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-1 votes
Transportation abilities for Logia users. An idea for the future.
So yeah, remember when all Logia users had it easier to move around with some basic abilities of their fruits? That's what I think could be added in game one day! The whole idea is to give all elemental/elemental-like fruits one move that'd allow them to travel through bigger distances easier and quicker. Let's give it an example, a Light user would be able to turn itself into a light ray and would get the fastest transportation speed in the game, but with its one big drawback; the inability to change directions during the travel time. About Fire, the user would turn their legs into a jet-like fire pillar which would allow them to "levitate" (perhaps ignore collisons with walls to get atop things easier) and give them a small boost of speed. About Ice, we could give them an actual bike made out of ice that they cycle on and leave a trail behind. You get the idea, anything like this would work. More over, I think that it'd be really important to make it so that those moves would be either limited or unusable during a fight; considering that it'd be frustrating if someone decided to abused them. Such a tiny idea but I think it'd make a significant change too. If you like it or would like to add something to it, anything really, then do so in a comment!
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3 votesPlanned
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4 votes
more dynamic free stats reset to level 10 for convenience for newplayers
literally is the title of the suggest and one thing that this stats reset for the new ones is not tradeable -
2 votes
Transalte to spanish
Can be obvius get translate to spanish.
I love this game, good work
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4 votes
Better Resolution Support
There is no selectable resolutions past 1080p, as I play on 1440p - 2560x1440 having to down res to 1080p is kind of a bummer. Would be nice to see more resolutions.
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6 votes
Ui customization
Make it so there is a way to move your hp bar from dead in the center of the screen it blocks sutff when ur trying to see and doesn't go away for a while make a way for it to move or disable at least
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4 votesPlanned
Indicator for interactions
It would be great to know when you can interact with something. Some ideas for this include:
1. A bounding box when you hover your mouse
2. A change in cursor to show you can click the npc/enemy/object
3. Name of the object displaying when hovered.
Hope this can be implemented!
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6 votesPlanned
Target lock
When you kill a mob, the target should automatically go off its body
Also the target select with Tab, should start targeting the closest enemy/mob, then go to the fartest ones
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4 votesShipped
Combat Map Lock
When in combat you should be map locked for 10 seconds or 15 seconds after taking or dishing out damage.
The current state of pvp encourages cheese mechanics attacking someone when they are low from a mob then running away spamming map switch or using flicker pads/interacting with things in game to teleport to a different map without a combat timer.
So, I suggest a combat timer as i said above in my top message.
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3 votesShipped
Achievements
I notice there is a way to see other people achievements and when you first earn a new achievement it lets you see them. However, there is no way to see them later once you close that window.
I suggest that you should be able to see your own achievements some kind of way.
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8 votesShipped
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5 votesPlanned
Bound items
If something is character bound make a text showing that it is character bound. If things become bound by equipping it make a warning show up asking if they want to equip it cause if they do it becomes bound.
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5 votes
Flavor text for Droppable items.
I think a small red flavor text for droppable items would be nice or something.
Edit: by droppable I mean from death.
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2 votesShipped
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2 votesPlanned
Text colors
Change the text colors for each category
For example: Making the quest update colors yellow or green, to look different from the normal chat colors. And other notifications too
This helps a lot when reading the chat and is more helpful for people whomay have difficulty reading texts in general
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6 votesShipped
Bi Timer.
Make Battle injuries have the same timer as in the beta/alpha or at least shorter.
500 seconds is a lot.
Thank you in advance.