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1 votePlanned
Healing Players who have peace mode ON
As the title suggest I think being able to heal players who have peace mode turned ON would be great.
This would of course be while the caster has peace mode turned OFF, "and other requirements are met, such as having the same faction association, or no faction association" so as not to allow people to exploit the process during but not limited to PVP.
An additional note: This idea comes from me being one of those people who enjoys tossing out heals too random players in need of help during PVE experiences.
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3 votes
Eagle Soul Fruit
Addition of eagle soul fruit
Power ideas; Throwing feathers that are as hard as steel, get a 1 tile one and possibly a 3 tile one, the 1 tile one has an 80% chance to cause bleed and the 3 tile 60%
Eagle claws a quick attack that hits the thing in front and causes bleed damage
Hybrid form increases Will by 15% and aim by 10%, while in this form you can fly over obstacles but not that many tiles at a time so that it's not broken. Another alternative to this is making it use energy for every obstacle you go over.
While in hybrid mode you get 2 kinds of basic attacks, with Q you throw feathers that do less dmg than the skill, also has a shorter range and scales off aim and with E you get a basic attack that is a close range melee that scales off will.
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2 votes
Enhanced controller support
Allow for hotkey and shortcut assignment on controller 🙂
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1 votePlanned
Fix the Marineford rocks
When capturing the island the rocks can only be hit by 1 person, maybe make it so it can be hit because it only has a 1 tile hitbox which makes it slow if you are trying to do it with others, it makes it so it all depends on 1 person.
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2 votes
Armament Haki Idea
Since i just made a suggestion about Haki Colors, why not keep going.
Armament Haki, in the manga it makes you more durable and enhances your attacks and makes you able to hit logias !
In the game, let's make it grindy 😈; You'll have to train your haki to reach new tiers of mastery, maybe 3 Tiers Max, there could be few ways to train haki im not too sure. Maybe taking and dealing damage would make a hidden stat go up and once you reach a treshold it your haki evolves in a flashy animation !
To not make it too OverPowered, Haki could have a duration/durability before it breaks or both making you unable to use it until you recover.
Each tier giving a buff, and increasing the duration of your Haki;
T1 Buso : You barely master it and can just defend yourself with it making you take XX% less damage while activated. I'm leaving XX because i am terrible at balancing, i'll let you guys figure that out 🤭.
T2 Buso : You can now reliably use your haki during combat, able to enhance your defense further and your attacks ! Take XX% less damage and deal XX% more damage while activated ! You are now also able to hit non physical ennemies ! (Logia and maybe special mobs making haki a requisite to farm in certain areas).
T3 Buso : You are a master at using buso, a cannonball wouldnt leave a scratch on you, how scary... 😨 You now take XX% less damage and deal XX% more damage ! Oh, what is this ? You're fancy and colorful 🤗
(T3 gives a color to your haki go check my other suggestion for more info)
Thanks for reading this far, i dont have a clear idea for Observation Haki that wouldnt make it absolutely busted i'll make another suggestion later !
EDIT : As for the obtainment method for buso, i think a simple quest is kind of lame why not make it so you need to risk your life to awaken it ? Get into dangerous situation during capture events or even pvp with a certain % chance to awaken, and if you're unlucky just make the % go up each time the player risks their lives so they get better chances to awaken it. It would encourage people seeking pvp events. Plus since pvp events arent that frequent i dont think people would find a way to cheese that... but we're never too sure lol :v
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1 votePlanned
Haki Colors
Hello, so i had this idea about Armament Haki and Observation haki.
I think it would be pretty cool if each player gets a random color outline on their Armament Haki once mastered;
Same thing for Observation Haki, kinda like Katakuri's future sight (Advanced Observation Haki). Some techniques could also get infused by Armament Haki and change the visual effect of said attack with black coloring (main color of haki) + their random color.
Another thing you could do is add a new product similar to the Hair color product already in store ! It would let player change their haki colors ! Probably make it so it actually let them choose or else it'd be a rip off lol. I'm attaching exemples to show what i mean.
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2 votesPlanned
Double Keybinds
I just wanna see the capability to use the same keybind for multiple things such as q being for attack interact but then i could also assign it to pick up or somthing like in nin
(side note: need all keys to be usable for keybinds such as tilde and alt)
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4 votes
Zoom Feature
Hey guys, so i have pretty bad eyesight and id really appreciate a ui upscaler and a zoom control kinda like in nin
itd just make this game so much more enjoyable for me if i didnt have to squint to see anything.
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2 votesPlanned
~ ! ~ VIP ~ ! ~
Sup , It's Kizumi again...
let's get straight to the point , VIP Subscription albeit Paid in Diamonds or Berries
This System is as simple as it can be , You buy this VIP pass (7 Days/2 Weeks/1 Month/ 3 Months/6 Months/ 1 Year)
If the Passes are Sold for Diamonds They should be TRADEABLE so the Whales can Spend money on that and Sell those passes to others like me :c
OR make it cost a hefty amount of Berries making it so that it's Gold Sink overtime
The Benefits of such a system would always be enticing to every player no matter what
VIP's Gets instant access to a LIMITED Edition Cosmetic PER Month
Once the month has gone by say bye bye to the only way of acquiring the Cosmetic
Battle Injuries REDUCED by 50% while VIP Status Active
this might come as a controversial benefit as to being P2W , so I'm down to see some Comments discussing about it
World Blessing Bonus of .5x EXP, so when a World Blessing is Popped VIP's gets (2x EXP Buff, instead of the normal 1.5x EXP Buff)
yet again another P2W discussion lol keep it civil
VIP Player's gets access to a VIP House which has Multiple of different services
I.E of the Services are Down below
Daily Spins on a Roulette
nothing crazy , like 5 - 100 diamonds , 1 random fruit , common > rare key , Cosmetic Items akin to being "RARE" as it'd be a low af rate
A Cosmetic Shop for Berries limited to VIP's only
The Cosmetic Shop RE ROLLS it's Inventory every so often (Daily/Weekly)
A Sparring Room
All VIP's Pirates and Marines gets this Sparring Room which does NOT include losing Bounty or Losing Rep +
NO BATTLE INJURIES when they die inside of the Sparring Area/ They get to respawn there over and over as well.
Ending notes , Yes some of the aspect I presented doesn't really sound too Non P2W friendly and they can always be Omitted as they will present a Debacle for this system
imo... but those are about the only things I can think of how a VIP subscription in game would function
anyways, lets discuss about this whole System while keeping an open mind to Improvements
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4 votesPlanned
Cosmetic Update
umm.. pretty weird that Hair gets entirely removed from when you are using
Straw Hat + Sauro's Hat
I don't wanna be bald lmao
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2 votes
Note sheets on cosmetics. Invisible ink?
With the cosmetic slots, and some players asking about armors; I feel like a small compromise would be note sheets being able to give 1-5 stats on cosmetic slots.
Another thing would be invisible ink, that way as players trade around for stat items if the item looking kinda bad they can make it invisible.
thanks as always!
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1 votePlanned
A few more cosmetic lines.
Sooner or later we will have Haki, at that point cosmetic colors could be added to change haki.
the charge mana key X by default, currently is a small round cloud.
I would like some red black purple lightning myself 🙂 (100 diamonds?)
as with every other MMO, pets, houses/ship interiors/furniture, wings, mounts ect.
weapon skins, throwing knife skins, bullet color changer, mouse cursor color, menu color editor, menu opacity editor.
thanks as always.
p.s. take my $$$$$$!!!!! 😄
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3 votes
Rhum island and Pirate cove.
When you first arrive at Rhum Island, the lady fishing by the docks says you scared the fish away. Most people come to rhum island at the other side of the island.
a second ship to rhum island from maybe pirates cove or off the frio po side of to the pirates map, that drops players by the boxes on Rhum Island.
pros: faster way for pirate side of faction to move to rhum/marine fort
cons: less conflict for events PVP. Currently marines on hajiwari has a good gate keeping passage. Promoting pvp conflicts.
Thanks for reading.
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3 votes
Master/apprentice
Hello again I have returned to flood the board with more ideas!
this one is to help new players ease into the game a little bit.
at level 20 when a player joins a crew. The option for crew members to apprentice the new player. The new player would get 1% of experience from the master player. Regardless of where they are.
master rewards
level 30 apprentice: 1 event coupon.
level 40 apprentice: 2 event coupon.
level 50 apprentice: 3 event coupon.
*wink wink* ya know for new cosmetics.
apprentice rewards could be the same or berries/soul essence ect.
every level of apprentice could grab the master 1 reputation.
I think this also helps world building of crews and captains.
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5 votesPlanned
Races
I think you could add races in this game like in the original one piece, as fishmans / Giants things like that, i think all should have a buff, like fishman has more damage with fists (example), Giants have more max hp, i think it could be a good idea so, for this, the races should be RNG, like a 10% of spawning as a giant, and just make the character look bigger, and for this not being a pay to win or that being human is trash, you could add to humans things that the other races dont have, so it could be "balanced".
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1 votePlanned
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4 votesPlanned
Achievement Rewards
Achievements are, as of this moment, a cool system that can be expanded upon so that players seek them out more actively. Why not unpack some ideas?
I. Each achievement gained grants 5 Diamonds to your account. That would also help underaged players gain diamonds without having to use their mom's credit card at 4am.
II. Certain boss-slaying achievements grant a unique title you can flaunt.
III. Certain boss-slaying achievements grant a a unique trophy you can place on your crew's ship.
IV. Grant a player rewards per threshold of achievements- for example, if a player reaches 5 achievements, reward them with a few Berry. When they reach 10, 15, 20, etc, repeat the process but slightly scale the Berry reward a reasonable amount to make sense for them to achievement-hunt, to give them incentive to play more.
V. Faction-specific achievements; Marines get offered a badge of service, badge of honour, whatever you wish to flavour it as, per threshold of pirates killed in PvP combat. They can then refund those badges for unique alternate uniform styles. On the other hand, Pirates get a hefty reward of Berry per equal threshold of marines killed in PvP combat.
VI. Grinding achievements grant a fixed number of Soul Energy. That way, even if you're unlucky during looting you can still get some payoff when the achievement notification hits the screen.
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1 voteShipped
Fix Coyotes entrance
A fix that could be approached in possibly two ways.
1. Make it so that they cannot block the entrance and trap you with like nine of them surrounding you, making it near impossible to survive going in and taking them out.
2. Expand the size of the entrance to coyotes and make it triple the size it is.
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5 votesPlanned
BI BATTLE INJURIES ( SKIN)
Add a appearance for your char when you have the BI Debuff. (Like Nin)
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2 votesPlanned
Detailed Wanted Posters
I thought of a tiny flavour idea to spice things up in the overworld, and I'm pretty sure it would ensure further immersion. Now, I realize there's a long list of planned features and content on the backlog already, but hear me out;
Put wanted posters of particularly high-bounty player characters on a couple walls in the cities and villages of the game. That way, newer people can stumble upon them and 'shoot for them' or create long term goals, and older characters can get to see their impact in the game in a minor but important way. It would also be very good for marine players, giving them pointers for who's a high value target and who's been making waves at sea- no pun intended.
Thank you.
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6 votesPlanned
~ Open Seas , Ships , World Building ~
Hello! , It's Kizumi with another Idea / Post just cuz I can...
I'm here to really give a Feature that I feel is MISSING from the game...
but First let's talk about One Piece! , I really love the Manga and Anime of One Piece... I've been Caught up to both Manga and Anime
and I really want to point out that One Piece has always showed Freedom... and Freedom to the game Translated as being an OPEN WORLD EXPERIENCE
In the manga and the anime , the crew was always out looking for the next Adventure... Going out in the sea sailing , Restaurants out in the Sea , A giant Elephant with an Enormous Tree with Furry people as Citizens , Finding all the Poneglyphs , Random encounters with Sea Kings!, Finding the Lost City of Gold in the Sky!
the Main POINT I'm trying to give out here is... to add SAILING / OPEN SEAS / SHIP SKINS
and yes it is do able... to all the "This is an Indie Game Dev Team, Go play WoW" comments
Down below with the Photo I provided basically shows the Entirety of the Idea
OPEN WATERS, SAILING, EXPLORATION FROM ISLAND TO ISLAND...
this is ONEPIECE to me 😄
Basically to go in more Detail...
When Interacting with the Ship's Helm...
The player Enters the Open Waters... A World Map can be Viewed when you are here... (Unexplored areas are shown as FOG)
These Open Waters aren't PvP enabled as this is literally would mean it'd be a Ship Battle not a Player to Player Battle
ENEMIES are RANDOM Encounters that can be Triggered at any given moment as you are Sailing! , Sea Kings & Pirates Appeared? well... now You are in a Map *INSTANCED* in which it's Your Character in a Ship being "Docked/Attacked" by Pirates or Sea Kings
of course these enemy encounters aren't necessary just a Little extra if you guys really wanted polish
But ye... Like in the Manga and the Anime, This World Map will consist of the The Red Line, Calm Belts, Geysers that shoots you into the Sky Island 😄 , Going Underwater to travel to Fishman Island... and of course The Grand Line!
Please 😄 this would really give that sense of Exploration the game is currently MISSING.
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1 vote
Buff Santo/ Change Kinohono
Make Santo Swords 25% Crit Chance same Base Damage
Make Kinohono 20% Crit + 10% Crit Damage
It's pretty much just Kinohono everywhere , and that is because people see higher Crit %
Let's see what happens with this :^)
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3 votesPlanned
Arena System , For Competitive PvP to spice things up (SOLO PVP)
The Arena System that I have in mind is more or less so the Traditional Arena System that you are thinking about
It's a simple as , Queue Up > Win > Gain Points in Leaderboard > Get Rewarded for your Rank at the end of a Split
Arena systems have been around in every other MMO , so we are all familiar with this concept ... and so it saves me time to explain what it would be
so w/o further ado
The System for Arena Queue's would be simple af , Third Island or in other Higher Lvl Islands in future updates
You can always Queue Up anytime NO ELO system... Requirements to Queue Up is being Lvl 50 + Queue Cooldown of 5 Minutes ( For the Battle Injuries waiting time )
You Win that's 10 Points added your Ranking Score for Arenas, Losing of course Lowers it by 5 Points
Tracking Leaderboards would prolly be the biggest Coding/Web Design Hurdle
The Rewards System would be quite Simple as well... A Duration of an Arena Leaderboards would only last 2 Weeks at Most
More Wins = Higher Rank = MORE Rewards
Top 10 Gets MORE OVERALL Rewards... Getting increasingly better as you get to the top, (Only top 10 because Player Counts are at an all time Low)
The actual Rewards would Keys of Varying Rarity + Soul Essences for Everyone that has a Participated
Baseline Rewards for Arena Rankings would be starting from Rank 101+ (LOWERED IF PLAYER COUNT DOESN'T MATCH)
• 1 Common Key •
• 10 Soul Essences •
• 1 Arena Token •
Ranks 1-100 gets increasing rewards
I.E Rank 1 to 10 / Rank 11 to 25 / Rank 25 to 50 / Rank 50 to 100
Arena Tokens! they are gained by Participating in the Arena... The higher your Rank is the More Tokens you Receive at the end of an Arena Split
They could be used to buy a Variety of Items like Keys , Soul Essences ,
Drip & Many More... Like Titles for extra bragging rights...Top 10 in leaderboards Unlocks Titles they can Buy for the time being.
But yes with all Systems there are always Obvious FLAWS as There is No Perfect System
Boosting will become Prevalent , and If proven that the specified player is indeed Boosting... a Ban Hammer will suffice xD or Force Reset the Character after 48 hours of the player not Appealing against the Decision made.
Mods would be required for Monitoring Players in Queue's...
But that is the Idea of possible Arena System that Fits Pirate Souls IMO 😄
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1 vote
Updated Re Post in Request of Shenmue ( Marine Ford War )
Rework the Faction War System with a little bit more Ground to cover
Faction War happens Every 2 Hours, Announcement is Made at X:50 (10 minutes to give time for people to come) War Starts in X:00
Everyone rushes to go to 3rd Island cuz of the Announcement for the Battlefield
Its a Base Defense while you trying to kill theirs you protect your flag from their Assault
They apply to their respective NPC’s... It should be a Randomized Selection
It's randomized because It's to limit how many Participants can Join so to create a somewhat EVEN playing ground
I.E like an 8v8 instead of 8 v 4 in which of course the 4 players has a higher chance of losing.
But in actuality it would more or less so should be 12 Players randomly chosen for each Faction as to create a 12 v 12 if possible
another way to implement this Evening out of Players ,would be to creating multiple different maps for battle to take place
maybe like Marine Ford 1 - 5 , 8 Players for each Factions per Map (2 Parties)
A Point System would be in place like a Best of 5 if Multiple Maps are used (UP TO 5)
But lets say 2 maps are being used no faction can win with a Point system like that so if Ever the war gets Tied 1-1 with 2 map
The destroyed flags gets Respawned and the first Faction to hit 2 wins will win
The Rewards System,
Would Strive to create Fairness to Both sides albeit a Win or a Loss
To the faction that wins •1 Hour of 1.5x Exp boost• , I know what you're thinking with this "Why would players buy World Blessing now?" … Make the World Blessing STACK with this Exp Boost from Faction War
Winning Faction members in the War gets •3 Tokens• , Tokens SHOULD be Tradeable as it should be a Variable to the Player Economy
Losing Faction members in the War gets •1 Token• + •1 Hour Exp Boost• only for losing faction members that “GOT PICKED”.
The Tokens would be then used for stuff like Buying Items from a Battlefield Vendor
Keys ~ Soul Essences and Many more like Drip & Weapons maybe even Techniques that you can only buy with Tokens.
this is a much healthier system already that doesn’t force Everyone to Boss Grind for Keys + it creates a sense of progression even if you are on the Losing Side
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0 votes
Fruit reset
Addition of a fruit reset item in cash shop, make it like 100 diamonds or something, it will be a good way for you guys to make money and add another fruit reset but one that also refunds the fruit for like 300 diamonds or 350.