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6 votesPlanned
Target lock
When you kill a mob, the target should automatically go off its body
Also the target select with Tab, should start targeting the closest enemy/mob, then go to the fartest ones
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4 votesShipped
Combat Map Lock
When in combat you should be map locked for 10 seconds or 15 seconds after taking or dishing out damage.
The current state of pvp encourages cheese mechanics attacking someone when they are low from a mob then running away spamming map switch or using flicker pads/interacting with things in game to teleport to a different map without a combat timer.
So, I suggest a combat timer as i said above in my top message.
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3 votesShipped
Achievements
I notice there is a way to see other people achievements and when you first earn a new achievement it lets you see them. However, there is no way to see them later once you close that window.
I suggest that you should be able to see your own achievements some kind of way.
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8 votesShipped
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5 votesPlanned
Bound items
If something is character bound make a text showing that it is character bound. If things become bound by equipping it make a warning show up asking if they want to equip it cause if they do it becomes bound.
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5 votes
Flavor text for Droppable items.
I think a small red flavor text for droppable items would be nice or something.
Edit: by droppable I mean from death.
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2 votesShipped
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2 votesPlanned
Text colors
Change the text colors for each category
For example: Making the quest update colors yellow or green, to look different from the normal chat colors. And other notifications too
This helps a lot when reading the chat and is more helpful for people whomay have difficulty reading texts in general
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6 votesShipped
Bi Timer.
Make Battle injuries have the same timer as in the beta/alpha or at least shorter.
500 seconds is a lot.
Thank you in advance.
HITSPARK