1. 2 votes
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    Planned

    More than just an Outfit (Gear Revamp)

    This suggestion is an addon to the Revamp of Rarity and Key System idea, I suggest that all gear except for key chest and item shops in the game have random stats added to them on pickup and that all mobs in the game have some form of gear added to their drop pool.
    The gear will have random stats on them using the same Prefix and Suffix systems we have in blacksmithing to add the stats which are only from the main stats of the game being Health, Energy, Willpower, Agility and Aim. The stat number will determine the rarity of the item that you have, for example.
    Common: 0-2 stats
    Uncommon: 3-4 stats
    Rare: 5-6 stats
    Epic: 7-8 stats
    Legendary: 9-10 stats
    The Prefix and Suffix system will have a max number of 5 stats each for this example.
    Gear name: Black Sleeveless Shirt
    Prefix for Health: Sturdy 
    Suffix for Health: of the Bull 
    So when a Black Sleeveless Shirt drops it gets a prefix, suffix or both and the stat bonus it give will determine the rarity, so lets say the stat bonus of the two is 3, the stat buff will be 6 Health and it will have its name changed form Black Sleeveless Shirt to "Sturdy Black Sleeveless Shirt of the Bull".
    Mob drops will not be the only way to obtain gear because not every player likes to farm mobs so their are lots of other ways players can get gear with random stats or set stats.
    1) Trading PvP reputation for gear boxes, a limited a number a week because players will kill their friends to farm it.
    2) Main or Side quest which can give players a starting set, or a Daily quest that give players an item that they can use to trade in for a gear box and the more they trade the better the rarity can be.
    3) Blacksmithing where players can craft gear and use a set item to raise the rarity of the gear they craft.
    4) Boss battles because bosses already drop boxes so opening them can give gear that have a minimum rarity of Rare for high level bosses so its a good way to get better gear.
    5) Trade Event tickets for gear boxes/or gear itself, the more you trade the better the chance to get a higher rarity so saving it would be meaningful.
     
    Every mob as I said will have gear drops but not all of them will go up to the best rarity, they will have a max limit to Common or Uncommon for low level mobs and Rare to higher levels one, so don't think that the boar mobs will drop a Legendary accessory and that you can farm them all day for that.
    In the same way not every item piece of gear slot will have HP on it so the hand gears can have Aim, Willpower or Agility but nothing else so a player can get a Legendary hand gear but with Aim and Agility on it which would will be as good as a Uncommon or Rare piece of gear to them.

    It should be noted that everything is an example and the numbers I used was to make it clear and are not what I think they should be but I do think that this will add a but more meaning to the gear that we wear and new players will want to farm mobs knowing that with everyone mob they fight they can get a new piece of gear. I will be fun to see that low level players will be looking like the mobs they farm over time because mobs drop their own gear.
     
     
     
    Dareem
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  2. 0 votes
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    Rebalance for quest system.

    3 quests per day is rough, especially when "note ive been gone a long time" PVP quests are tied into dailies. "disregard if this has been changed"

    Change format, remove the berry content from non-pvp quests. increase daily quests timer reset to 12 hours from 24 hours.

    PVP format change, remove the exp from the pvp quests entirely, have no limit to pvp quests. reduce berry reward for the quest side. keep the current bounty/rep.

     
    archadria2
    82
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  3. 0 votes
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    Planned

    Adding 2-factor authentification and....

    Enable a two-factor authentification through PS/Discord, allowing people to prove they are a unique individual.

    WHY? - Content promotion. With most smaller based MMORPG's in the 2000's++ we used invites as a way of promoting the game, the invite system has a reward system as part of the marketing. When invitee 1 reaches level 10/25/50, the Inviter, and Invitee get something special as a way of helping grow the game.
    Inviter gets growing rewards from invitee 5/10/15/20 ect.

    I personally think that faction based "drip" would do fine here, as well as some souls and berries. The level 50 could be enough diamonds to do a exp boost.

    WHY2 - you want the users to have unique players behind them, this prevents market flood of the give-away items. Nobody is trying to buy $40 phones and $35 phone cards to get $10 of give-away items.

    How does this grow our community? This will give reason for players to invite players. Word of mouth is the best advertising.
    archadria2
    82
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    1
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  4. 2 votes
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    Planned

    More Than just a Title

    This idea is to give titles in the game more meaning to them and not just make them for show, as the game is right now when you get an achievement you also can show it off as a titles and achievements are gained mostly by doing something over and over again.
    I suggest that all titles have stats on them which can ranges from 1 more HP point to even 5% life steal when they are equipped and harder to get titles will have better stats than easier to get ones.
    Examples:
    Bat hunter (killing bats) Player does 5% more damage to bats
    Wood cutter (cutting trees) Player drop rate for wood goes up
    Out of the barrel (doing quest) Player gets 5% more exp and berries from quest
    Like it Hot (killing fire boss) Player takes 5% less damage from fire attacks
    That's just some examples on how it all can work and as you can see the titles also can fits what players get from them in some cases so when someone see a title like "Like it Hot" they know that player have a bit of resistance to fire attacks.
     
    (P.S) That was the first part to my idea which is the main point of this post, this part is just an addon and does not need to be added to the first part but I think that the will bring more reason for players that have titles to want to keep farming that said mob or boss.
    This part of my idea is to give titles ranks where players can upgrade their titles as they keep playing the game. As a player gets a title, they can keep doing what they did to  get the title to upgrade the rank of that title and it will show with an outline of the rarity color.
                                                                                         Example with a title
                                                                                       Like it Hot
    Common: Player takes 5% less damage from fire attacks (get 5o kills)
    Uncommon: Player takes 6% less damage from fire attacks and does 1% more damage to fire users (get 15o kills)
    Rare: Player takes 7% less damage from fire attacks and does 2% more damage to fire users (get 3oo kills)
    Epic: Player takes 8% less damage from fire attacks and does 3% more damage to fire users (get 600 kills)
    Legendary: Player takes 10% less damage from fire attacks and does 5% more damage to fire users (get 1ooo kills)
    This part is to add uniqueness to not only player builds but also to titles because a player with a legendary title will have a bigger fear impact than one with a common title showing that one is a master at what they do apart from one that is a jack of all traits and just using it for that one fight.
     
    This idea in a whole is to add uniqueness to players build,  give max players reason to farm all types of mobs/bosses no matter what's the mob/boss level, Put a fear factor to titles and add more of an endgame to players that feel there is nothing left to do in the game.
    Dareem
    137
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    3
    comments

  5. 0 votes
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    Shipped

  6. 0 votes
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    Shipped

  7. 0 votes
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    Shipped

  8. 1 vote
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    Compass

    There should be a compass system ( similar to God of War) (2018) to lead the player to their quests in chronological order and so they can remember where to go if lost (zoro syndrome)
     
    ravi
    110
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    1
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  9. 1 vote
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    Shipped

    Chest issue

    Make the chests have a guaranteed drop of something, ANYTHING like 20-60 berries. Adding that will not inflate the market because you can only kill a boss once every half hour and their isn't that many bosses, if people want to grind berries their are much more sustainable ways. People are getting upset with a chest dropping and getting nothing at all. Or just remove the chests altogether because all the chests are doing is add a false hope and not that many people will want to pay for a chest that probably doesn't have anything.
    Royds
    145
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    1
    comment

  10. 2 votes
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    Planned

    Revamp of Rarity and Key System

    This idea is to remove keys from being the main form of getting the best weapons and just make it a way to get the basic form of that weapon.
    I'm suggesting to make bosses and mobs drop weapons with random stats within a set stat range and the average percentage of the stat will determine the rarity of the item, this means all shops, gift and chest items will have base stats (0%) and players will have to farm a specific boss or mob to get the best form of the items they want.
    An Example
    Common: 0-5%
    Uncommon: 6-11%
    Rare: 12-17
    Epic: 18-22
    Legendary: 23-25
    The stats that will be affected by this system will be Base Damage, Attack Speed, Critical Chance and Stat Requirement wherein all will go up and stat requirement will go down.
    Example on how the system will work, when an item does drop and all the stats are randomize by percentages what percent will determine the the rarity.
    Stat                                      Base Stats              Percentage Increase              Final Stats 
    Base Damage                      30                                  10%                                     33
    Attack Speed                      2000ms                         25%                                   1500ms
    Critical Chance                   20%                               0%                                      20%
    Stat Requirement             100agi                            5%                                     95agi
    As you can see the Attack Speed got a legendary roll but when combined with all the other stats its a 10% boost and the rarity of the weapon is uncommon.
    The purpose of the rarity can be for many thing, one of such can be to give crafter's upgrades a percentage buff when upgrading a rarer weapon base on the average stats percentage.
    A way to balance off the economy because the game will have lots of new loot that will have a price on them which is to make the items bound on pickup and they are only able to be unbounded by going to the key NPC which can only be unlocked from Faction Wars, A player will have to pay a large number of berries (like 80% or so of the item selling price) to do so or sell the item for a set price of 500 berries to an NPC if its selling price is more than that.
     
    The point of this is to give players a reason to want to keep farming bosses and mobs to get the best form of the weapon they want and not just stop playing when they get that one weapon from a chest also its to remove the importance of keys and make players work hard for what they want by farming the harder bosses and not the weak ones or pay a lot for berries to get that super rare item because the person that finds the weapon will have to have lots of berries to unlock the item to sell it, makes it so berries now have a bigger part to play in the game.
    Dareem
    260
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    2
    comments

  11. 1 vote
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    Planned

    Community Weapon

    Make a template and people will make weapon/item/enemy with that template winner's thing it added to game
    GAKDM
    187
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    1
    comment

  12. 1 vote
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    Planned

    Healing Players who have peace mode ON

    As the title suggest I think being able to heal players who have peace mode turned ON would be great. 
    This would of course be while the caster has peace mode turned OFF, "and other requirements are met, such as having the same faction association, or no faction association" so as not to allow people to exploit the process during but not limited to PVP.
     
    An additional note: This idea comes from me being one of those people who enjoys tossing out heals too random players in need of help during PVE experiences.
    coffercoffin
    164
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  13. 3 votes
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    Eagle Soul Fruit

    Addition of eagle soul fruit
    Power ideas; Throwing feathers that are as hard as steel, get a 1 tile one and possibly a 3 tile one, the 1 tile one has an 80% chance to cause bleed and the 3 tile 60%
    Eagle claws a quick attack that hits the thing in front and causes bleed damage
    Hybrid form increases Will by 15% and aim by 10%, while in this form you can fly over obstacles but not that many tiles at a time so that it's not broken. Another alternative to this is making it use energy for every obstacle you go over.
    While in hybrid mode you get 2 kinds of basic attacks, with Q you throw feathers that do less dmg than the skill, also has a shorter range and scales off aim and with E you get a basic attack that is a close range melee that scales off will.
    Royds
    169
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    2
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  14. 2 votes
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    Enhanced controller support

    Allow for hotkey and shortcut assignment on controller 🙂
    owneroftheonepiece
    178
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    1
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  15. 1 vote
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    Planned

    Fix the Marineford rocks

    When capturing the island the rocks can only be hit by 1 person, maybe make it so it can be hit because it only has a 1 tile hitbox which makes it slow if you are trying to do it with others, it makes it so it all depends on 1 person.
    Royds
    160
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    1
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  16. 2 votes
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    Armament Haki Idea

    Since i just made a suggestion about Haki Colors, why not keep going.
    Armament Haki, in the manga it makes you more durable and enhances your attacks and makes you able to hit logias !
    In the game, let's make it grindy 😈; You'll have to train your haki to reach new tiers of mastery, maybe 3 Tiers Max, there could be few ways to train haki im not too sure. Maybe taking and dealing damage would make a hidden stat go up and once you reach a treshold it your haki evolves in a flashy animation !
    To not make it too OverPowered, Haki could have a duration/durability before it breaks or both making you unable to use it until you recover.

    Each tier giving a buff, and increasing the duration of your Haki;

    T1 Buso : You barely master it and can just defend yourself with it making you take XX% less damage while activated. I'm leaving XX because i am terrible at balancing, i'll let you guys figure that out 🤭.

    T2 Buso : You can now reliably use your haki during combat, able to enhance your defense further and your attacks ! Take XX% less damage and deal XX% more damage while activated ! You are now also able to hit non physical ennemies ! (Logia and maybe special mobs making haki a requisite to farm in certain areas).

    T3 Buso : You are a master at using buso, a cannonball wouldnt leave a scratch on you, how scary... 😨 You now take XX% less damage and deal XX% more damage ! Oh, what is this ? You're fancy and colorful 🤗

    (T3 gives a color to your haki go check my other suggestion for more info)

    Thanks for reading this far, i dont have a clear idea for Observation Haki that wouldnt make it absolutely busted i'll make another suggestion later ! 

    EDIT : As for the obtainment method for buso, i think a simple quest is kind of lame why not make it so you need to risk your life to awaken it ? Get into dangerous situation during capture events or even pvp with a certain % chance to awaken, and if you're unlucky just make the % go up each time the player risks their lives so they get better chances to awaken it. It would encourage people seeking pvp events. Plus since pvp events arent that frequent i dont think people would find a way to cheese that... but we're never too sure lol :v
    Kurumento
    198
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    1
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  17. 1 vote
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    Planned

    Haki Colors

    Hello, so i had this idea about Armament Haki and Observation haki.
    I think it would be pretty cool if each player gets a random color outline on their Armament Haki once mastered;
    Same thing for Observation Haki, kinda like Katakuri's future sight (Advanced Observation Haki). Some techniques could also get infused by Armament Haki and change the visual effect of said attack with black coloring (main color of haki) + their random color. 
    Another thing you could do is add a new product similar to the Hair color product already in store ! It would let player change their haki colors ! Probably make it so it actually let them choose or else it'd be a rip off lol. I'm attaching exemples to show what i mean.


    Kurumento
    413
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    1
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  18. 2 votes
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    Planned

    Double Keybinds

    I just wanna see the capability to use the same keybind for multiple things such as q being for attack interact but then i could also assign it to pick up or somthing like in nin
    (side note: need all keys to be usable for keybinds such as tilde and alt)
    Typo
    166
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    1
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  19. 4 votes
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    Zoom Feature

    Hey guys, so i have pretty bad eyesight and id really appreciate a ui upscaler and a zoom control kinda like in nin 
    itd just make this game so much more enjoyable for me if i didnt have to squint to see anything. 
    Typo
    161
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    1
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  20. 2 votes
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    Planned

    ~ ! ~ VIP ~ ! ~

    Sup , It's Kizumi again...

    let's get straight to the point , VIP Subscription albeit Paid in Diamonds or Berries 

    This System is as simple as it can be , You buy this VIP pass (7 Days/2 Weeks/1 Month/ 3 Months/6 Months/ 1 Year)

    If the Passes are Sold for Diamonds They should be TRADEABLE so the Whales can Spend money on that and Sell those passes to others like me :c

    OR make it cost a hefty amount of Berries making it so that it's Gold Sink overtime

    The Benefits of such a system would always be enticing to every player no matter what

    VIP's Gets instant access to a LIMITED Edition Cosmetic PER Month 
    Once the month has gone by say bye bye to the only way of acquiring the Cosmetic 

    Battle Injuries REDUCED by 50% while VIP Status Active
    this might come as a controversial benefit as to being P2W , so I'm down to see some Comments discussing about it

    World Blessing Bonus of .5x EXP, so when a World Blessing is Popped VIP's gets (2x EXP Buff, instead of the normal 1.5x EXP Buff)
    yet again another P2W discussion lol keep it civil

    VIP Player's gets access to a VIP House which has Multiple of different services
    I.E of the Services are Down below

    Daily Spins on a Roulette 
    nothing crazy , like 5 - 100 diamonds , 1 random fruit , common > rare key , Cosmetic Items akin to being "RARE" as it'd be a low af rate

    A Cosmetic Shop for Berries limited to VIP's only 
    The Cosmetic Shop RE ROLLS it's Inventory every so often (Daily/Weekly)

    A Sparring Room
    All VIP's Pirates and Marines gets this Sparring Room which does NOT include losing Bounty or Losing Rep +
    NO BATTLE INJURIES when they die inside of the Sparring Area/ They get to respawn there over and over as well.

    Ending notes , Yes some of the aspect I presented doesn't really sound too Non P2W friendly and they can always be Omitted as they will present a Debacle for this system
    imo... but those are about the only things I can think of how a VIP subscription in game would function

    anyways, lets discuss about this whole System while keeping an open mind to Improvements


     


     
    kizumix2
    191
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    1
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  21. 4 votes
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    Planned

    Cosmetic Update

    umm.. pretty weird that Hair gets entirely removed from when you are using 

    Straw Hat + Sauro's Hat
    I don't wanna be bald lmao
    kizumix2
    138
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    2
    comments

  22. 2 votes
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    Note sheets on cosmetics. Invisible ink?

    With the cosmetic slots, and some players asking about armors; I feel like a small compromise would be note sheets being able to give 1-5 stats on cosmetic slots.
    Another thing would be invisible ink, that way as players trade around for stat items if the item looking kinda bad they can make it invisible.
    thanks as always!
    archadria
    195
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    4
    comments

  23. 1 vote
    Guests cannot vote
    Planned

    A few more cosmetic lines.

    Sooner or later we will have Haki, at that point cosmetic colors could be added to change haki.
    the charge mana key X by default, currently is a small round cloud. 
    I would like some red black purple lightning myself 🙂 (100 diamonds?)
    as with every other MMO, pets, houses/ship interiors/furniture, wings, mounts ect.
    weapon skins, throwing knife skins, bullet color changer, mouse cursor color, menu color editor, menu opacity editor. 
     
    thanks as always.
    p.s. take my $$$$$$!!!!! 😄
    archadria
    183
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    1
    comment

  24. 3 votes
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    Rhum island and Pirate cove.

    When you first arrive at Rhum Island, the lady fishing by the docks says you scared the fish away. Most people come to rhum island at the other side of the island.
    a second ship to rhum island from maybe pirates cove or off the frio po side of to the pirates map, that drops players by the boxes on Rhum Island.
    pros: faster way for pirate side of faction to move to rhum/marine fort
    cons: less conflict for events PVP. Currently marines on hajiwari has a good gate keeping passage. Promoting pvp conflicts.
    Thanks for reading.
    archadria
    178
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    1
    comment

  25. 3 votes
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    Master/apprentice

    Hello again I have returned to flood the board with more ideas!
    this one is to help new players ease into the game a little bit.
    at level 20 when a player joins a crew. The option for crew members to apprentice the new player. The new player would get 1% of experience from the master player. Regardless of where they are.
    master rewards
    level 30 apprentice: 1 event coupon.
    level 40 apprentice: 2 event coupon.
    level 50 apprentice: 3 event coupon.
    *wink wink* ya know for new cosmetics.
    apprentice rewards could be the same or berries/soul essence ect.
    every level of apprentice could grab the master 1 reputation.
    I think this also helps world building of crews and captains.
    archadria
    178
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