1. 3 votes
    Guests cannot vote
    Planned

    Little things make a difference

    1. Untarget mobs once dead ( when trying to farm fast my character is still targeting dead mob unless i manually target new mob
    2. Make hits more attractive and easier to read. When crit hits, my hit, mob hits, its hard to see numbers
    3. Make bank accessible through multiple characters instead of having two computers to transfer items
    4. Make mobs health visible by numbers instead of a red health bar. makes it so we know exactly how much to hit to kill 
    5. shorten timers for trade\party. In my opinion its too long and it gets to a point one person is too buggy to do action so the other has to do it.
    6. MOST IMPORTANT: New players who are 10-15 levels underneath someone should have a limit to how many times they can be killed. lets say 5 times and 1hr cool down. I see low levels quitting because they don't have a chance to grind levels or some die during quest losing their quest item.
    7. Crucial! make more use cases for berries. As it stands i see players buying in game items for real money to get ahead while people are trying to farm and save berries in the hopes of buying such items; but the issue is these sellers have no use for berries and prefer diamonds or paypal money.
     
    36
    views
    4
    comments

  2. 2 votes
    Guests cannot vote
    Planned

    More classes or skills

    Maybe something like a blunt weapons based class would be good to make use of sticks. 
    Also I noticed that fighter techniques are straight up Sanji's skills, so every fighter uses their feet as their main weapon making this class kinda unspecial, maybe more variety into classes would be a good idea. 
    Zaji
    24
    views
    1
    comment

  3. 3 votes
    Guests cannot vote
    Planned

    Event battle royale!

    We have a heavy PVP game here, we need some royale events!
    no teams, last man standing award, most damage award, most kills award, least damage taken award, runner up.
    thanks again!
    archadria
    19
    views
    1
    comment

  4. 3 votes
    Guests cannot vote
    Planned

    Customization

    So quite a few players I have met want to see more hairstyles, Afro, top knot, pony tail, too tail, ect.
    facial hair would be cool!
     
    Thanks as always!
    archadria
    13
    views
    0
    comments

  5. 4 votes
    Guests cannot vote
    In Progress

    New Player Suggestion, Final Idea Post

    Hi, it's been 3 days since I've started the game with 60.8 hours at the time of writing this Suggestion.

    As a new player I've slowly realized the Progression Pattern of the game from start... it's a Stagnant Linear Progression
    Stagnant being there's really nothing else for us to do in the game other than Hit Mobs to level up/ Farm enough gold for the next Weapon in the shop/ Get Lucky enough to drop Keys from Bosses that are Camped on Rotations by Higher Level Players

    But yes... I've grinded the game for 60 hours in 3 days, Just to give an accurate assessment of what Improvements could be made.

    As I've relentlessly taken down 1000+ Eagles already , it has dawned on me and my friend that there's really nothing much to do in the game
    of course there's PvP/Bosses but like I've stated above... Bosses are a luxury if you can even Farm them as most of the time it's going to be Killed on rotations by Other Higher level players that has nothing better to do because they're either Max Level/ High Enough Level or Have most of the Items in the game already,

    And farming the Bosses for Key/Fruit Drops is their only available content...

    This creates an Environment in which New Players are then Levelling for hours... Get's ultimately bored of doing the same thing, So hey they try to do some bosses here and there but they cant because the bosses are not Up, so those Players either go back to Hitting the same mobs to grind levels... or Quit the game

    It's a pretty toxic Cycle as it is...

    Anyways, It's time for Suggestions 😄

    Item Farming is Undoubtedly one of the most Fun things you can do in an MMO, 
    and from the Comments of Veteran Players they seem to care a lot about the statement "Pirate Souls, A game in which Looking Cool does not make you Lose"

    I Like the Idea a lot of the Items all being Cosmetics... as it saves Dev Time from having to Balance certain stuff, 
    But there are OTHER ways of achieving the same effect of "Looking Cool" while making most Players Happy about the game

    the Idea I'm proposing is , to add an Option to make Items (Hideable/Worn as Cosmetic) over Items.

    But it doesn't make any sense as it is w just that Flat Idea...

    To see the Bigger Picture... Items would need to have Stats such as,
    Armor/ Headgear having HP/MP/DEF
    Rings ,Necklaces and Cloaks for Misc Stats like CRT/LS/CDR
    Boots for some Movespeed etc

    This is to create a more Dynamic environment in which all Players get to enjoy having more Items to farm for and not only Cosmetics

    But you might ask... as to why you would want to do this?, It's because for the last 3 days I've been grinding this game... It made me question as to why is Levelling the Only sort of Stats Progression we have... sure getting a Weapon Upgrade is good but that's the ONLY item slot we really need to care about

    It's off putting and weird, not having much more to do in term of Items.

    In my friend's words... "I refuse to call this as Content, Hitting the same damn birds for hours", "It's a very lazy way of creating content"
    It sums up about the entire New Player experience in the game... 

    It's kinda sad to see that when you do give out rational ideas in the Discord , Veterans are always there Gatekeep New Players from Expressing ideas with "Maybe this Game ain't for you" , We're all here to give out Suggestions that we think that will Help the game and not make it worse 😄 please if you're in this Gatekeeping mindset of "there's nothing wrong w the game" then fk off 😄 

    I will check up on the game in a few Months time, If the player base dwindles all the way down to the last 5 veterans saying "This game ain't for you" , "Get good" then yea... a Post Mortem post would be created in AGD

    BUT HEY , NinOnline will drop in September since it's w the same Publisher you guys will also get Clicks!... don't mess up at that time pls.

    a quick note on why I'm creating a Lengthy post

    I've Played Intersect Games since Leafling... Got 1k+ hours on it
    Nightmare Dropped last year ... got 450+ hours on it, 
    been anticipating Pirate Souls/NinOnline for a while now, I've know about the game from Cheshire/Indie Patron 

    so please take our suggestions and put it into play 😄 , this game is fun when it comes to PvP that's for damn sure

     
    kizumix2
    29
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    2
    comments

  6. 3 votes
    Guests cannot vote
    Planned

    Drops.

    There is a lackluster list of drops available in game, they should be expanded on with some rarity tiers.
    Meat is cool, but what cuts of meat? would add variety to the cook by expanding his options, and healing parameters of each cut.

    Fur's are cool, but all we can do is sell them. Leopard Bandana? Coyote Bandana?

    Scales are cool, how about some lizard boots and pants.

    common key drops from monsters, not just bosses.

    maybe a trader NPC to trade furs,feathers,scales to for notesheets?
    thanks!
    archadria
    18
    views
    1
    comment

  7. 1 vote
    Guests cannot vote
    In Progress

    MOB QOL

    I know the server status right now isn't what you would like it to be, However a concern I have is the use of blink step by mobs.
    I do not believe this to increase the skill level of the player, I do not believe this to be a fun mechanic. Coyotes have it, Eagles have it.
    Some mobs have dash, dash feels perfectly acceptable because the player is notified with a dash text behind the mob, it has the ability to be played around, and helps with skill expression.

    The next conundrum in this scenario is how do the mobs deal with range? Well when we look at bosses they have abilities that leave hazardous ground, missile attacks, and close range of course.
    I believe the answer is to not use blink step with mobs but rather give higher level mobs closer combat expression to that of bosses.

    Once again with current gaming any rubber banding makes mobs with blink step absolute ridiculous to deal with.

    Internet Status 200MB Down/100MB Up. Alienware Ryzen Mi7...

    Thanks as always, don't mean to sound grumpy just want to see PirateSouls be the best choice for pirate games!
    archadria
    17
    views
    2
    comments

  8. 2 votes
    Guests cannot vote
    Planned

    As game time moves on berry stocks plummit in value.

    We could use some overpriced gear in marinefort, some gambling options, some new ammo and knife options.

    Overall there are players when you run through the roster that are sitting on more than 10k berry.
    there is nothing to do in the end of the game with berry, causing the rarest items to be sold for diamonds and or steam gift cards, and or real money.

    Idea 1: Slot machines; these could have a super low rate to drop even a fruit "7-7-7", 1000 berry per pull. other items could appear on "Bar" such as the treasure chest items, every other rewards could be SE/Berry, or instead of rare items the new mysterious "soul power" could potentially be gained from the slot machine.

    Idea 2: New ammo, Faster bullets with +damage +attack rate. could cost even 5 berry per bullet crafting. use both stones. could use metal bullets themselves to craft. ect. something for players to put money into.

    Idea 3: Fruit customizations, this could open the door up to awakening fruits, another dialogue option with litorio, where the fruits effect on the player could change, such as modifying damage formulas or defense formulas. for example the rubber fruit could cause Agility to formulate into the defence formula with health and energy, or replace health in the defense formula with agility, this will allow tankier low life builds in the future.

    Idea 4: Ability to contract kills on peace mode players, 10,000 berry per target contract. lost on death. tradable.
    This will also open up more player interaction, pvp, hostilities, party play for protections.

    Idea 5: Ability to craft better knives, using rocks and throwing knives and advanced throwing knives to gain "assassin knives'

    Idea 6: non stat related attack items; poison vials, explosives, ect ect.

    Idea 7: Stat related growth by berry. 10,000 for 1 stat and then it cumulates at a 1.1 ratio. 11,000 then 12500 ect.

    Goal: make berry valuable in game, to slow black market trading, to keep interest in end game grinding, player retention.
    Con: may cause a slightly stronger learning curve for players, but as the community grows us players can handle teaching new players.

    Thank you for reading, I know this was a long one, my journey to level 50 is nearing complete now, I look forward to events and new players.
    archadria
    30
    views
    1
    comment

  9. 2 votes
    Guests cannot vote
    Planned

    Crew/Division Logos

    A feature that could be sold in the Cash Shop , This is a Guild Mark Design menu... A Cosmetic item in which allows a Player to make and design their own Crew/Division Logos

    This really would be sold left and right if you ask me

    as for the flaws which is the freedom given to players to design whatever, so it could lead to Profanity... those Crew/Division logos should be Monitored , when a Player submits the Logo to be then Manually checked by Mods.


    kizumix2
    28
    views
    2
    comments

  10. 4 votes
    Guests cannot vote

    Marines vs Pirate Battlefield (Marine Ford War kinda)

    The Idea is to Have a War for both factions Every 2 IRL Hours, in which when the Announcement is made Players are to Sign Up to their respective NPC's in their Bases
    Randomly choosing players if the Amount Exceed the Required amount of players more into the nitty gritty of the system down below

    The war would be segmented in multiple Maps, each to be Separated by Level Brackets of (20 - 29) , (30 - 39) , (40 - 50)

    Making it so that when Marine Ford 1 (20 - 29), Loses to the side of Pirates ... the Overall score would then be 1 - 0 , still having a chance in winning for Marines if they win 
    Marine Ford 2 and 3 to the score 1 - 2

    I think the best amount of Players in this would be 8v8's in the respective maps just to keep it small scaled, as you guys can always increase numbers when the Player Count rises

    The Rewards of winning this Event would be a FACTION ONLY XP/LUK boost for an HOUR and for the Participants that was in the Winning Side gets a Special Currency used for the Shops that this System will come along with.

    This generally came from the game I've spent hundreds of hours of which is The World of Magic, so ye it's a proven system that works
    kizumix2
    22
    views
    2
    comments

  11. 4 votes
    Guests cannot vote

    Combat mechanics

    --> Actually in game <--
     
     - We have 3 classes: Fighter, Swordsman e Sniper.
     - Fighters doesn’t have weapons with attributes like swordsman and sniper.
     
    --> My Ideas <--
     
     - Change the classes’ names to Fighter, Warrior (like a Melee Weapons Master) and Shooter.
     - Add new weapons, to fighters (like special/spiritual gloves/socks) to warrior (like heavy weapons, Murakumogiris, baseball bats) to shooter (assault rifles, precision rifles, robot arms).
     - Weapons that adds attributes to fighters (like the gloves adds damage to punches and socks adds damage to kicks).
     
    -> Class Specialization
     
    Fighters
    When the fighter reaches an especific level, he can choose in one of theses classes:  
    - Puncher (focus in gloves),
    - Kicker (focus in socks),
    - Pugilist (focus in combos like the actual fighters, and uses socks/gloves),
    - SkyFighter (focus in dials, the shells of skypea).
     
     
    Warrior
    When the warrior reaches an especific level, he can choose in one of theses classes:
    - Swordsman (focus in swords),
    - Heavyman (heavy weapons like hammers, murakumogiris),
    - SkyWarrior (focus in spears with heat dials, like shura),
    - Streetman (focus in baseball bats).
     
     
    Shooter
    When the shooter reaches an especific level, he can choose in one of theses classes:
    - Slinger (focus in slingshots),
    - Gunslinger (focus in pistols),
    - Fireman (focus in rifles) e
    - Half-Cyborg (focus in robotic arms, that shoots lasers and have munitions of soda).
     
     
    -> Haki/Mantra (or other name)
     
    Physic Mantra (Armament Haki)
    2 techniques:
    - One that cover the whole body and adds defence like this
                                                      
    - And one that cover the weapons and adds strength like theses
                                                                 
    Vision Mantra (Observation Haki)
    1 technique:
    - When activated, and when the user takes hit, he automatically teleport to back of the target and recieve 0 damage.
    - Huge cooldown.
     
    Sorry about my bad english, I'm Brazillian and I'm not fluent in english yet.
    JohnVitur
    43
    views
    3
    comments

  12. 3 votes
    Guests cannot vote

    Crafting Kit

    The addition of a crafting kit for blacksmiths, to craft minor things on the go, for example bullets, bandanas etc. That way they don't have to go all the way to hajiwari just for bullets or something.
    Royds
    24
    views
    1
    comment

  13. 2 votes
    Guests cannot vote

    The lvl 50 boss must take the party and option for the crew too

    With the population as it is, locking the lvl 50 boss to only a crew and not even a 4 man party option its just simply killing the game for a lot of ppl that dont want to crew together but could share a boss every now and then...

    so suggestion resumes to:

    Let ppl that are in a party no matter the crew get inside the lvl 50 boss...
    for the good of the game and the sake of the enjoyment while playing with friends you know during the game and not your premades one
    Daftzy
    20
    views
    1
    comment

  14. 1 vote
    Guests cannot vote

    Black Market

    I use to code for a LP-c++ MuD...
    one area we had was called Rogues Island, it had a black market that would sell really rare items, equivalent to a fruit or kino or golden gun. But there was always a coin toss that the purchased item was a worthless fake.
    seemed like something similar could fit in here!
     
    thanks as always!
    archadria
    19
    views
    1
    comment

  15. 2 votes
    Guests cannot vote

    Boar QOL

    I think boars could benefit from having their meat increased in drop table, given that roughly every boar would give meat (given it wasn't compromised). 
    Shield
    19
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    1
    comment

  16. -1 votes
    Guests cannot vote

    Losable Quest Items

    Some quests have an item that is lost on death.

    We should be able to trade it back to the player. OR #PIRATE ransom it.
    thanks for reading!
    archadria
    19
    views
    1
    comment

  17. 1 vote
    Guests cannot vote

    Crafting/Cooking

    Currently only place i've found is in Hajiwari, if possible could we get some random abandoned stations around the game we could utilize?

    If already exists please disregard, and thank you for reading!
    archadria
    18
    views
    1
    comment

  18. 1 vote
    Guests cannot vote

    Hobbies

    we have classes, professions, fruits.
    another layer of some subskills... very minor.

    Gatherer- picks up random extras for the cook class.
    Chef - has a chance to duplicate cooked foods.
    Foody - gains a little extra (10%) buff/healing/energy from foods.

    Weapon Master- has a(0.5%) chance to find notesheets at random. Found weapons have a chance to be enchanted.
    Legendary Smith - Has a low chance to not remove notesheets on use, has a higher chance to produce a 2nd enchantment.
    True Marine - Has a increase to crit, gets slightly more stats from weapons.

    Battle Doctor - Heal and Revive cooldown reduced slightly.
    Wound Closer - Heal and Revive have a higher threshhold of healing.
    Self-Medicated - Can revive self at a much higher cooldown.

    just food for thought, Thanks for reading!
    archadria
    22
    views
    1
    comment

  19. 3 votes
    Guests cannot vote

    Profession progression!

    I feel like it would be a lot of fun if the professions had some sort of leveling system to them. So, for example, a brand new chef shouldn't be able to cook the same meals as someone who's been one for a while.

    Suggestion 1: Lock higher tiered meals behind a level. "To cook Cactus Juice you need to be level 10".
    Level 1 Chef can cook meat, and you gain XP from cooking it until you hit level 10. From that point on, you need to cook higher level meals to progress ETC ETC.

    Suggestion 2: Give chef's a low chance to create "Rare" meals. For example, if I'm cooking 100 meats, I could end up with 97 cooked steaks + 3 rare cooked steaks, which would heal for a bit more HP.

    Different crafter upgrades like Black / Cursed could also be locked behind a certain crafter level.

    Medic could have something like Nin Online's "Jutsu leveling system" for their heals. Healing X amount of people would upgrade their heal in some way. Maybe less energy cost? More healing? An extra tick of healing? Longer reach on the healing? Or maybe even give them an option. Once they hit like 500 uses on their heal, they have an option to choose an upgrade for the skill. Like choosing one of these things. Maybe turning the skill into an AoE? Longer reach? Being able to cast it while running but for a lower amount of HP?

    Just some ideas to making the profession system more fun!
    Marino
    29
    views
    2
    comments

  20. 4 votes
    Guests cannot vote
    Planned

    Loot window location should be remembered after dragging it.

    I feel like the default position of the loot window is not ideal. I have to move it manually each time I log in, and place it where it doesn't pop up in my face.



    I feel like it would be nice if the game remembered where you put it and had it there even after a relog so you don't have to move it each time.
    Marino
    20
    views
    1
    comment

  21. 1 vote
    Guests cannot vote
    Planned

    Tattoo cosmetic

    We're all seafaring peoples, we've all earned our stripes in our own circles and we've earned badges of honor for our achievements-- or maybe you want to remember a certain time or a certain person
     
    we should get a handful of tattoo cosmetics that could fit in some of the chest+,head+ slots
     
    were sailors after all   
    flossthief
    16
    views
    1
    comment

  22. 2 votes
    Guests cannot vote

    Spawn kill protection

    Have you ever been farming aggressive mobs, been low life to retreat to take care of your wounds, just to get killed by a freshly respawned enemy npc that just decided to sparn right somewhere around you?

    I believe that Im not the only one to whom it happaned so my suggestion for this is:

    add a non agro timer as well at the same time an invincibility buff to the fresh spawn, so nobody can get killed by that anymore and also wont exploit farming.

    For Example we take the Leopards:

    adding 3 sec invincibility on spawn as well as 3 sec "peacefull mind" removing hostilities like attacking and chasing others
    Ryuza
    28
    views
    1
    comment

  23. 3 votes
    Guests cannot vote

    Retainer System for Account and or Crew to make it more livelier

    For 1 char or account:

    I was thinkin about the Idea of having an retainer System (customizeable character fashion wise) that could store Items/some money (acting as bank), and or could put them on the market for yourself (with a market/stall inv) creating locations where theres a bazar/Market place.

    For the Crew:

    • well every crew has members that take up certain roles, for example we could actually use the reference from the straw hats, or like the G5 from the Marines (smokers squad) in one piece. But how to fill these roles? Since its a bit limited player whise there would come in the crew retainer (also would make it kind of possible for crews to own their own ships (bases)).
    •The Crew retainer/s have all diffrient kind of jobs regarding crew activity (picking a war with a diffrient Crew to add war times for those crews) or even could put in some quests that adds crew reputation or points for special Crew traits (like Expanding the ships size cuz u have to start somehwat low furniture or stuff you could decorate the ship and or make it diffrient or adding some buffs like xp drop rate).
    (as im writing this i get a lot of multiple ideas with that actually and some are lying on my Tongue)
    • They would also act as a Storage (bank system for crew members containing items and money) and that would also adds Crew Ranks to it since this kind of system could beexploited without any rule roles inside a crew.

    Kind regards Ryuza
    Ryuza
    22
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    2
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  24. 3 votes
    Guests cannot vote

    Mail System

    It would be nice to have a mail system that allows players to transfer items and berries, possibly with a send/receive fee associated. It would come in handy to send loot to another one of your characters or friends, or even send trades remotely by making it so there is a fee charged upon accepting the items.
    Hyperstrike
    22
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    2
    comments

  25. 4 votes
    Guests cannot vote
    Planned

    Daily Login Rewards

    In a few games players can get login rewards, the one that i found the most interesting was from the game Warframe. It didnt require sequential login but rather total login days.
    It could be simple like some berries or some cooked meat or stew. big days like 30 60 90 could have something like some soul essence or a key or fruit.
    Thanks for reading!
    archadria2
    25
    views
    1
    comment