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3 votesPlanned
Drops.
There is a lackluster list of drops available in game, they should be expanded on with some rarity tiers.
Meat is cool, but what cuts of meat? would add variety to the cook by expanding his options, and healing parameters of each cut.
Fur's are cool, but all we can do is sell them. Leopard Bandana? Coyote Bandana?
Scales are cool, how about some lizard boots and pants.
common key drops from monsters, not just bosses.
maybe a trader NPC to trade furs,feathers,scales to for notesheets?
thanks!
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1 voteIn Progress
MOB QOL
I know the server status right now isn't what you would like it to be, However a concern I have is the use of blink step by mobs.
I do not believe this to increase the skill level of the player, I do not believe this to be a fun mechanic. Coyotes have it, Eagles have it.
Some mobs have dash, dash feels perfectly acceptable because the player is notified with a dash text behind the mob, it has the ability to be played around, and helps with skill expression.
The next conundrum in this scenario is how do the mobs deal with range? Well when we look at bosses they have abilities that leave hazardous ground, missile attacks, and close range of course.
I believe the answer is to not use blink step with mobs but rather give higher level mobs closer combat expression to that of bosses.
Once again with current gaming any rubber banding makes mobs with blink step absolute ridiculous to deal with.
Internet Status 200MB Down/100MB Up. Alienware Ryzen Mi7...
Thanks as always, don't mean to sound grumpy just want to see PirateSouls be the best choice for pirate games!
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2 votesPlanned
As game time moves on berry stocks plummit in value.
We could use some overpriced gear in marinefort, some gambling options, some new ammo and knife options.
Overall there are players when you run through the roster that are sitting on more than 10k berry.
there is nothing to do in the end of the game with berry, causing the rarest items to be sold for diamonds and or steam gift cards, and or real money.
Idea 1: Slot machines; these could have a super low rate to drop even a fruit "7-7-7", 1000 berry per pull. other items could appear on "Bar" such as the treasure chest items, every other rewards could be SE/Berry, or instead of rare items the new mysterious "soul power" could potentially be gained from the slot machine.
Idea 2: New ammo, Faster bullets with +damage +attack rate. could cost even 5 berry per bullet crafting. use both stones. could use metal bullets themselves to craft. ect. something for players to put money into.
Idea 3: Fruit customizations, this could open the door up to awakening fruits, another dialogue option with litorio, where the fruits effect on the player could change, such as modifying damage formulas or defense formulas. for example the rubber fruit could cause Agility to formulate into the defence formula with health and energy, or replace health in the defense formula with agility, this will allow tankier low life builds in the future.
Idea 4: Ability to contract kills on peace mode players, 10,000 berry per target contract. lost on death. tradable.
This will also open up more player interaction, pvp, hostilities, party play for protections.
Idea 5: Ability to craft better knives, using rocks and throwing knives and advanced throwing knives to gain "assassin knives'
Idea 6: non stat related attack items; poison vials, explosives, ect ect.
Idea 7: Stat related growth by berry. 10,000 for 1 stat and then it cumulates at a 1.1 ratio. 11,000 then 12500 ect.
Goal: make berry valuable in game, to slow black market trading, to keep interest in end game grinding, player retention.
Con: may cause a slightly stronger learning curve for players, but as the community grows us players can handle teaching new players.
Thank you for reading, I know this was a long one, my journey to level 50 is nearing complete now, I look forward to events and new players.
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2 votesPlanned
Crew/Division Logos
A feature that could be sold in the Cash Shop , This is a Guild Mark Design menu... A Cosmetic item in which allows a Player to make and design their own Crew/Division Logos
This really would be sold left and right if you ask me
as for the flaws which is the freedom given to players to design whatever, so it could lead to Profanity... those Crew/Division logos should be Monitored , when a Player submits the Logo to be then Manually checked by Mods.
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4 votes
Marines vs Pirate Battlefield (Marine Ford War kinda)
The Idea is to Have a War for both factions Every 2 IRL Hours, in which when the Announcement is made Players are to Sign Up to their respective NPC's in their Bases
Randomly choosing players if the Amount Exceed the Required amount of players more into the nitty gritty of the system down below
The war would be segmented in multiple Maps, each to be Separated by Level Brackets of (20 - 29) , (30 - 39) , (40 - 50)
Making it so that when Marine Ford 1 (20 - 29), Loses to the side of Pirates ... the Overall score would then be 1 - 0 , still having a chance in winning for Marines if they win
Marine Ford 2 and 3 to the score 1 - 2
I think the best amount of Players in this would be 8v8's in the respective maps just to keep it small scaled, as you guys can always increase numbers when the Player Count rises
The Rewards of winning this Event would be a FACTION ONLY XP/LUK boost for an HOUR and for the Participants that was in the Winning Side gets a Special Currency used for the Shops that this System will come along with.
This generally came from the game I've spent hundreds of hours of which is The World of Magic, so ye it's a proven system that works
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4 votes
Combat mechanics
--> Actually in game <--
- We have 3 classes: Fighter, Swordsman e Sniper.
- Fighters doesn’t have weapons with attributes like swordsman and sniper.
--> My Ideas <--
- Change the classes’ names to Fighter, Warrior (like a Melee Weapons Master) and Shooter.
- Add new weapons, to fighters (like special/spiritual gloves/socks) to warrior (like heavy weapons, Murakumogiris, baseball bats) to shooter (assault rifles, precision rifles, robot arms).
- Weapons that adds attributes to fighters (like the gloves adds damage to punches and socks adds damage to kicks).
-> Class Specialization
Fighters
When the fighter reaches an especific level, he can choose in one of theses classes:
- Puncher (focus in gloves),
- Kicker (focus in socks),
- Pugilist (focus in combos like the actual fighters, and uses socks/gloves),
- SkyFighter (focus in dials, the shells of skypea).
Warrior
When the warrior reaches an especific level, he can choose in one of theses classes:
- Swordsman (focus in swords),
- Heavyman (heavy weapons like hammers, murakumogiris),
- SkyWarrior (focus in spears with heat dials, like shura),
- Streetman (focus in baseball bats).
Shooter
When the shooter reaches an especific level, he can choose in one of theses classes:
- Slinger (focus in slingshots),
- Gunslinger (focus in pistols),
- Fireman (focus in rifles) e
- Half-Cyborg (focus in robotic arms, that shoots lasers and have munitions of soda).
-> Haki/Mantra (or other name)
Physic Mantra (Armament Haki)
2 techniques:
- One that cover the whole body and adds defence like this
- And one that cover the weapons and adds strength like theses
Vision Mantra (Observation Haki)
1 technique:
- When activated, and when the user takes hit, he automatically teleport to back of the target and recieve 0 damage.
- Huge cooldown.
Sorry about my bad english, I'm Brazillian and I'm not fluent in english yet.
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3 votes
Crafting Kit
The addition of a crafting kit for blacksmiths, to craft minor things on the go, for example bullets, bandanas etc. That way they don't have to go all the way to hajiwari just for bullets or something.
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2 votes
The lvl 50 boss must take the party and option for the crew too
With the population as it is, locking the lvl 50 boss to only a crew and not even a 4 man party option its just simply killing the game for a lot of ppl that dont want to crew together but could share a boss every now and then...
so suggestion resumes to:
Let ppl that are in a party no matter the crew get inside the lvl 50 boss...
for the good of the game and the sake of the enjoyment while playing with friends you know during the game and not your premades one
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1 vote
Black Market
I use to code for a LP-c++ MuD...
one area we had was called Rogues Island, it had a black market that would sell really rare items, equivalent to a fruit or kino or golden gun. But there was always a coin toss that the purchased item was a worthless fake.
seemed like something similar could fit in here!
thanks as always!
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2 votes
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-1 votes
Losable Quest Items
Some quests have an item that is lost on death.
We should be able to trade it back to the player. OR #PIRATE ransom it.
thanks for reading!
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1 vote
Crafting/Cooking
Currently only place i've found is in Hajiwari, if possible could we get some random abandoned stations around the game we could utilize?
If already exists please disregard, and thank you for reading!
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1 vote
Hobbies
we have classes, professions, fruits.
another layer of some subskills... very minor.
Gatherer- picks up random extras for the cook class.
Chef - has a chance to duplicate cooked foods.
Foody - gains a little extra (10%) buff/healing/energy from foods.
Weapon Master- has a(0.5%) chance to find notesheets at random. Found weapons have a chance to be enchanted.
Legendary Smith - Has a low chance to not remove notesheets on use, has a higher chance to produce a 2nd enchantment.
True Marine - Has a increase to crit, gets slightly more stats from weapons.
Battle Doctor - Heal and Revive cooldown reduced slightly.
Wound Closer - Heal and Revive have a higher threshhold of healing.
Self-Medicated - Can revive self at a much higher cooldown.
just food for thought, Thanks for reading!
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4 votes
Profession progression!
I feel like it would be a lot of fun if the professions had some sort of leveling system to them. So, for example, a brand new chef shouldn't be able to cook the same meals as someone who's been one for a while.
Suggestion 1: Lock higher tiered meals behind a level. "To cook Cactus Juice you need to be level 10".
Level 1 Chef can cook meat, and you gain XP from cooking it until you hit level 10. From that point on, you need to cook higher level meals to progress ETC ETC.
Suggestion 2: Give chef's a low chance to create "Rare" meals. For example, if I'm cooking 100 meats, I could end up with 97 cooked steaks + 3 rare cooked steaks, which would heal for a bit more HP.
Different crafter upgrades like Black / Cursed could also be locked behind a certain crafter level.
Medic could have something like Nin Online's "Jutsu leveling system" for their heals. Healing X amount of people would upgrade their heal in some way. Maybe less energy cost? More healing? An extra tick of healing? Longer reach on the healing? Or maybe even give them an option. Once they hit like 500 uses on their heal, they have an option to choose an upgrade for the skill. Like choosing one of these things. Maybe turning the skill into an AoE? Longer reach? Being able to cast it while running but for a lower amount of HP?
Just some ideas to making the profession system more fun!
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4 votesShipped
Loot window location should be remembered after dragging it.
I feel like the default position of the loot window is not ideal. I have to move it manually each time I log in, and place it where it doesn't pop up in my face.
I feel like it would be nice if the game remembered where you put it and had it there even after a relog so you don't have to move it each time.
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1 votePlanned
Tattoo cosmetic
We're all seafaring peoples, we've all earned our stripes in our own circles and we've earned badges of honor for our achievements-- or maybe you want to remember a certain time or a certain person
we should get a handful of tattoo cosmetics that could fit in some of the chest+,head+ slots
were sailors after all
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2 votes
Spawn kill protection
Have you ever been farming aggressive mobs, been low life to retreat to take care of your wounds, just to get killed by a freshly respawned enemy npc that just decided to sparn right somewhere around you?
I believe that Im not the only one to whom it happaned so my suggestion for this is:
add a non agro timer as well at the same time an invincibility buff to the fresh spawn, so nobody can get killed by that anymore and also wont exploit farming.
For Example we take the Leopards:
adding 3 sec invincibility on spawn as well as 3 sec "peacefull mind" removing hostilities like attacking and chasing others
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3 votes
Retainer System for Account and or Crew to make it more livelier
For 1 char or account:
I was thinkin about the Idea of having an retainer System (customizeable character fashion wise) that could store Items/some money (acting as bank), and or could put them on the market for yourself (with a market/stall inv) creating locations where theres a bazar/Market place.
For the Crew:
• well every crew has members that take up certain roles, for example we could actually use the reference from the straw hats, or like the G5 from the Marines (smokers squad) in one piece. But how to fill these roles? Since its a bit limited player whise there would come in the crew retainer (also would make it kind of possible for crews to own their own ships (bases)).
•The Crew retainer/s have all diffrient kind of jobs regarding crew activity (picking a war with a diffrient Crew to add war times for those crews) or even could put in some quests that adds crew reputation or points for special Crew traits (like Expanding the ships size cuz u have to start somehwat low furniture or stuff you could decorate the ship and or make it diffrient or adding some buffs like xp drop rate).
(as im writing this i get a lot of multiple ideas with that actually and some are lying on my Tongue)
• They would also act as a Storage (bank system for crew members containing items and money) and that would also adds Crew Ranks to it since this kind of system could beexploited without any rule roles inside a crew.
Kind regards Ryuza
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3 votes
Mail System
It would be nice to have a mail system that allows players to transfer items and berries, possibly with a send/receive fee associated. It would come in handy to send loot to another one of your characters or friends, or even send trades remotely by making it so there is a fee charged upon accepting the items.
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4 votesPlanned
Daily Login Rewards
In a few games players can get login rewards, the one that i found the most interesting was from the game Warframe. It didnt require sequential login but rather total login days.
It could be simple like some berries or some cooked meat or stew. big days like 30 60 90 could have something like some soul essence or a key or fruit.
Thanks for reading!
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3 votes
Mob spread
Currently Pirate fighters and swordsman are in 3 areas.
Marines are currently in 1 areas.
Marines are part of daily quest as such are leopards and bats (bats being a lesser issue) The marines could have some spread specifically to other locations, it would fit thematically as they are the government police force.
Lonely road is pretty lonely, could ship some boars and maybe a few leopards, eventually they could aggro boars.
Bats could be added into the cave "road to conflict" "interesting" "where are you going" maps.
Pirates could be added near the ports, marines near the ports, aggro with eachother eventually?
Marines could be added to the East village, they show as part of a questline but there is only 1 and he is a NPC "chat" no conflict available.
More mob spread could help with the current state of the game.
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1 voteShipped
Key Maker
This is a simple idea, make a NPC that players can go by to turn in their lesser keys for greater ones so like 10 common keys for one uncommon key and 10 uncommon keys for 1 rare key or something like that's so players bad luck don't make them seem like they are not making progress with the drop they are really looking for and giving up at the level 50 boss farming.
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1 voteDuplicate
Remove Global Chat
As the title say, I think that they should remove the global chat from the game as it breaks immersion and most of it is just toxic chat,
I know some players use it to trade or ask questions but that in itself breaks immersion also make players meet other players to get items or ask questions and we have a trade chat on discord for a reason.
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4 votes
Menu-Menuing
Would love to be able to move menus around including the chat box, collapse it, hotkey it, change color and opacity.
thanks for reading!
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3 votesPlanned
Toggle Off Global Chat
Allow players to turn off global chat without turning off other areas.