Rework the Faction War System with a little bit more Ground to cover
Faction War happens Every 2 Hours, Announcement is Made at X:50 (10 minutes to give time for people to come) War Starts in X:00
Everyone rushes to go to 3rd Island cuz of the Announcement for the Battlefield
Its a Base Defense while you trying to kill theirs you protect your flag from their Assault
They apply to their respective NPC’s... It should be a Randomized Selection
It's randomized because It's to limit how many Participants can Join so to create a somewhat EVEN playing ground
I.E like an 8v8 instead of 8 v 4 in which of course the 4 players has a higher chance of losing.
But in actuality it would more or less so should be 12 Players randomly chosen for each Faction as to create a 12 v 12 if possible
another way to implement this Evening out of Players ,would be to creating multiple different maps for battle to take place
maybe like Marine Ford 1 - 5 , 8 Players for each Factions per Map (2 Parties)
A Point System would be in place like a Best of 5 if Multiple Maps are used (UP TO 5)
But lets say 2 maps are being used no faction can win with a Point system like that so if Ever the war gets Tied 1-1 with 2 map
The destroyed flags gets Respawned and the first Faction to hit 2 wins will win
The Rewards System,
Would Strive to create Fairness to Both sides albeit a Win or a Loss
To the faction that wins •1 Hour of 1.5x Exp boost• , I know what you're thinking with this "Why would players buy World Blessing now?" … Make the World Blessing STACK with this Exp Boost from Faction War
Winning Faction members in the War gets •3 Tokens• , Tokens SHOULD be Tradeable as it should be a Variable to the Player Economy
Losing Faction members in the War gets •1 Token• + •1 Hour Exp Boost• only for losing faction members that “GOT PICKED”.
The Tokens would be then used for stuff like Buying Items from a Battlefield Vendor
Keys ~ Soul Essences and Many more like Drip & Weapons maybe even Techniques that you can only buy with Tokens.
this is a much healthier system already that doesn’t force Everyone to Boss Grind for Keys + it creates a sense of progression even if you are on the Losing Side