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Suggestion on boss drops

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With how low the chance items are to drop and with the new included "most damage gets the loot" drop chance it seems pretty unfair to anyone who isn't the most powerful character. An idea could be to give everyone who hit the boss the ability to get a drop ( everyone has a roll on the loot rather than only 1 person getting a chance at loot) And based on how much damage is dealt their chance for an item to drops increases. 

Example :

Player A and Player B arrive to a boss, they both contribute to fighting and killing the boss.

*Lets say the default drop rate for a boss to drop an item is 10% and this 10% is given to all players who attack the boss atleast once. 

Player A is very weak compared to Player B so he only does about 20% of the bosses health, while Player B does the remaining 80%. Because Player A did 20% of the bosses health in damage he gets an extra 5% chance for an item to drop for a total of 15%. Player B however, does 80% of the bosses health so he gets an additional 10% for a total of 20% chance for an item to drop. 

*Percentages used are not accurate and are just examples

I think this would address all the current unfairness around boss drops and powerful players ( Inlcuding myself ) going around killing lowlevel bosses / all bosses because of their drops and PROMOTE group play more as everyone has an equal chance to get a drop as well as GIVE BENEFITS to those who have spent the time in the game to become strong and clear content easier. 

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If this change is added I also suggest looking at the droprates for bosses and determine if they should be lowered from what they are now. This change will likely bring more items into the economy such as fruits and pages and if the devs are happy with keeping them as rare as they are then I encourage them to lower the base droprate for an item as more players getting drops with = more items overall

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Also, I think tagging the boss reguardless of party should give kill credit for quests. Seen alot of people not being able to get their main story quest done and progress the game because of people camping them or killing them when they get to them

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I see why you are suggesting this. But I am afraid it will remove the needs of partying to farm loot bosses. And it will also means that someone that did not participate as much in the killing of the NPCs could have a better drop than the one who did 80% of the work which could be seen as "stealing" (even if it is not) by the person who did 80% of the job.

1 hour ago, Merp said:

Also, I think tagging the boss reguardless of party should give kill credit for quests. Seen alot of people not being able to get their main story quest done and progress the game because of people camping them or killing them when they get to them

The reason we won't implement this is because it removes the needs to socializes and form a party / join a crew.

And as a marine/pirate game, we want the game to be as team oriented as possible.

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Thanks for the response Dona. I understand where you're coming from. I think my main concerned is groups gatekeeping the loot / kill progress for new players in the long run. Its really easy for a group of just 4 people to camp the bosses or do a rotation for hours killing anyone that comes and obviously getting the last hit most of the time because of numbers. I'm just curious if this is a concern of yours and if there is plans to address it.

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1 minute ago, Merp said:

Thanks for the response Dona. I understand where you're coming from. I think my main concerned is groups gatekeeping the loot / kill progress for new players in the long run. Its really easy for a group of just 4 people to camp the bosses or do a rotation for hours killing anyone that comes and obviously getting the last hit most of the time because of numbers. I'm just curious if this is a concern of yours and if there is plans to address it.

We plan on addressing this by adding better bosses for higher level so they won't feel the needs to go to lower lvl boss to drop keys or note sheets.
And for the fruits bosses, I believe that with time they will get more available to new players

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