Features

109 ideas

  1. 1 vote
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    Planned

    supporter edition !

    a supporter edition for the game on steam as a dlc would be really good it can give like a title and maybe an xp and loot boost or some cosmetics would be really good
    Dunhill
    139
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    1
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  2. 3 votes
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    Sokat Boss Room Chest

    This is a simple Idea,
    Make it that after you kill Sokat (lvl 50 boss) he don't drop any items but instead a chest that each player can loot from so the loot can be slit and not just one player gets the items, if their is no item drops then their can put a small number of berries in the box as a fail drop but the main idea is to do alway with the drop being based on DPS and make it that everyone have a chance to get something even if they are a Medic or Tank
    Dareem
    161
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    1
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  3. 3 votes
    Guests cannot vote
    Planned

    quality of life functions

    1.make the wounds in the pj more quality of game in this and thus be able to differentiate more thoroughly that he has wounds or not and give more quality of life in the functions
    2.make boss kill quests count for players of any level as it helps them progress a bit better when soloing or just having a friend.
    3.more vivid colors when viewing drops and color in your inventory
    4.we put the background that the inventory has the same as the loot background, believe it or not, it's more dynamic that everything is similar and the design looks good like a pirate blade.
    5.distinguishable badge design between normal mobs and bosses
    6.add more paths to other maps and add more mobs maps like another boar map another marine and pirate mobs map, underground passageways so it's not just a single path to a place so we'll completely avoid the map change from camp making both two or three roads so that the conflict is not avoided so much add more texture of land also towards the second town and other places so that they are better guided that there are points of interest there the signs would also look good on the map and would guide to new players and aesthetically better visual and pleasing design
    7.magma fruit please :l
    8.add the bank also to hajiwari city and in the second city as well and in the desert city
    10.add for crafters the possibility of creating wooden sticks and metal sticks but with enough materials to not ruin the store so much not excessively materials but considerate for the new ones to immerse themselves in the professions or high players help their new friends with weapons
    11.reduce only percentage the drop of the souls energy many drop
       
    N7nra
    169
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    0
    comments

  4. 1 vote
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    Planned

    Please make more servers (EU, Asia, etc)

    Player experience is greatly hindered by the fact. That the lag for players in different parts of the world is so widely different. A player in EU could think they're running, while, for the server, they're standing still while another player, closer phisically to the server, is beating the snot out of them. This is specially important given how PvP oriented this game is.
    I understand this is not easy nor cheap to do, however I believe this'd help create a more diverse and definitely better player experience for those outside of North America.
    Allalilacias
    127
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    1
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  5. 0 votes
    Guests cannot vote
    Duplicate

    Cosmetics and bank

    There should be a way to transfer or have your cosmetics given to all your characters being through a cosmetic tab of all the ones youve bought or through the banking system
    lsmugl
    132
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    1
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  6. 4 votes
    Guests cannot vote
    Planned

    Pirate Souls: Impression Updates

    After leveling a character to near max and playing two of the three classes I had some ideas to improve gameplay experience and tune some of the systems.
     
    Revamp professions system: Do not make professions a onetime selection instead make them three unique paths which can be trained and require resource and time investment to craft or heal well. This will still encourage teamwork because you can't invest in all three well at once therefore requiring your crew to split roles. However, it will create more end game content to grind for and prevent needless balancing of the professions (Locking content to a specific profession).
    Reputation Gain Level Req: Similar to the update which prevents power leveling there should be a required level for players to gain fame. Currently end game is just running around murdering every lowbee in sight so you can get a coat. The early experience with end game players now around 3 days in will be bad enough, don't incentivize mass murdering them. Include additional daily/weekly actives to grind rep as well.
    Sailing: Don't waste development time on boat battles, it will likely not work well. Making sailing an Oregon trail style random event driven experience that takes your and a limited number of crew from island to island. The system should include matchmaking with other sailing crews as a random event, as well as storms that take you to somewhere you didnt intend, NPC raiders, etc. 
    Jiroubou
    179
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    2
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  7. 4 votes
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    Planned

    Target System

    I have had this problem where i am using my target key while standing right next to a mob and it does not target that mob, i have to cycle through multiple other mobs just to target the mob that is closest to me even after pressing escape to reset the target.
    RedRum
    137
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    2
    comments

  8. 7 votes
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    Allow for the turning of Avatars in the character selection....

    Make it so there is a curved arrow that allows you to turn your avatar to side its side profile and back.
    Oki
    134
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    2
    comments

  9. -1 votes
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    Rejected

    Suggestion on boss drops

    With how low the chance items are to drop and with the new included "most damage gets the loot" drop chance it seems pretty unfair to anyone who isn't the most powerful character. An idea could be to give everyone who hit the boss the ability to get a drop ( everyone has a roll on the loot rather than only 1 person getting a chance at loot) And based on how much damage is dealt their chance for an item to drops increases. 
    Example :
    Player A and Player B arrive to a boss, they both contribute to fighting and killing the boss.
    *Lets say the default drop rate for a boss to drop an item is 10% and this 10% is given to all players who attack the boss atleast once. 
    Player A is very weak compared to Player B so he only does about 20% of the bosses health, while Player B does the remaining 80%. Because Player A did 20% of the bosses health in damage he gets an extra 5% chance for an item to drop for a total of 15%. Player B however, does 80% of the bosses health so he gets an additional 10% for a total of 20% chance for an item to drop. 
    *Percentages used are not accurate and are just examples
    I think this would address all the current unfairness around boss drops and powerful players ( Inlcuding myself ) going around killing lowlevel bosses / all bosses because of their drops and PROMOTE group play more as everyone has an equal chance to get a drop as well as GIVE BENEFITS to those who have spent the time in the game to become strong and clear content easier. 
    Merp
    165
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    6
    comments

  10. 5 votes
    Guests cannot vote
    Planned

    Turn Off Ally Targetting

    esentially when you're mobbing with a party you have to spam tab so it doesnt aim at your team and aims at the mob,
    id like an option that i can turn off ally targetting unless using a healing spell or something
    Bel Ze Raius
    128
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    1
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  11. 2 votes
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    Planned

    Peace Mode Modifications

    Peace mode is a very nice little mode but easily abused at the moment by higher level players as they run away to just completely stop an engagement so I have a few suggestions, hopefully they would be possible to implement without much issue. all suggestions are separate ideas and could all be implemented if possible but each stand on their own.

    Mod Suggestion 1
    Peace Mode can only be activated in a safe zone area, currently if you run enough, you can leave combat engage and just turn it on to avoid a fight as stated above, this would stop such issues mostly from what we have deduced since it would force them to either fight, suicide to a mob or run fast and far enough to hit a safezone without being in a combat lock.


    Mod Suggestion 2
    Only those below 30 can activate peace mode, this allows the lower levels to have an opportunity to level while forcing the ones above 30 to either make friends or fight for their exp.

    Drawback Alternative to Mod 2
      Activation after level 30 is possible but reduces your reputation by some variable dependent on level or just a flat deduction of about 100 REP
    Akurose
    160
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    1
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  12. 1 vote
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    Rejected

    Cash shop storage

    Having shared cash shop bank with all of your characters, since the items are bound and can't be traded anyway might as well be able to share it with your own characters.
    Royds
    143
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    1
    comment

  13. 3 votes
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    Planned

    Early Equipment.... Early skills.

    In many very basic games, a great way to get players into the thick of it is;
    1: introduce low level equipment early on to get players use to what different weapons do.
    ~Stick? Sling? - these weapons literally already exist but you have no loadout to them as you start the game.
    A game about Pirates/Marines/Pvp ect should probably frontload thematics to the players earlier rather than have them fumble through the game like a lost ass punching boars.

    Currently the game frontloads players right into a town full of quests. Players will tell you to ignore the quests. However you need to do quests to even afford the basic gear. Albeit you can forge the slingshot but it will require you to know that you need aim 10 for it.

    Early skills: having to wait to level 10 (which can be hours) for your first skills is excruciating and UNFUN.
    get players out and interactive with the skills.
    slight note: non weapon skills requiring level 30 is a tad bit ridiculous. The resources in game are pretty hard to come by honestly in games current state. gating things through levels is fine but at what point is it a dissapointment rather than a balance feature?
    archadria
    137
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    2
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  14. 5 votes
    Guests cannot vote
    Planned

    Class change

    I know you guys do not want to do class change but, it would be nice if you could change your class and/or your Soul Fruit at least once or twice MAX because, the game will be getting more fruits will be coming with future updates so it would be nice if we could do that without having to make a whole new character.
    Royds
    173
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    0
    comments

  15. 4 votes
    Shipped

    Daily Quest Rework/Timer.

    The way daily quests work is that it happens 24 hours after your first quest... I personally think switching this over to a certain time would be better or alternatively if thats not something you agree with, I would appreciate some kind of timer that tells you when you can take quests again. For an example a System message that states "your daily quests will reset in # hours and ## minutes". 
    Oki
    133
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    2
    comments

  16. 1 vote
    Shipped

    Blacksmith only flavor text.

    I think creating/adding some kind of text, or indication that an item is blacksmith would help explain if a weapon is useable by everyone or just blacksmiths.
    Oki
    164
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    1
    comment

  17. 0 votes
    Guests cannot vote

    Better NPC nameplates

    I think NPC nameplates should be much bigger in font size and a color that isn't black-- as more often than not it usually blends in with the background. Another suggestion as well for NPCs looking left or right their nameplates seem to be further above their heads. 
     
    A personal suggestion would be to make them gold or some yellow. Though that isn't always a perfect fit. Maybe a bright green? Or perhaps a nameplate behind the name to highlight it regardless of background.

    843morgan
    130
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    0
    comments

  18. 2 votes
    Shipped

    Alliance Indicator

    There should be a simple way to know if someone is a Pirate or a Marine at a simple target.
    Maybe there is a way currently, but it should definitely be made simpler. Target outline color? Symbol indication? This could be a simple solution. 🙂
    Kaito
    135
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    1
    comment

  19. 1 vote
    Shipped

    Need CLEAR indicators on who is pirate and marine

    Need CLEAR indicators on who is pirate and marine like icon or name color
    Merp
    130
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    1
    comment

  20. 2 votes
    Shipped

    Keybinds

    being able to use the whole keyboard for any keybind u want, i was having trouble because in nin charge chak is C hold C, so every time i fight i open my char info and its really annoying     
    Woke
    136
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    2
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  21. 3 votes
    Shipped

    Damage Calculation for drops.

    I think damage calculation for drops would be a great idea so kill stealing happens less. I'm not sure though, so what do you guys think?
    Oki
    141
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    1
    comment

  22. -1 votes
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    Transportation abilities for Logia users. An idea for the future.

    So yeah, remember when all Logia users had it easier to move around with some basic abilities of their fruits? That's what I think could be added in game one day! The whole idea is to give all elemental/elemental-like fruits one move that'd allow them to travel through bigger distances easier and quicker. Let's give it an example, a Light user would be able to turn itself into a light ray and would get the fastest transportation speed in the game, but with its one big drawback; the inability to change directions during the travel time. About Fire, the user would turn their legs into a jet-like fire pillar which would allow them to "levitate" (perhaps ignore collisons with walls to get atop things easier) and give them a small boost of speed. About Ice, we could give them an actual bike made out of ice that they cycle on and leave a trail behind. You get the idea, anything like this would work. More over, I think that it'd be really important to make it so that those moves would be either limited or unusable during a fight; considering that it'd be frustrating if someone decided to abused them. Such a tiny idea but I think it'd make a significant change too. If you like it or would like to add something to it, anything really, then do so in a comment!
    Kedjian
    131
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    1
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  23. 3 votes
    Guests cannot vote
    Planned

    Emotes!

    Adding emotes would be cool.. and having players have the ability to sit in chairs/sleep in bed would make the game a bit more immersive.
    Oki
    142
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    1
    comment

  24. 5 votes
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    more dynamic free stats reset to level 10 for convenience for newplayers

    literally is the title of the suggest and one thing that this stats reset for the new ones is not tradeable                
    N7nra
    139
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    3
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  25. 2 votes
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    Transalte to spanish

    Can be obvius get translate to spanish.
    I love this game, good work
    Kevin
    146
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    1
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