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Black Market

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I use to code for a LP-c++ MuD...

one area we had was called Rogues Island, it had a black market that would sell really rare items, equivalent to a fruit or kino or golden gun. But there was always a coin toss that the purchased item was a worthless fake.

seemed like something similar could fit in here!


thanks as always!

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Oh so the purchased rare items had the same attributes as the dropped rare items beside the coin toss?

That would be nice if we ever decide to sell rare items. But I believe that for now separating droppable items and purchasable one is the way to go, to reduce the complexity of the game for new players. 

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