1. 1 vote
    Guests cannot vote

    Buff Santo/ Change Kinohono

    Make Santo Swords 25% Crit Chance same Base Damage 

    Make Kinohono  20% Crit + 10% Crit Damage 

    It's pretty much just Kinohono everywhere , and that is because people see higher Crit %

    Let's see what happens with this :^) 
    kizumix2
    69
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    2
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  2. 3 votes
    Guests cannot vote
    Planned

    Arena System , For Competitive PvP to spice things up (SOLO PVP)

    The Arena System that I have in mind is more or less so the Traditional Arena System that you are thinking about

    It's a simple as , Queue Up > Win > Gain Points in Leaderboard > Get Rewarded for your Rank at the end of a Split

    Arena systems have been around in every other MMO , so we are all familiar with this concept ... and so it saves me time to explain what it would be

    so w/o further ado

    The System for Arena Queue's would be simple af , Third Island or in other Higher Lvl Islands in future updates

    You can always Queue Up anytime NO ELO system... Requirements to Queue Up is being Lvl 50 + Queue Cooldown of 5 Minutes ( For the Battle Injuries waiting time )

    You Win that's 10 Points added your Ranking Score for Arenas, Losing of course Lowers it by 5 Points
    Tracking Leaderboards would prolly be the biggest Coding/Web Design Hurdle

    The Rewards System would be quite Simple as well... A Duration of an Arena Leaderboards would only last 2 Weeks at Most
    More Wins = Higher Rank = MORE Rewards

    Top 10 Gets MORE OVERALL Rewards... Getting increasingly better as you get to the top, (Only top 10 because Player Counts are at an all time Low)

    The actual Rewards would Keys of Varying Rarity + Soul Essences for Everyone that has a Participated

    Baseline Rewards for Arena Rankings would be starting from Rank 101+ (LOWERED IF PLAYER COUNT DOESN'T MATCH) 
    • 1 Common Key •
    • 10 Soul Essences •
    • 1 Arena Token •
     
    Ranks 1-100 gets increasing rewards 
    I.E Rank 1 to 10 / Rank 11 to 25 / Rank 25 to 50 / Rank 50 to 100

    Arena Tokens! they are gained by Participating in the Arena... The higher your Rank is the More Tokens you Receive at the end of an Arena Split

    They could be used to buy a Variety of Items like Keys , Soul Essences ,
    Drip & Many More... Like Titles for extra bragging rights...Top 10 in leaderboards Unlocks Titles they can Buy for the time being.

    But yes with all Systems there are always Obvious FLAWS as There is No Perfect System

    Boosting will become Prevalent , and If proven that the specified player is indeed Boosting... a Ban Hammer will suffice xD or Force Reset the Character after 48 hours of the player not Appealing against the Decision made.

    Mods would be required for Monitoring Players in Queue's...

    But that is the Idea of possible Arena System that Fits Pirate Souls IMO 😄  
    kizumix2
    76
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  3. 1 vote
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    Updated Re Post in Request of Shenmue ( Marine Ford War )

    Rework the Faction War System with a little bit more Ground to cover

    Faction War happens Every 2 Hours, Announcement is Made at X:50 (10 minutes to give time for people to come) War Starts in X:00

    Everyone rushes to go to 3rd Island cuz of the Announcement for the Battlefield 

    Its a Base Defense while you trying to kill theirs you protect your flag from their Assault

    They apply to their respective NPC’s... It should be a Randomized Selection

    It's randomized because It's to limit how many Participants can Join so to create a somewhat EVEN playing ground

    I.E like an 8v8 instead of 8 v 4 in which of course the 4 players has a higher chance of losing.

    But in actuality it would more or less so should be 12 Players randomly chosen for each Faction as to create a 12 v 12 if possible

    another way to implement this Evening out of Players ,would be to creating multiple different maps for battle to take place 
    maybe like Marine Ford 1 - 5 , 8 Players for each Factions per Map (2 Parties)

    A Point System would be in place like a Best of 5 if Multiple Maps are used (UP TO 5) 

    But lets say 2 maps are being used no faction can win with a Point system like that so if Ever the war gets Tied 1-1 with 2 map

    The destroyed flags gets Respawned and the first Faction to hit 2 wins will win
    The Rewards System,

    Would Strive to create Fairness to Both sides albeit a Win or a Loss

    To the faction that wins •1 Hour of 1.5x Exp boost• , I know what you're thinking with this "Why would players buy World Blessing now?" … Make the World Blessing STACK with this Exp Boost from Faction War

    Winning Faction members in the War gets •3 Tokens• , Tokens SHOULD be Tradeable as it should be a Variable to the Player Economy

    Losing Faction members in the War gets •1 Token• + •1 Hour Exp Boost• only for losing faction members that “GOT PICKED”.
    The Tokens would be then used for stuff like Buying Items from a Battlefield Vendor 

    Keys ~ Soul Essences and Many more like Drip & Weapons maybe even Techniques that you can only buy with Tokens.
    this is a much healthier system already that doesn’t force Everyone to Boss Grind for Keys + it creates a sense of progression even if you are on the Losing Side 
    kizumix2
    93
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    3
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  4. 0 votes
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    Fruit reset

    Addition of a fruit reset item in cash shop, make it like 100 diamonds or something, it will be a good way for you guys to make money and add another fruit reset but one that also refunds the fruit for like 300 diamonds or 350.
    Royds
    76
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    2
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  5. 0 votes
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    Berries use case Scenario

    A  good use case for berries would be adding a feature to trade in berries for another currency (new currency will be used to purchase in-game items; weapons, amour, keys, etc..) this way you need lots of berries to exchange (lets say 1:5 ratio for new currency as an example my point is you need lots of berries and not a little amount as that would be too easy). To make it more difficult add in kill counts; you need lots of berries, new currency and kill counts to receive the in-game store items. Players will try to use irl money to buy berries but they still need to play the game for the kill counts! Making it even more difficult to get would be making the in-game items untradeable so players HAVE to grind berries and kill counts to receive such amazing awards.
    Berries earn a use case 
    New currency for in-game items
    Cant use $USD to buy your way into in-game store items

     
    79
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  6. 2 votes
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    Key-trading

    I have found myself in a situation where I cannot trade keys. 
    I had an arrangement with party members and I picked them up.
    They are currently bound.
    they cannot be traded.
    I know it's my fault as the player, but I would like to be able to fix mistakes that affect other players.
     
    thank you!
    archadria
    90
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    9
    comments

  7. 4 votes
    Guests cannot vote
    Planned

    Little things make a difference

    1. Untarget mobs once dead ( when trying to farm fast my character is still targeting dead mob unless i manually target new mob
    2. Make hits more attractive and easier to read. When crit hits, my hit, mob hits, its hard to see numbers
    3. Make bank accessible through multiple characters instead of having two computers to transfer items
    4. Make mobs health visible by numbers instead of a red health bar. makes it so we know exactly how much to hit to kill 
    5. shorten timers for trade\party. In my opinion its too long and it gets to a point one person is too buggy to do action so the other has to do it.
    6. MOST IMPORTANT: New players who are 10-15 levels underneath someone should have a limit to how many times they can be killed. lets say 5 times and 1hr cool down. I see low levels quitting because they don't have a chance to grind levels or some die during quest losing their quest item.
    7. Crucial! make more use cases for berries. As it stands i see players buying in game items for real money to get ahead while people are trying to farm and save berries in the hopes of buying such items; but the issue is these sellers have no use for berries and prefer diamonds or paypal money.
     
    81
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    4
    comments

  8. 2 votes
    Guests cannot vote
    Planned

    More classes or skills

    Maybe something like a blunt weapons based class would be good to make use of sticks. 
    Also I noticed that fighter techniques are straight up Sanji's skills, so every fighter uses their feet as their main weapon making this class kinda unspecial, maybe more variety into classes would be a good idea. 
    Zaji
    65
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  9. 3 votes
    Guests cannot vote
    Planned

    Event battle royale!

    We have a heavy PVP game here, we need some royale events!
    no teams, last man standing award, most damage award, most kills award, least damage taken award, runner up.
    thanks again!
    archadria
    70
    views
    1
    comment

  10. 3 votes
    Guests cannot vote
    Planned

    Customization

    So quite a few players I have met want to see more hairstyles, Afro, top knot, pony tail, too tail, ect.
    facial hair would be cool!
     
    Thanks as always!
    archadria
    61
    views
    0
    comments

  11. 4 votes
    Guests cannot vote
    In Progress

    New Player Suggestion, Final Idea Post

    Hi, it's been 3 days since I've started the game with 60.8 hours at the time of writing this Suggestion.

    As a new player I've slowly realized the Progression Pattern of the game from start... it's a Stagnant Linear Progression
    Stagnant being there's really nothing else for us to do in the game other than Hit Mobs to level up/ Farm enough gold for the next Weapon in the shop/ Get Lucky enough to drop Keys from Bosses that are Camped on Rotations by Higher Level Players

    But yes... I've grinded the game for 60 hours in 3 days, Just to give an accurate assessment of what Improvements could be made.

    As I've relentlessly taken down 1000+ Eagles already , it has dawned on me and my friend that there's really nothing much to do in the game
    of course there's PvP/Bosses but like I've stated above... Bosses are a luxury if you can even Farm them as most of the time it's going to be Killed on rotations by Other Higher level players that has nothing better to do because they're either Max Level/ High Enough Level or Have most of the Items in the game already,

    And farming the Bosses for Key/Fruit Drops is their only available content...

    This creates an Environment in which New Players are then Levelling for hours... Get's ultimately bored of doing the same thing, So hey they try to do some bosses here and there but they cant because the bosses are not Up, so those Players either go back to Hitting the same mobs to grind levels... or Quit the game

    It's a pretty toxic Cycle as it is...

    Anyways, It's time for Suggestions 😄

    Item Farming is Undoubtedly one of the most Fun things you can do in an MMO, 
    and from the Comments of Veteran Players they seem to care a lot about the statement "Pirate Souls, A game in which Looking Cool does not make you Lose"

    I Like the Idea a lot of the Items all being Cosmetics... as it saves Dev Time from having to Balance certain stuff, 
    But there are OTHER ways of achieving the same effect of "Looking Cool" while making most Players Happy about the game

    the Idea I'm proposing is , to add an Option to make Items (Hideable/Worn as Cosmetic) over Items.

    But it doesn't make any sense as it is w just that Flat Idea...

    To see the Bigger Picture... Items would need to have Stats such as,
    Armor/ Headgear having HP/MP/DEF
    Rings ,Necklaces and Cloaks for Misc Stats like CRT/LS/CDR
    Boots for some Movespeed etc

    This is to create a more Dynamic environment in which all Players get to enjoy having more Items to farm for and not only Cosmetics

    But you might ask... as to why you would want to do this?, It's because for the last 3 days I've been grinding this game... It made me question as to why is Levelling the Only sort of Stats Progression we have... sure getting a Weapon Upgrade is good but that's the ONLY item slot we really need to care about

    It's off putting and weird, not having much more to do in term of Items.

    In my friend's words... "I refuse to call this as Content, Hitting the same damn birds for hours", "It's a very lazy way of creating content"
    It sums up about the entire New Player experience in the game... 

    It's kinda sad to see that when you do give out rational ideas in the Discord , Veterans are always there Gatekeep New Players from Expressing ideas with "Maybe this Game ain't for you" , We're all here to give out Suggestions that we think that will Help the game and not make it worse 😄 please if you're in this Gatekeeping mindset of "there's nothing wrong w the game" then fk off 😄 

    I will check up on the game in a few Months time, If the player base dwindles all the way down to the last 5 veterans saying "This game ain't for you" , "Get good" then yea... a Post Mortem post would be created in AGD

    BUT HEY , NinOnline will drop in September since it's w the same Publisher you guys will also get Clicks!... don't mess up at that time pls.

    a quick note on why I'm creating a Lengthy post

    I've Played Intersect Games since Leafling... Got 1k+ hours on it
    Nightmare Dropped last year ... got 450+ hours on it, 
    been anticipating Pirate Souls/NinOnline for a while now, I've know about the game from Cheshire/Indie Patron 

    so please take our suggestions and put it into play 😄 , this game is fun when it comes to PvP that's for damn sure

     
    kizumix2
    82
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  12. 3 votes
    Guests cannot vote
    Planned

    Drops.

    There is a lackluster list of drops available in game, they should be expanded on with some rarity tiers.
    Meat is cool, but what cuts of meat? would add variety to the cook by expanding his options, and healing parameters of each cut.

    Fur's are cool, but all we can do is sell them. Leopard Bandana? Coyote Bandana?

    Scales are cool, how about some lizard boots and pants.

    common key drops from monsters, not just bosses.

    maybe a trader NPC to trade furs,feathers,scales to for notesheets?
    thanks!
    archadria
    66
    views
    1
    comment

  13. 1 vote
    Guests cannot vote
    In Progress

    MOB QOL

    I know the server status right now isn't what you would like it to be, However a concern I have is the use of blink step by mobs.
    I do not believe this to increase the skill level of the player, I do not believe this to be a fun mechanic. Coyotes have it, Eagles have it.
    Some mobs have dash, dash feels perfectly acceptable because the player is notified with a dash text behind the mob, it has the ability to be played around, and helps with skill expression.

    The next conundrum in this scenario is how do the mobs deal with range? Well when we look at bosses they have abilities that leave hazardous ground, missile attacks, and close range of course.
    I believe the answer is to not use blink step with mobs but rather give higher level mobs closer combat expression to that of bosses.

    Once again with current gaming any rubber banding makes mobs with blink step absolute ridiculous to deal with.

    Internet Status 200MB Down/100MB Up. Alienware Ryzen Mi7...

    Thanks as always, don't mean to sound grumpy just want to see PirateSouls be the best choice for pirate games!
    archadria
    70
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    2
    comments

  14. 2 votes
    Guests cannot vote
    Planned

    As game time moves on berry stocks plummit in value.

    We could use some overpriced gear in marinefort, some gambling options, some new ammo and knife options.

    Overall there are players when you run through the roster that are sitting on more than 10k berry.
    there is nothing to do in the end of the game with berry, causing the rarest items to be sold for diamonds and or steam gift cards, and or real money.

    Idea 1: Slot machines; these could have a super low rate to drop even a fruit "7-7-7", 1000 berry per pull. other items could appear on "Bar" such as the treasure chest items, every other rewards could be SE/Berry, or instead of rare items the new mysterious "soul power" could potentially be gained from the slot machine.

    Idea 2: New ammo, Faster bullets with +damage +attack rate. could cost even 5 berry per bullet crafting. use both stones. could use metal bullets themselves to craft. ect. something for players to put money into.

    Idea 3: Fruit customizations, this could open the door up to awakening fruits, another dialogue option with litorio, where the fruits effect on the player could change, such as modifying damage formulas or defense formulas. for example the rubber fruit could cause Agility to formulate into the defence formula with health and energy, or replace health in the defense formula with agility, this will allow tankier low life builds in the future.

    Idea 4: Ability to contract kills on peace mode players, 10,000 berry per target contract. lost on death. tradable.
    This will also open up more player interaction, pvp, hostilities, party play for protections.

    Idea 5: Ability to craft better knives, using rocks and throwing knives and advanced throwing knives to gain "assassin knives'

    Idea 6: non stat related attack items; poison vials, explosives, ect ect.

    Idea 7: Stat related growth by berry. 10,000 for 1 stat and then it cumulates at a 1.1 ratio. 11,000 then 12500 ect.

    Goal: make berry valuable in game, to slow black market trading, to keep interest in end game grinding, player retention.
    Con: may cause a slightly stronger learning curve for players, but as the community grows us players can handle teaching new players.

    Thank you for reading, I know this was a long one, my journey to level 50 is nearing complete now, I look forward to events and new players.
    archadria
    93
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    1
    comment

  15. 2 votes
    Guests cannot vote
    Planned

    Crew/Division Logos

    A feature that could be sold in the Cash Shop , This is a Guild Mark Design menu... A Cosmetic item in which allows a Player to make and design their own Crew/Division Logos

    This really would be sold left and right if you ask me

    as for the flaws which is the freedom given to players to design whatever, so it could lead to Profanity... those Crew/Division logos should be Monitored , when a Player submits the Logo to be then Manually checked by Mods.


    kizumix2
    75
    views
    2
    comments

  16. 4 votes
    Guests cannot vote

    Marines vs Pirate Battlefield (Marine Ford War kinda)

    The Idea is to Have a War for both factions Every 2 IRL Hours, in which when the Announcement is made Players are to Sign Up to their respective NPC's in their Bases
    Randomly choosing players if the Amount Exceed the Required amount of players more into the nitty gritty of the system down below

    The war would be segmented in multiple Maps, each to be Separated by Level Brackets of (20 - 29) , (30 - 39) , (40 - 50)

    Making it so that when Marine Ford 1 (20 - 29), Loses to the side of Pirates ... the Overall score would then be 1 - 0 , still having a chance in winning for Marines if they win 
    Marine Ford 2 and 3 to the score 1 - 2

    I think the best amount of Players in this would be 8v8's in the respective maps just to keep it small scaled, as you guys can always increase numbers when the Player Count rises

    The Rewards of winning this Event would be a FACTION ONLY XP/LUK boost for an HOUR and for the Participants that was in the Winning Side gets a Special Currency used for the Shops that this System will come along with.

    This generally came from the game I've spent hundreds of hours of which is The World of Magic, so ye it's a proven system that works
    kizumix2
    71
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    2
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  17. 4 votes
    Guests cannot vote

    Combat mechanics

    --> Actually in game <--
     
     - We have 3 classes: Fighter, Swordsman e Sniper.
     - Fighters doesn’t have weapons with attributes like swordsman and sniper.
     
    --> My Ideas <--
     
     - Change the classes’ names to Fighter, Warrior (like a Melee Weapons Master) and Shooter.
     - Add new weapons, to fighters (like special/spiritual gloves/socks) to warrior (like heavy weapons, Murakumogiris, baseball bats) to shooter (assault rifles, precision rifles, robot arms).
     - Weapons that adds attributes to fighters (like the gloves adds damage to punches and socks adds damage to kicks).
     
    -> Class Specialization
     
    Fighters
    When the fighter reaches an especific level, he can choose in one of theses classes:  
    - Puncher (focus in gloves),
    - Kicker (focus in socks),
    - Pugilist (focus in combos like the actual fighters, and uses socks/gloves),
    - SkyFighter (focus in dials, the shells of skypea).
     
     
    Warrior
    When the warrior reaches an especific level, he can choose in one of theses classes:
    - Swordsman (focus in swords),
    - Heavyman (heavy weapons like hammers, murakumogiris),
    - SkyWarrior (focus in spears with heat dials, like shura),
    - Streetman (focus in baseball bats).
     
     
    Shooter
    When the shooter reaches an especific level, he can choose in one of theses classes:
    - Slinger (focus in slingshots),
    - Gunslinger (focus in pistols),
    - Fireman (focus in rifles) e
    - Half-Cyborg (focus in robotic arms, that shoots lasers and have munitions of soda).
     
     
    -> Haki/Mantra (or other name)
     
    Physic Mantra (Armament Haki)
    2 techniques:
    - One that cover the whole body and adds defence like this
                                                      
    - And one that cover the weapons and adds strength like theses
                                                                 
    Vision Mantra (Observation Haki)
    1 technique:
    - When activated, and when the user takes hit, he automatically teleport to back of the target and recieve 0 damage.
    - Huge cooldown.
     
    Sorry about my bad english, I'm Brazillian and I'm not fluent in english yet.
    JohnVitur
    103
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    3
    comments

  18. 3 votes
    Guests cannot vote

    Crafting Kit

    The addition of a crafting kit for blacksmiths, to craft minor things on the go, for example bullets, bandanas etc. That way they don't have to go all the way to hajiwari just for bullets or something.
    Royds
    70
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    1
    comment

  19. 2 votes
    Guests cannot vote

    The lvl 50 boss must take the party and option for the crew too

    With the population as it is, locking the lvl 50 boss to only a crew and not even a 4 man party option its just simply killing the game for a lot of ppl that dont want to crew together but could share a boss every now and then...

    so suggestion resumes to:

    Let ppl that are in a party no matter the crew get inside the lvl 50 boss...
    for the good of the game and the sake of the enjoyment while playing with friends you know during the game and not your premades one
    Daftzy
    66
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    1
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  20. 1 vote
    Guests cannot vote

    Black Market

    I use to code for a LP-c++ MuD...
    one area we had was called Rogues Island, it had a black market that would sell really rare items, equivalent to a fruit or kino or golden gun. But there was always a coin toss that the purchased item was a worthless fake.
    seemed like something similar could fit in here!
     
    thanks as always!
    archadria
    63
    views
    1
    comment

  21. 2 votes
    Guests cannot vote

    Boar QOL

    I think boars could benefit from having their meat increased in drop table, given that roughly every boar would give meat (given it wasn't compromised). 
    Shield
    73
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  22. -1 votes
    Guests cannot vote

    Losable Quest Items

    Some quests have an item that is lost on death.

    We should be able to trade it back to the player. OR #PIRATE ransom it.
    thanks for reading!
    archadria
    57
    views
    1
    comment

  23. 1 vote
    Guests cannot vote

    Crafting/Cooking

    Currently only place i've found is in Hajiwari, if possible could we get some random abandoned stations around the game we could utilize?

    If already exists please disregard, and thank you for reading!
    archadria
    61
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    comment

  24. 1 vote
    Guests cannot vote

    Hobbies

    we have classes, professions, fruits.
    another layer of some subskills... very minor.

    Gatherer- picks up random extras for the cook class.
    Chef - has a chance to duplicate cooked foods.
    Foody - gains a little extra (10%) buff/healing/energy from foods.

    Weapon Master- has a(0.5%) chance to find notesheets at random. Found weapons have a chance to be enchanted.
    Legendary Smith - Has a low chance to not remove notesheets on use, has a higher chance to produce a 2nd enchantment.
    True Marine - Has a increase to crit, gets slightly more stats from weapons.

    Battle Doctor - Heal and Revive cooldown reduced slightly.
    Wound Closer - Heal and Revive have a higher threshhold of healing.
    Self-Medicated - Can revive self at a much higher cooldown.

    just food for thought, Thanks for reading!
    archadria
    67
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  25. 4 votes
    Guests cannot vote

    Profession progression!

    I feel like it would be a lot of fun if the professions had some sort of leveling system to them. So, for example, a brand new chef shouldn't be able to cook the same meals as someone who's been one for a while.

    Suggestion 1: Lock higher tiered meals behind a level. "To cook Cactus Juice you need to be level 10".
    Level 1 Chef can cook meat, and you gain XP from cooking it until you hit level 10. From that point on, you need to cook higher level meals to progress ETC ETC.

    Suggestion 2: Give chef's a low chance to create "Rare" meals. For example, if I'm cooking 100 meats, I could end up with 97 cooked steaks + 3 rare cooked steaks, which would heal for a bit more HP.

    Different crafter upgrades like Black / Cursed could also be locked behind a certain crafter level.

    Medic could have something like Nin Online's "Jutsu leveling system" for their heals. Healing X amount of people would upgrade their heal in some way. Maybe less energy cost? More healing? An extra tick of healing? Longer reach on the healing? Or maybe even give them an option. Once they hit like 500 uses on their heal, they have an option to choose an upgrade for the skill. Like choosing one of these things. Maybe turning the skill into an AoE? Longer reach? Being able to cast it while running but for a lower amount of HP?

    Just some ideas to making the profession system more fun!
    Marino
    77
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