Features

95 ideas

  1. 1 vote
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    In Progress

    MOB QOL

    I know the server status right now isn't what you would like it to be, However a concern I have is the use of blink step by mobs.
    I do not believe this to increase the skill level of the player, I do not believe this to be a fun mechanic. Coyotes have it, Eagles have it.
    Some mobs have dash, dash feels perfectly acceptable because the player is notified with a dash text behind the mob, it has the ability to be played around, and helps with skill expression.

    The next conundrum in this scenario is how do the mobs deal with range? Well when we look at bosses they have abilities that leave hazardous ground, missile attacks, and close range of course.
    I believe the answer is to not use blink step with mobs but rather give higher level mobs closer combat expression to that of bosses.

    Once again with current gaming any rubber banding makes mobs with blink step absolute ridiculous to deal with.

    Internet Status 200MB Down/100MB Up. Alienware Ryzen Mi7...

    Thanks as always, don't mean to sound grumpy just want to see PirateSouls be the best choice for pirate games!
    archadria
    98
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    2
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  2. 2 votes
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    Planned

    Crew/Division Logos

    A feature that could be sold in the Cash Shop , This is a Guild Mark Design menu... A Cosmetic item in which allows a Player to make and design their own Crew/Division Logos

    This really would be sold left and right if you ask me

    as for the flaws which is the freedom given to players to design whatever, so it could lead to Profanity... those Crew/Division logos should be Monitored , when a Player submits the Logo to be then Manually checked by Mods.


    kizumix2
    103
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  3. 4 votes
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    Combat mechanics

    --> Actually in game <--
     
     - We have 3 classes: Fighter, Swordsman e Sniper.
     - Fighters doesn’t have weapons with attributes like swordsman and sniper.
     
    --> My Ideas <--
     
     - Change the classes’ names to Fighter, Warrior (like a Melee Weapons Master) and Shooter.
     - Add new weapons, to fighters (like special/spiritual gloves/socks) to warrior (like heavy weapons, Murakumogiris, baseball bats) to shooter (assault rifles, precision rifles, robot arms).
     - Weapons that adds attributes to fighters (like the gloves adds damage to punches and socks adds damage to kicks).
     
    -> Class Specialization
     
    Fighters
    When the fighter reaches an especific level, he can choose in one of theses classes:  
    - Puncher (focus in gloves),
    - Kicker (focus in socks),
    - Pugilist (focus in combos like the actual fighters, and uses socks/gloves),
    - SkyFighter (focus in dials, the shells of skypea).
     
     
    Warrior
    When the warrior reaches an especific level, he can choose in one of theses classes:
    - Swordsman (focus in swords),
    - Heavyman (heavy weapons like hammers, murakumogiris),
    - SkyWarrior (focus in spears with heat dials, like shura),
    - Streetman (focus in baseball bats).
     
     
    Shooter
    When the shooter reaches an especific level, he can choose in one of theses classes:
    - Slinger (focus in slingshots),
    - Gunslinger (focus in pistols),
    - Fireman (focus in rifles) e
    - Half-Cyborg (focus in robotic arms, that shoots lasers and have munitions of soda).
     
     
    -> Haki/Mantra (or other name)
     
    Physic Mantra (Armament Haki)
    2 techniques:
    - One that cover the whole body and adds defence like this
                                                      
    - And one that cover the weapons and adds strength like theses
                                                                 
    Vision Mantra (Observation Haki)
    1 technique:
    - When activated, and when the user takes hit, he automatically teleport to back of the target and recieve 0 damage.
    - Huge cooldown.
     
    Sorry about my bad english, I'm Brazillian and I'm not fluent in english yet.
    JohnVitur
    137
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    3
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  4. 3 votes
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    Crafting Kit

    The addition of a crafting kit for blacksmiths, to craft minor things on the go, for example bullets, bandanas etc. That way they don't have to go all the way to hajiwari just for bullets or something.
    Royds
    93
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    1
    comment

  5. -1 votes
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    Losable Quest Items

    Some quests have an item that is lost on death.

    We should be able to trade it back to the player. OR #PIRATE ransom it.
    thanks for reading!
    archadria
    75
    views
    1
    comment

  6. 1 vote
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    Crafting/Cooking

    Currently only place i've found is in Hajiwari, if possible could we get some random abandoned stations around the game we could utilize?

    If already exists please disregard, and thank you for reading!
    archadria
    79
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    1
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  7. 4 votes
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    Shipped

    Loot window location should be remembered after dragging it.

    I feel like the default position of the loot window is not ideal. I have to move it manually each time I log in, and place it where it doesn't pop up in my face.



    I feel like it would be nice if the game remembered where you put it and had it there even after a relog so you don't have to move it each time.
    Marino
    96
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    1
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  8. 1 vote
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    Planned

    Tattoo cosmetic

    We're all seafaring peoples, we've all earned our stripes in our own circles and we've earned badges of honor for our achievements-- or maybe you want to remember a certain time or a certain person
     
    we should get a handful of tattoo cosmetics that could fit in some of the chest+,head+ slots
     
    were sailors after all   
    flossthief
    83
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    1
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  9. 2 votes
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    Spawn kill protection

    Have you ever been farming aggressive mobs, been low life to retreat to take care of your wounds, just to get killed by a freshly respawned enemy npc that just decided to sparn right somewhere around you?

    I believe that Im not the only one to whom it happaned so my suggestion for this is:

    add a non agro timer as well at the same time an invincibility buff to the fresh spawn, so nobody can get killed by that anymore and also wont exploit farming.

    For Example we take the Leopards:

    adding 3 sec invincibility on spawn as well as 3 sec "peacefull mind" removing hostilities like attacking and chasing others
    Ryuza
    86
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    1
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  10. 3 votes
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    Retainer System for Account and or Crew to make it more livelier

    For 1 char or account:

    I was thinkin about the Idea of having an retainer System (customizeable character fashion wise) that could store Items/some money (acting as bank), and or could put them on the market for yourself (with a market/stall inv) creating locations where theres a bazar/Market place.

    For the Crew:

    • well every crew has members that take up certain roles, for example we could actually use the reference from the straw hats, or like the G5 from the Marines (smokers squad) in one piece. But how to fill these roles? Since its a bit limited player whise there would come in the crew retainer (also would make it kind of possible for crews to own their own ships (bases)).
    •The Crew retainer/s have all diffrient kind of jobs regarding crew activity (picking a war with a diffrient Crew to add war times for those crews) or even could put in some quests that adds crew reputation or points for special Crew traits (like Expanding the ships size cuz u have to start somehwat low furniture or stuff you could decorate the ship and or make it diffrient or adding some buffs like xp drop rate).
    (as im writing this i get a lot of multiple ideas with that actually and some are lying on my Tongue)
    • They would also act as a Storage (bank system for crew members containing items and money) and that would also adds Crew Ranks to it since this kind of system could beexploited without any rule roles inside a crew.

    Kind regards Ryuza
    Ryuza
    88
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    2
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  11. 3 votes
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    Mail System

    It would be nice to have a mail system that allows players to transfer items and berries, possibly with a send/receive fee associated. It would come in handy to send loot to another one of your characters or friends, or even send trades remotely by making it so there is a fee charged upon accepting the items.
    Hyperstrike
    81
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    2
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  12. 4 votes
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    Planned

    Daily Login Rewards

    In a few games players can get login rewards, the one that i found the most interesting was from the game Warframe. It didnt require sequential login but rather total login days.
    It could be simple like some berries or some cooked meat or stew. big days like 30 60 90 could have something like some soul essence or a key or fruit.
    Thanks for reading!
    archadria2
    83
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    1
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  13. 1 vote
    Shipped

    Key Maker

    This is a simple idea, make a NPC that players can go by to turn in their lesser keys for greater ones so like 10 common keys for one uncommon key and 10 uncommon keys for 1 rare key or something like that's so players bad luck don't make them seem like they are not making progress with the drop they are really looking for and giving up at the level 50 boss farming.
    Dareem
    94
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    2
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  14. 4 votes
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    Menu-Menuing

    Would love to be able to move menus around including the chat box, collapse it, hotkey it, change color and opacity.
     
    thanks for reading!
    archadria
    70
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    1
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  15. 2 votes
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    Lose Reputation For Killing Someone On Battle Injuries

    Previously it was discussed to add "Peace Mode" to a player when they die in PVP instead of Battle Injuries. However, there were some loop holes such as purposely getting Peace Mode enabled to train more easily. An alternative to this idea would be to reduce reputation of players if they kill someone on BI.
    xRoot
    72
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    1
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  16. 3 votes
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    Planned

    Ability to Ignore Other Players

    Add the ability to ignore other players.
    xRoot
    97
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    1
    comment

  17. 5 votes
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    Elite Monsters

    Periodically spawn an elite monster, which is a powerful version of the normal monster. It drops 2x the drops, and always drops something.
    xRoot
    77
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    1
    comment

  18. 0 votes
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    Documentation To Help Players See In-Game Content Scaling

    I know that the game is in the early stages, so this might change drastically. However, I think it would benefit the community if everyone had a mob scaling chart available to them so that they could understand where drops occur, how strong monsters are, and help the players make better thought out suggestions for said scaling. I keep seeing people in the community mention how the boss scaling needs work, but the suggestions are lack luster around how to scale them better because we don't really have a great handle on how they are right now.
    tl;dr Some documentation on the monsters (levels, difficulty, experience, drops, maybe drop rates but not necessary)
    xRoot
    91
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    1
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  19. 2 votes
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    Marine Safe Zone

    Everytime I go to Marine map to either farm or hunt for kills, I always run into Marines that like to get a couple hits in and once they get low health they run to the Marine Safe Zone so they don't get killed. Its extremely unfair and annoying they can just escape from dying just by running to this Zone. The area should be combat locked or just not be a Safe Zone.
    Spoon
    86
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    2
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  20. 2 votes
    Shipped

    personnal chest

    a personal chest where you can store some of you items instead of having them all in your inventory would be pretty good 
    Dunhill
    115
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    1
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  21. 3 votes
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    Planned

    A map !

    A map of the game would be really good. if it can't be in-game at least a picture of it in discord would be better than nothing 
    Dunhill
    99
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    1
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  22. 3 votes
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    Planned

    Directions

    Hello!I've noticed that alot of new people don't know where the bat is or where the doctor,cook or the crafter house is.
    So I suggest it would be cool if directions were added on tiles to help the new people as it would support initial progression of a player as well as be new player friendly.
     
    Thanks for reading!
     
     
     
     
     
    Pirate
    100
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    2
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  23. 3 votes
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    In-Game Community Links

    It would be delightful to have a link out, from in-game, to the following:
    Suggestions (aka ideas, this area): https://piratesouls.org/ideas Forums (bug reporting): https://piratesouls.org/forums Updates: A link to the most recent patch notes, or overall patch notes, so players can catch up on what's new.
    xRoot
    77
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    3
    comments

  24. 2 votes
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    HP & Mana Enchant Change

    Right now they only work outside of combat, which is pretty underwhelming. There could be a change where instead they heal a flat HP amount or Mana amount over time while in combat. Could be a flat rate instead of %.  Since % while in combat would be a bit much.
    Puok
    90
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    3
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  25. -1 votes
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    Augmenting basic attacks.

    Whether through some new fruit, some Haki, or a new technique at skill shop.
    swords: arcing attacks one up and down from direction.
    swords2: piercing attack thrust forward an additional square.
    fists: spinning attack that hits all adjacent grid positions.
    fists2: a forward dashing kick, repositions lightly.
    bullets1: a short range cone dumps extra ammo.
    bullets2: a fast long range shot that repositions the player backwards slightly
    thabks for reading!
    archadria
    79
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