Features
100 ideas
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4 votesPlanned
Turn Off Ally Targetting
esentially when you're mobbing with a party you have to spam tab so it doesnt aim at your team and aims at the mob,
id like an option that i can turn off ally targetting unless using a healing spell or something
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2 votesPlanned
Peace Mode Modifications
Peace mode is a very nice little mode but easily abused at the moment by higher level players as they run away to just completely stop an engagement so I have a few suggestions, hopefully they would be possible to implement without much issue. all suggestions are separate ideas and could all be implemented if possible but each stand on their own.
Mod Suggestion 1
Peace Mode can only be activated in a safe zone area, currently if you run enough, you can leave combat engage and just turn it on to avoid a fight as stated above, this would stop such issues mostly from what we have deduced since it would force them to either fight, suicide to a mob or run fast and far enough to hit a safezone without being in a combat lock.
Mod Suggestion 2
Only those below 30 can activate peace mode, this allows the lower levels to have an opportunity to level while forcing the ones above 30 to either make friends or fight for their exp.
Drawback Alternative to Mod 2
Activation after level 30 is possible but reduces your reputation by some variable dependent on level or just a flat deduction of about 100 REP
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1 voteRejected
Cash shop storage
Having shared cash shop bank with all of your characters, since the items are bound and can't be traded anyway might as well be able to share it with your own characters.
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3 votesPlanned
Early Equipment.... Early skills.
In many very basic games, a great way to get players into the thick of it is;
1: introduce low level equipment early on to get players use to what different weapons do.
~Stick? Sling? - these weapons literally already exist but you have no loadout to them as you start the game.
A game about Pirates/Marines/Pvp ect should probably frontload thematics to the players earlier rather than have them fumble through the game like a lost ass punching boars.
Currently the game frontloads players right into a town full of quests. Players will tell you to ignore the quests. However you need to do quests to even afford the basic gear. Albeit you can forge the slingshot but it will require you to know that you need aim 10 for it.
Early skills: having to wait to level 10 (which can be hours) for your first skills is excruciating and UNFUN.
get players out and interactive with the skills.
slight note: non weapon skills requiring level 30 is a tad bit ridiculous. The resources in game are pretty hard to come by honestly in games current state. gating things through levels is fine but at what point is it a dissapointment rather than a balance feature?
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4 votesPlanned
Class change
I know you guys do not want to do class change but, it would be nice if you could change your class and/or your Soul Fruit at least once or twice MAX because, the game will be getting more fruits will be coming with future updates so it would be nice if we could do that without having to make a whole new character.
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4 votesShipped
Daily Quest Rework/Timer.
The way daily quests work is that it happens 24 hours after your first quest... I personally think switching this over to a certain time would be better or alternatively if thats not something you agree with, I would appreciate some kind of timer that tells you when you can take quests again. For an example a System message that states "your daily quests will reset in # hours and ## minutes".
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1 voteShipped
Blacksmith only flavor text.
I think creating/adding some kind of text, or indication that an item is blacksmith would help explain if a weapon is useable by everyone or just blacksmiths.
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0 votes
Better NPC nameplates
I think NPC nameplates should be much bigger in font size and a color that isn't black-- as more often than not it usually blends in with the background. Another suggestion as well for NPCs looking left or right their nameplates seem to be further above their heads.
A personal suggestion would be to make them gold or some yellow. Though that isn't always a perfect fit. Maybe a bright green? Or perhaps a nameplate behind the name to highlight it regardless of background.
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2 votesShipped
Alliance Indicator
There should be a simple way to know if someone is a Pirate or a Marine at a simple target.
Maybe there is a way currently, but it should definitely be made simpler. Target outline color? Symbol indication? This could be a simple solution. 🙂
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1 voteShipped
Need CLEAR indicators on who is pirate and marine
Need CLEAR indicators on who is pirate and marine like icon or name color
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2 votesShipped
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3 votesShipped
Damage Calculation for drops.
I think damage calculation for drops would be a great idea so kill stealing happens less. I'm not sure though, so what do you guys think?
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-1 votes
Transportation abilities for Logia users. An idea for the future.
So yeah, remember when all Logia users had it easier to move around with some basic abilities of their fruits? That's what I think could be added in game one day! The whole idea is to give all elemental/elemental-like fruits one move that'd allow them to travel through bigger distances easier and quicker. Let's give it an example, a Light user would be able to turn itself into a light ray and would get the fastest transportation speed in the game, but with its one big drawback; the inability to change directions during the travel time. About Fire, the user would turn their legs into a jet-like fire pillar which would allow them to "levitate" (perhaps ignore collisons with walls to get atop things easier) and give them a small boost of speed. About Ice, we could give them an actual bike made out of ice that they cycle on and leave a trail behind. You get the idea, anything like this would work. More over, I think that it'd be really important to make it so that those moves would be either limited or unusable during a fight; considering that it'd be frustrating if someone decided to abused them. Such a tiny idea but I think it'd make a significant change too. If you like it or would like to add something to it, anything really, then do so in a comment!
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3 votesPlanned
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4 votes
more dynamic free stats reset to level 10 for convenience for newplayers
literally is the title of the suggest and one thing that this stats reset for the new ones is not tradeable -
2 votes
Transalte to spanish
Can be obvius get translate to spanish.
I love this game, good work
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4 votes
Better Resolution Support
There is no selectable resolutions past 1080p, as I play on 1440p - 2560x1440 having to down res to 1080p is kind of a bummer. Would be nice to see more resolutions.
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6 votes
Ui customization
Make it so there is a way to move your hp bar from dead in the center of the screen it blocks sutff when ur trying to see and doesn't go away for a while make a way for it to move or disable at least
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4 votesPlanned
Indicator for interactions
It would be great to know when you can interact with something. Some ideas for this include:
1. A bounding box when you hover your mouse
2. A change in cursor to show you can click the npc/enemy/object
3. Name of the object displaying when hovered.
Hope this can be implemented!
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6 votesPlanned
Target lock
When you kill a mob, the target should automatically go off its body
Also the target select with Tab, should start targeting the closest enemy/mob, then go to the fartest ones
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3 votesShipped
Achievements
I notice there is a way to see other people achievements and when you first earn a new achievement it lets you see them. However, there is no way to see them later once you close that window.
I suggest that you should be able to see your own achievements some kind of way.
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8 votesShipped
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5 votesPlanned
Bound items
If something is character bound make a text showing that it is character bound. If things become bound by equipping it make a warning show up asking if they want to equip it cause if they do it becomes bound.
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2 votesPlanned
Text colors
Change the text colors for each category
For example: Making the quest update colors yellow or green, to look different from the normal chat colors. And other notifications too
This helps a lot when reading the chat and is more helpful for people whomay have difficulty reading texts in general
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6 votesShipped
Bi Timer.
Make Battle injuries have the same timer as in the beta/alpha or at least shorter.
500 seconds is a lot.
Thank you in advance.