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Key-trading

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I have found myself in a situation where I cannot trade keys. 
I had an arrangement with party members and I picked them up.

They are currently bound.

they cannot be traded.

I know it's my fault as the player, but I would like to be able to fix mistakes that affect other players.

 

thank you!

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We were thinking of allowing keys in crew banks. That would mean that you would be able to indirectly "trade" a key to your crew mate.

Bu we are not sure about that yet since keys were designed to not be tradable.

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On 7/27/2022 at 9:10 PM, Dona said:

We were thinking of allowing keys in crew banks. That would mean that you would be able to indirectly "trade" a key to your crew mate.

Bu we are not sure about that yet since keys were designed to not be tradable.

If Keys was never designed to be Traded in the first place, 
then have an Auxiliary system for Party Looting

Currently... Players are in a dilemma

The Loot Priority is ALWAYS to the Highest DPS even when in of a Party

and because of this... literally i've seen players completely HOGGING all the drops and it Leading to an Argument blah blah blah

ATLEAST provide a system in place of this...

Albeit when in a Party, ALL Boss Drops are PUT In an Automated Roll System like WoW's Item Rolls

in which Every Player is FORCED to Roll or Give up the Roll

This at least gives the players an OPTION who to give the Key to... and not cause fked up Mistakes

even with this in place the Key's wont be tradeable

with this the PLAYER'S aren't to blame... It will be the SYSTEM
which creates a less toxic Party environment lol

like sure people won't like the RNG but it is 100% BETTER than what we got 

 

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As to why I really do feel like this is a Needed feature

my friend said it the best...

"Look I'm sorry I saw Loot and instinctively looted it... Hell to that blame the Devs not me! , They wanted loot to be only for the Highest DPS" 

"I would've traded him the Key back cuz I felt bad...but thank god that I can't" 

see what I mean by... this is needed? 

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One of the solution to that problem would be to give to every party members the ability to pick up loots dropped by the party.

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In My situation, and a future situation that occurred after, it is ultimately the player that needs to make the choice.

best practice would honestly just be one person in the party functions as the bank. Picks up everything. After the run the loot is divvied. Keys held until 8 uncommon or whatever. 
while the dev is making the game better, we need to stop and see how we can play better. The game is young, these things can all be back burner issues for now in my new opinion.

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The thing with this is Everyone spam Loot button even in PT 
if there are no Precautions set to it then the same problems will stay

It's why I suggested for u guys to have an Auto Roll System when in PT

cuz it removes the Human Error part of the Problem
 

10 hours ago, Dona said:

One of the solution to that problem would be to give to every party members the ability to pick up loots dropped by the party.

 

 

 

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