leopard/Reindeer

    Reduce the Mp Drain transformed to 1 or 0.5 as the drain is heavy at a rate of 5

    Ice Fruit

    Make ice Fruit Firsts skill a 1 second run cast or slightly reduce the stun time but keeping it instant

    Rubber Fruit
    For Rubber we need a way to be able to farm a boss or kill a boss with a chance to drop this fruit as there is only 1 way to get it in game and its via quest which makes it a bound item.

    *Fire and Light Fruits are both fine as well as Sniper*



    Other Changes 
    When we go to pick up drops from mobs and there is the same type of drop; allow it to pick up all of the same type within a 4-tile radius of where you are picking up. You should only be able to pick up the drops of the "mobs" you killed/did most damage to and not anyone Elses. 
      Hair should still show under caps, bandanas, and any type of headwear unless it's a full head covering like desert hood.
      Add this item as a Cash shop item Or an Event Ticket Item; Catalyst - This item will allow you to make a bound item unbound so that you can trade it, drop it, or sell it to a shop for 100 berries
      Make it so that you can only power level people within 15 levels of your level. If they are out of range, they won't get experience from the creatures you kill. However, if they kill their own creatures, they will still be awarded experience.

    Quality of Life Changes
     
    Targeting reticle needs to be slightly more visible or simply change the icon for targeting
      Chat Box/Blessing Notifier, and Your Hud that shows at the bottom Needs to be slightly transparent. Try Lowering the Opacity some so we can see through it.
      When you kill someone, and it tells you that you are awarded with ____ needs to be made a different color than the chat color
    JunPachi
    172
    views
    1
    comment

  12. 4 votes
    Guests cannot vote
    Planned

    Class change

    I know you guys do not want to do class change but, it would be nice if you could change your class and/or your Soul Fruit at least once or twice MAX because, the game will be getting more fruits will be coming with future updates so it would be nice if we could do that without having to make a whole new character.
    Royds
    173
    views
    0
    comments

  13. 4 votes
    Shipped

    Daily Quest Rework/Timer.

    The way daily quests work is that it happens 24 hours after your first quest... I personally think switching this over to a certain time would be better or alternatively if thats not something you agree with, I would appreciate some kind of timer that tells you when you can take quests again. For an example a System message that states "your daily quests will reset in # hours and ## minutes". 
    Oki
    133
    views
    2
    comments

  14. 4 votes
    Guests cannot vote
    Planned

    RANGER - Metal Bullet price/craft

    Hello,
    I am a "sniper" and I am a bit frustrated to see the price of the Metal Rounds.
    After the lvl 15, the next weapon is a GUN and so need to fire the Metal Round.
    Why not make the recipe for crafting them, open to everyone instead of locking it behind a specific job ?
    Replace the Ammo recipe by Wetstone, boosting the damage of weapons for the Blacksmith or something like this if you want to keep and interest for the job.
    Actually, this Metal ammo problem just stack with one more problem to the jobs and classes balance.
    And another thing : Techniques don't take your stuff damages in count
    Thanks.
    Valgar
    151
    views
    1
    comment

  15. 5 votes
    Guests cannot vote
    Planned

    Wiki information

    The game should have a wiki, with at least basic information about mob drops, classes and its features and about the Soul Fruits and from which boss they drop
    The wiki should explain the mechanics of the game too
    WooperKing
    160
    views
    0
    comments

  16. 6 votes
    Guests cannot vote
    Planned

    Ideas for the game

    Good afternoon, I have some ideas to improve the gameplay and other ideas that could be interesting for the game itself.
    1. The theme of the doctor, cook and blacksmith specializations, the truth is that it would be cool if you had to level up those specializations and little by little get better recipes and weapon improvements.
    2. The theme of "objects" like masks that hide your identity, this always improves the overall roleplaying theme of the game and makes it in some ways more fun.
    3. Regarding the specialization of blacksmiths, I suggest that what they craft is not only for them, since it limits other players in many ways. so it would be better that they are the ones who create it but that it can be traded.
    4. This is for the cooking specialization. I think the meat roasted should be reformed and create other levels that require more, for example:
    Roasted meat lvl1: right now heals 70 it would be better to lower it to 50.
    new: Roasted meat lvl 2: to craft it you need 10 raw meat, which heals 110 hp and CD 3 secs.
    With this of having 2 types accessible, it also adds to having to level up the crafting to get that new food to cook.
    5. What I am going to tell you is an idea of some Hispanic friends who proposed in the ninonline game, to create a market within the game where players can buy and sell. the idea comes from the Dofus and Wakfu games where you can put an "object X" at a price in the market that if, according to the time you want to have that object for sale, it has a cost of payment. This idea would be very cool to implement.
    And if at the moment I have no more ideas, I hope you liked my ideas and have a good day!
    kirisame
    160
    views
    1
    comment

  17. 1 vote
    Shipped

    Blacksmith only flavor text.

    I think creating/adding some kind of text, or indication that an item is blacksmith would help explain if a weapon is useable by everyone or just blacksmiths.
    Oki
    164
    views
    1
    comment

  18. 0 votes
    Guests cannot vote

    Better NPC nameplates

    I think NPC nameplates should be much bigger in font size and a color that isn't black-- as more often than not it usually blends in with the background. Another suggestion as well for NPCs looking left or right their nameplates seem to be further above their heads. 
     
    A personal suggestion would be to make them gold or some yellow. Though that isn't always a perfect fit. Maybe a bright green? Or perhaps a nameplate behind the name to highlight it regardless of background.

    843morgan
    130
    views
    0
    comments

  19. 2 votes
    Shipped

    Alliance Indicator

    There should be a simple way to know if someone is a Pirate or a Marine at a simple target.
    Maybe there is a way currently, but it should definitely be made simpler. Target outline color? Symbol indication? This could be a simple solution. 🙂
    Kaito
    135
    views
    1
    comment

  20. 1 vote
    Guests cannot vote

    Add a any to get skill reset without paying for diamonds

    Looking at the shop its clear that there are no pay to win aspects. Quality of life global buff and cosmetics are all that's there besides skill reset. Especially when this game gets a bit more popular it will be a common for players to want to reset their skills when a meta develops for pvp or just pve. I believe it would be a good quality of life improvement to add a way to get them as they are likely something that could be EXTREMELY important to have a few of later on. I suggest offering it to a shop for a berries maybe 1-3k depending on how easy it is to acquire berries later on. It will also remove real money trades if that's something you are worried about as I see a lot of people advertising in the community discord about it. 
    Merp
    152
    views
    1
    comment

  21. 1 vote
    Shipped

    Need CLEAR indicators on who is pirate and marine

    Need CLEAR indicators on who is pirate and marine like icon or name color
    Merp
    130
    views
    1
    comment

  22. 2 votes
    Shipped

    Keybinds

    being able to use the whole keyboard for any keybind u want, i was having trouble because in nin charge chak is C hold C, so every time i fight i open my char info and its really annoying     
    Woke
    136
    views
    2
    comments

  23. 2 votes
    Guests cannot vote
    Planned

    Nerf teleport/CC skills

    Currently in pvp teleport skills such as the swordmaster stun/teleport it's way too strong, yes you've got the dash but the skill is way too quick to come out that you can't counter it. There should be an indication of when a teleport/CC is being used so the other person can prepare against it as there is no other way to counter CC/Teleports on you. A visual preparation and a longer cast time for these type of skills
    Kuroi Yeldo
    145
    views
    2
    comments

  24. 3 votes
    Guests cannot vote
    Planned

    Review fighter dmg skill escalation

    weapon masters and snipers got weapons to address their scalling dmg, so far fighter 2 T2 skill fire kick, cant compare to neither of those classes T2 skills, on effect/dmg
    something with this would be great
    Daftzy
    137
    views
    1
    comment

  25. 3 votes
    Shipped

    Damage Calculation for drops.

    I think damage calculation for drops would be a great idea so kill stealing happens less. I'm not sure though, so what do you guys think?
    Oki
    141
    views
    1
    comment