1. 0 votes
    Guests cannot vote
    Rejected

    35+ SHOULD NOT HAVE PEACE MODE

    Its pretty annoying when 35+ can farm and easily outdamage mobs and bosses and get the drops. Peace mode should be left for the newbies and lower level players who need it, not be used by those who can outdamage lower level players via taking a newer players drops or mobs. It's abused by most higher level players who live on peace mode they use it everytime its off cooldown.
    Spoon
    67
    views
    1
    comment

  2. 1 vote
    Guests cannot vote
    Planned

    [Job] Unfair balance

    Hello,

    There is actually 3 jobs in the game, and I am totally aware that it's far to be polished right now.
    So why not allowing people to switch once per day their job in case they picked the wrong one ?
    To be honest there is nearly no economic transaction actually between jobs.

    - Doctor is a must have for every newcomer cause the regeneration time is a pain.
    - Blacksmith : Is a must have if you wanna compete at higher levels due to "Upgrade Weapon" (and it's simply the end game actually).
    - Cook : This job is just here to fill a gap, it got no use despite eating some Roasted Meat that heals for 70hp for 60sec cooldown (when you got 1000hp, it's laughtable, seeing the Doctors healing every 40sec twice of this amount).

    Here some idea I find interesting :
    - Rework the Doctor job - he could now make some Herbal Medicine (like HP Pills on Nin Online) with a 60 sec cooldown & can revive or cure the Death sickness.
    Having an improved Healing skill.

    - The Cook job - Could make Healing food giving buff for a duration (not actual useless recipe, with rare components for weak boots), and 40sec fast healing food based on Health and cost component !

    - The Blacksmith - Make ammo and upgrading weapons. Upgrades being usable for everyone, making the possibility for the crafter to make money from their job and not just using is own stuff.
    - Add a Technique (First Aid) everyone could use : Like the actual doctor's healing skill.

    For the moment, taking a specific job & class is so important and unbalanced that the game clearly turn on 2 main things : Being a Swordman/Blacksmith or re-create your character wich is not really a great idea for a MMO.
     
    Valgar
    97
    views
    1
    comment

  3. 2 votes
    Guests cannot vote
    Shipped

    South-west's village, at night

    Hey!
    In the south-west village, I tried at night to enter in a house. I got this dialogue:
    "it's finally the night, I can break in now" or something like that. The point is I didn't try to enter it during the day, and that was my first time trying. It could be a good thing to have to do something to trigger this dialogue.
     
    Adrusse
    59
    views
    1
    comment

  4. 4 votes
    Guests cannot vote
    Planned

    Marine faction needs this as soon as possible.

    This will be a quick suggestion, there is not much to say. 
    Marines needs a way to deal with Pirates who create Marine alts, to use them for a free rev since the Marines can't attack other Marines. We need higher ranked marines, or a justice branch being able to send any perpetrator on jail, or being able to exile them from the Marines. These are just examples, but there must be something done, some friends of mine had already an awful experience with this. 
    Esty
    74
    views
    1
    comment

  5. 2 votes
    Shipped

    more content for game quality

    1(Important).for new players a great warning when they reach level 10 that they can already choose their specialization and where they can choose it will help a lot to new players who still do not know where to get their specialization and know when they can get it
    2(Important).fixing the map switch as you should spawn a forward tile or making you unable to switch maps so fast 1 second colldown are two viable options
    3(Important).the instance of the new boss will allow you to enter with the people you are in party   4(Important). add animation to dash   5(Important).missions that give reputation that players between level 1-19 do not give experience      
    N7nra
    87
    views
    1
    comment

  6. 3 votes
    Guests cannot vote
    Planned

    quality of life functions

    1.make the wounds in the pj more quality of game in this and thus be able to differentiate more thoroughly that he has wounds or not and give more quality of life in the functions
    2.make boss kill quests count for players of any level as it helps them progress a bit better when soloing or just having a friend.
    3.more vivid colors when viewing drops and color in your inventory
    4.we put the background that the inventory has the same as the loot background, believe it or not, it's more dynamic that everything is similar and the design looks good like a pirate blade.
    5.distinguishable badge design between normal mobs and bosses
    6.add more paths to other maps and add more mobs maps like another boar map another marine and pirate mobs map, underground passageways so it's not just a single path to a place so we'll completely avoid the map change from camp making both two or three roads so that the conflict is not avoided so much add more texture of land also towards the second town and other places so that they are better guided that there are points of interest there the signs would also look good on the map and would guide to new players and aesthetically better visual and pleasing design
    7.magma fruit please :l
    8.add the bank also to hajiwari city and in the second city as well and in the desert city
    10.add for crafters the possibility of creating wooden sticks and metal sticks but with enough materials to not ruin the store so much not excessively materials but considerate for the new ones to immerse themselves in the professions or high players help their new friends with weapons
    11.reduce only percentage the drop of the souls energy many drop
       
    N7nra
    108
    views
    0
    comments

  7. 1 vote
    Guests cannot vote
    Planned

    Please make more servers (EU, Asia, etc)

    Player experience is greatly hindered by the fact. That the lag for players in different parts of the world is so widely different. A player in EU could think they're running, while, for the server, they're standing still while another player, closer phisically to the server, is beating the snot out of them. This is specially important given how PvP oriented this game is.
    I understand this is not easy nor cheap to do, however I believe this'd help create a more diverse and definitely better player experience for those outside of North America.
    69
    views
    1
    comment

  8. 0 votes
    Guests cannot vote
    Duplicate

    Cosmetics and bank

    There should be a way to transfer or have your cosmetics given to all your characters being through a cosmetic tab of all the ones youve bought or through the banking system
    lsmugl
    63
    views
    1
    comment

  9. 4 votes
    Guests cannot vote
    Planned

    Pirate Souls: Impression Updates

    After leveling a character to near max and playing two of the three classes I had some ideas to improve gameplay experience and tune some of the systems.
     
    Revamp professions system: Do not make professions a onetime selection instead make them three unique paths which can be trained and require resource and time investment to craft or heal well. This will still encourage teamwork because you can't invest in all three well at once therefore requiring your crew to split roles. However, it will create more end game content to grind for and prevent needless balancing of the professions (Locking content to a specific profession).
    Reputation Gain Level Req: Similar to the update which prevents power leveling there should be a required level for players to gain fame. Currently end game is just running around murdering every lowbee in sight so you can get a coat. The early experience with end game players now around 3 days in will be bad enough, don't incentivize mass murdering them. Include additional daily/weekly actives to grind rep as well.
    Sailing: Don't waste development time on boat battles, it will likely not work well. Making sailing an Oregon trail style random event driven experience that takes your and a limited number of crew from island to island. The system should include matchmaking with other sailing crews as a random event, as well as storms that take you to somewhere you didnt intend, NPC raiders, etc. 
    Jiroubou
    102
    views
    2
    comments

  10. 4 votes
    Guests cannot vote
    Planned

    Target System

    I have had this problem where i am using my target key while standing right next to a mob and it does not target that mob, i have to cycle through multiple other mobs just to target the mob that is closest to me even after pressing escape to reset the target.
    RedRum
    71
    views
    2
    comments

  11. 8 votes
    Guests cannot vote
    Planned

    Another Mass Suggestion

    Features
    Warp Pads/Flicker Pads need a slightly more visible icon as some maps they are hard to see due to the tiles.
    Sacred Tree that drops a sacred tree leaf cooldown needs to be lowered to 30 minutes. It's currently an hour and makes the quest extra difficult since almost every level 40+ gets it. 
    Snipers need to be able to craft and/or buy a new type of ammo - fire, ice, explosive. Shrapnel.
    Fire rounds will inflict a slow burn for 3 ticks of 4 per tick Ice rounds will cause your opponent to move slower than normal. Each shot with an ice round would have a 15% chance to slow. Explosive rounds will do a small aoe damage when they hit an object or target. Maximum explosion damage could be 10 Shrapnel rounds should have a 10% chance to Interrupt/stagger whom ever hit.  New types of debuffs need to be added to the game and some of these stuns need to be removed. We need to add debuffs such as slow and knockback. Currently there are too many stuns and some are damn near unavoidable when combined with dash.
    New Civilian Faction:
    Bounty Hunters - this faction will spawn in the town and will basically be a middle ground faction. Neither marine or pirate you can choose which side you help or you can be a hired hand. You can even take on the two sides entirely. 
     
    Quality Of Life
    Marine faction has the ability to see the amount of people that are on in the alliance. I recommend allowing us to toggle whether we see Online, Offline, or All. Reasons being is because as the game grows more the alliance panel gets more cluttered and overwhelmed with several pages of people. 
     
    Crew Panel needs to be made similar to how the alliance panel is. There also should be buttons showing in this panel to invite, kick , promote, and demote members instead of having to right click there names
     
    Missions
    More high level mission diversity. With this suggestion if allowed I'll be more than happy to come up with some new quest not just for high levels but lower levels too to make the mission rng more diverse. 
    We need more missions though. Currently end game dailies everyone is getting the same mission and sometimes the same one 3 times and it happens very often. 
     
    Weekly Missions - in the Pirate Camp there should be 1 of the NPCs that give 1 weekly quest that can take you a week or a couple of days if you no life. (For Example: kill 50 Marines recruit or higher)
    Marines : Subdue 40 Pirates and make the lands safe again
    Bounty Hunter: Collect a total of 1000 bounty in berries.
    At the end of each week which would most likely be Sunday this mission would reset and you can grab another if you have turned in. Of course there will be several different types of missions. Kill 1000 monsters of X type, Kill 100 of X boss, and or collect 200 furs, raw meat, or etc. Rewards can be a nice size amount of berries for completing, good exp better than dailies somewhat, and more than average reputation for completing. 
     
    JunPachi
    92
    views
    1
    comment

  12. 6 votes
    Guests cannot vote
    In Progress

    More Cash Items

    It'd be really neat for there to be more diverse styles of hair, or even accessories ranging from One Piece, to other anime, such as Dragon Ball for example. The more diverse the better I'd say, so long as it's lore friendly.
    Gheist
    70
    views
    1
    comment

  13. 7 votes
    Guests cannot vote

    Allow for the turning of Avatars in the character selection....

    Make it so there is a curved arrow that allows you to turn your avatar to side its side profile and back.
    Oki
    71
    views
    2
    comments

  14. 8 votes
    Guests cannot vote
    Planned

    Suggestion Thread (Multiple)

    After being the 2nd max level in the game and 1st max level of my class (Sniper) here are some suggestions/ideas that I have been writing down while leveling, sharing your thoughts on these below is appreciated.

    Sniper

    Contrary to popular belief, I personally don't think sniper is fine. When comparing the other classes in Fighter and Swordsmen, Sniper is very underwhelming skills wise.
    You have to put in way more work to do the same things that Fighter and Swordsmen can do while in fights pretty easily. I can't give any suggestions regarding my class until I see changes on the other ones. So for now I will refrain from saying anything that might make the class over tuned.

    QoL Changes:
    Make it so that projectiles can pass through other players, right now in fights all sniper moves are being shot into allies and being body blocked by them and not hitting enemies, putting Snipers at a major fighting disadvantage.
       Make it so that Snipers can shoot diagonally without auto aim on by pressing W+A W+D S+D etc, reason being is that people who play with auto-aim off (such as myself currently) are put at a disadvantage simply because they cannot shoot diagonally without having it on.
      Add look keys (like in Nin Online) for up, down, left, and right. They fit the game and are a really great added feature for bind customization.
      Please add a map lock after dying when spawning at either marine base or pirate tents. Right now they are being abused by both parties to contest boss areas for devil fruits, and also fights by repeatedly coming back to map lock players after they have died.
      Desert Eagles (Mobs) should be tweaked a bit (Reduce ranged projectile speed, dmg, aggro range) are some ideas. 

    Personal Opinions
    Take auto aim off of melee for fighters and swordsmen: In my personal opinion sniper is the only class that should have auto aim in general, but its just not fair for fighters and swordsmen to have auto aim on their melee's, and to meet in the middle they can keep it on their skills, but I feel like you should reward skillful players who actually aim their melee attacks, and not have auto aim do everything for them.
      Lower drop rates on Devil Fruit, and SE. Reduce the drop rates only slightly, right now I feel like with the current rates, devil fruits won't feel as special to acquire, and there will be way too much SE in circulation. If you don't reduce the Devil Fruit rates, please reduce the SE rates, right now its wayyyy too easy to get. And with
    already nerfing the amount required to get T2 skills (Which wasn't THAT bad) there will be an unnecessary surplus.
      Lower devil fruit bosses spawn times, this goes hand and hand with lowering the drop rates on them. I think it should be lowered by maybe 5-10 minutes, of course the interval is up to you guys but, these bosses are already being put on personal timers by players, and would benefit from having shorter spawn times to combat that. And another optional thing is to announce in global chat when these fruit bosses appear. 

    Example: ''Lightning comes down from the sky as Frio Po appears somewhere in Hajiwari Forest!''  Instead of it just announcing that the rock has been broken (That alerts people anyways)



    I had a lot more suggestions initially, but they were already added to the game! Which is awesome. Thanks for reading 🙂  
    Puok
    110
    views
    4
    comments

  15. -1 votes
    Guests cannot vote
    Rejected

    Suggestion on boss drops

    With how low the chance items are to drop and with the new included "most damage gets the loot" drop chance it seems pretty unfair to anyone who isn't the most powerful character. An idea could be to give everyone who hit the boss the ability to get a drop ( everyone has a roll on the loot rather than only 1 person getting a chance at loot) And based on how much damage is dealt their chance for an item to drops increases. 
    Example :
    Player A and Player B arrive to a boss, they both contribute to fighting and killing the boss.
    *Lets say the default drop rate for a boss to drop an item is 10% and this 10% is given to all players who attack the boss atleast once. 
    Player A is very weak compared to Player B so he only does about 20% of the bosses health, while Player B does the remaining 80%. Because Player A did 20% of the bosses health in damage he gets an extra 5% chance for an item to drop for a total of 15%. Player B however, does 80% of the bosses health so he gets an additional 10% for a total of 20% chance for an item to drop. 
    *Percentages used are not accurate and are just examples
    I think this would address all the current unfairness around boss drops and powerful players ( Inlcuding myself ) going around killing lowlevel bosses / all bosses because of their drops and PROMOTE group play more as everyone has an equal chance to get a drop as well as GIVE BENEFITS to those who have spent the time in the game to become strong and clear content easier. 
    Merp
    87
    views
    6
    comments

  16. 4 votes
    Guests cannot vote
    Planned

    Turn Off Ally Targetting

    esentially when you're mobbing with a party you have to spam tab so it doesnt aim at your team and aims at the mob,
    id like an option that i can turn off ally targetting unless using a healing spell or something
    68
    views
    1
    comment

  17. 2 votes
    Guests cannot vote
    Planned

    Peace Mode Modifications

    Peace mode is a very nice little mode but easily abused at the moment by higher level players as they run away to just completely stop an engagement so I have a few suggestions, hopefully they would be possible to implement without much issue. all suggestions are separate ideas and could all be implemented if possible but each stand on their own.

    Mod Suggestion 1
    Peace Mode can only be activated in a safe zone area, currently if you run enough, you can leave combat engage and just turn it on to avoid a fight as stated above, this would stop such issues mostly from what we have deduced since it would force them to either fight, suicide to a mob or run fast and far enough to hit a safezone without being in a combat lock.


    Mod Suggestion 2
    Only those below 30 can activate peace mode, this allows the lower levels to have an opportunity to level while forcing the ones above 30 to either make friends or fight for their exp.

    Drawback Alternative to Mod 2
      Activation after level 30 is possible but reduces your reputation by some variable dependent on level or just a flat deduction of about 100 REP
    Akurose
    89
    views
    1
    comment

  18. 1 vote
    Guests cannot vote
    Rejected

    Cash shop storage

    Having shared cash shop bank with all of your characters, since the items are bound and can't be traded anyway might as well be able to share it with your own characters.
    Royds
    77
    views
    1
    comment

  19. 0 votes
    Guests cannot vote
    Rejected

    chat

    have a chat written for the French, they are starting to have people from France who are starting to play games
    DariusThanz
    78
    views
    1
    comment

  20. 3 votes
    Guests cannot vote
    Planned

    Early Equipment.... Early skills.

    In many very basic games, a great way to get players into the thick of it is;
    1: introduce low level equipment early on to get players use to what different weapons do.
    ~Stick? Sling? - these weapons literally already exist but you have no loadout to them as you start the game.
    A game about Pirates/Marines/Pvp ect should probably frontload thematics to the players earlier rather than have them fumble through the game like a lost ass punching boars.

    Currently the game frontloads players right into a town full of quests. Players will tell you to ignore the quests. However you need to do quests to even afford the basic gear. Albeit you can forge the slingshot but it will require you to know that you need aim 10 for it.

    Early skills: having to wait to level 10 (which can be hours) for your first skills is excruciating and UNFUN.
    get players out and interactive with the skills.
    slight note: non weapon skills requiring level 30 is a tad bit ridiculous. The resources in game are pretty hard to come by honestly in games current state. gating things through levels is fine but at what point is it a dissapointment rather than a balance feature?
    archadria
    72
    views
    2
    comments

  21. 1 vote
    Guests cannot vote
    Planned

    Bow for sniper specialisation

    A new simple weapon for Sniper class

    A bow that allows user to shoot a one tiled fast arrow but has to be charged 1 sec for every shot.
    Stronger bow can maybe have piercing arrow shots.
    Auto aim should not work with bow attacks.
    Cosmic
    73
    views
    0
    comments

  22. 1 vote
    Guests cannot vote
    Planned

    Mass Suggestions

    Swordsmen

    The Swordsmen level 10 skill - Devil Slash needs to be made into a 1 second cast time as it's a CC homing that also warps you to the target.

    Allow it to be 1 second run cast or 2 second run cast either or

    Fighter
    Give Fighter gloves or some type of knuckle/boxing gloves/Brass knuckles as a weapon with a base damage/crit/attack speed that can be upgraded by blacksmiths eventually.

    Look into Fighter's cooldowns

    Leopard/Reindeer

    Reduce the Mp Drain transformed to 1 or 0.5 as the drain is heavy at a rate of 5

    Ice Fruit

    Make ice Fruit Firsts skill a 1 second run cast or slightly reduce the stun time but keeping it instant

    Rubber Fruit
    For Rubber we need a way to be able to farm a boss or kill a boss with a chance to drop this fruit as there is only 1 way to get it in game and its via quest which makes it a bound item.

    *Fire and Light Fruits are both fine as well as Sniper*



    Other Changes 
    When we go to pick up drops from mobs and there is the same type of drop; allow it to pick up all of the same type within a 4-tile radius of where you are picking up. You should only be able to pick up the drops of the "mobs" you killed/did most damage to and not anyone Elses. 
      Hair should still show under caps, bandanas, and any type of headwear unless it's a full head covering like desert hood.
      Add this item as a Cash shop item Or an Event Ticket Item; Catalyst - This item will allow you to make a bound item unbound so that you can trade it, drop it, or sell it to a shop for 100 berries
      Make it so that you can only power level people within 15 levels of your level. If they are out of range, they won't get experience from the creatures you kill. However, if they kill their own creatures, they will still be awarded experience.

    Quality of Life Changes
     
    Targeting reticle needs to be slightly more visible or simply change the icon for targeting
      Chat Box/Blessing Notifier, and Your Hud that shows at the bottom Needs to be slightly transparent. Try Lowering the Opacity some so we can see through it.
      When you kill someone, and it tells you that you are awarded with ____ needs to be made a different color than the chat color
    JunPachi
    104
    views
    1
    comment

  23. 4 votes
    Guests cannot vote
    Planned

    Class change

    I know you guys do not want to do class change but, it would be nice if you could change your class and/or your Soul Fruit at least once or twice MAX because, the game will be getting more fruits will be coming with future updates so it would be nice if we could do that without having to make a whole new character.
    Royds
    83
    views
    0
    comments

  24. 4 votes
    Shipped

    Daily Quest Rework/Timer.

    The way daily quests work is that it happens 24 hours after your first quest... I personally think switching this over to a certain time would be better or alternatively if thats not something you agree with, I would appreciate some kind of timer that tells you when you can take quests again. For an example a System message that states "your daily quests will reset in # hours and ## minutes". 
    Oki
    67
    views
    2
    comments

  25. 4 votes
    Guests cannot vote
    Planned

    RANGER - Metal Bullet price/craft

    Hello,
    I am a "sniper" and I am a bit frustrated to see the price of the Metal Rounds.
    After the lvl 15, the next weapon is a GUN and so need to fire the Metal Round.
    Why not make the recipe for crafting them, open to everyone instead of locking it behind a specific job ?
    Replace the Ammo recipe by Wetstone, boosting the damage of weapons for the Blacksmith or something like this if you want to keep and interest for the job.
    Actually, this Metal ammo problem just stack with one more problem to the jobs and classes balance.
    And another thing : Techniques don't take your stuff damages in count
    Thanks.
    Valgar
    80
    views
    1
    comment