Features
100 ideas
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6 votesPlanned
~ Open Seas , Ships , World Building ~
Hello! , It's Kizumi with another Idea / Post just cuz I can...
I'm here to really give a Feature that I feel is MISSING from the game...
but First let's talk about One Piece! , I really love the Manga and Anime of One Piece... I've been Caught up to both Manga and Anime
and I really want to point out that One Piece has always showed Freedom... and Freedom to the game Translated as being an OPEN WORLD EXPERIENCE
In the manga and the anime , the crew was always out looking for the next Adventure... Going out in the sea sailing , Restaurants out in the Sea , A giant Elephant with an Enormous Tree with Furry people as Citizens , Finding all the Poneglyphs , Random encounters with Sea Kings!, Finding the Lost City of Gold in the Sky!
the Main POINT I'm trying to give out here is... to add SAILING / OPEN SEAS / SHIP SKINS
and yes it is do able... to all the "This is an Indie Game Dev Team, Go play WoW" comments
Down below with the Photo I provided basically shows the Entirety of the Idea
OPEN WATERS, SAILING, EXPLORATION FROM ISLAND TO ISLAND...
this is ONEPIECE to me 😄
Basically to go in more Detail...
When Interacting with the Ship's Helm...
The player Enters the Open Waters... A World Map can be Viewed when you are here... (Unexplored areas are shown as FOG)
These Open Waters aren't PvP enabled as this is literally would mean it'd be a Ship Battle not a Player to Player Battle
ENEMIES are RANDOM Encounters that can be Triggered at any given moment as you are Sailing! , Sea Kings & Pirates Appeared? well... now You are in a Map *INSTANCED* in which it's Your Character in a Ship being "Docked/Attacked" by Pirates or Sea Kings
of course these enemy encounters aren't necessary just a Little extra if you guys really wanted polish
But ye... Like in the Manga and the Anime, This World Map will consist of the The Red Line, Calm Belts, Geysers that shoots you into the Sky Island 😄 , Going Underwater to travel to Fishman Island... and of course The Grand Line!
Please 😄 this would really give that sense of Exploration the game is currently MISSING.
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0 votes
Fruit reset
Addition of a fruit reset item in cash shop, make it like 100 diamonds or something, it will be a good way for you guys to make money and add another fruit reset but one that also refunds the fruit for like 300 diamonds or 350.
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0 votes
Berries use case Scenario
A good use case for berries would be adding a feature to trade in berries for another currency (new currency will be used to purchase in-game items; weapons, amour, keys, etc..) this way you need lots of berries to exchange (lets say 1:5 ratio for new currency as an example my point is you need lots of berries and not a little amount as that would be too easy). To make it more difficult add in kill counts; you need lots of berries, new currency and kill counts to receive the in-game store items. Players will try to use irl money to buy berries but they still need to play the game for the kill counts! Making it even more difficult to get would be making the in-game items untradeable so players HAVE to grind berries and kill counts to receive such amazing awards.
Berries earn a use caseÂ
New currency for in-game items
Cant use $USD to buy your way into in-game store items
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2 votes
Key-trading
I have found myself in a situation where I cannot trade keys.Â
I had an arrangement with party members and I picked them up.
They are currently bound.
they cannot be traded.
I know it's my fault as the player, but I would like to be able to fix mistakes that affect other players.
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thank you!
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2 votesPlanned
More classes or skills
Maybe something like a blunt weapons based class would be good to make use of sticks.Â
Also I noticed that fighter techniques are straight up Sanji's skills, so every fighter uses their feet as their main weapon making this class kinda unspecial, maybe more variety into classes would be a good idea.Â
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1 voteIn Progress
MOB QOL
I know the server status right now isn't what you would like it to be, However a concern I have is the use of blink step by mobs.
I do not believe this to increase the skill level of the player, I do not believe this to be a fun mechanic. Coyotes have it, Eagles have it.
Some mobs have dash, dash feels perfectly acceptable because the player is notified with a dash text behind the mob, it has the ability to be played around, and helps with skill expression.
The next conundrum in this scenario is how do the mobs deal with range? Well when we look at bosses they have abilities that leave hazardous ground, missile attacks, and close range of course.
I believe the answer is to not use blink step with mobs but rather give higher level mobs closer combat expression to that of bosses.
Once again with current gaming any rubber banding makes mobs with blink step absolute ridiculous to deal with.
Internet Status 200MB Down/100MB Up. Alienware Ryzen Mi7...
Thanks as always, don't mean to sound grumpy just want to see PirateSouls be the best choice for pirate games!
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2 votesPlanned
Crew/Division Logos
A feature that could be sold in the Cash Shop , This is a Guild Mark Design menu... A Cosmetic item in which allows a Player to make and design their own Crew/Division Logos
This really would be sold left and right if you ask me
as for the flaws which is the freedom given to players to design whatever, so it could lead to Profanity... those Crew/Division logos should be Monitored , when a Player submits the Logo to be then Manually checked by Mods.
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4 votes
Combat mechanics
--> Actually in game <--
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 - We have 3 classes: Fighter, Swordsman e Sniper.
 - Fighters doesn’t have weapons with attributes like swordsman and sniper.
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--> My Ideas <--
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 - Change the classes’ names to Fighter, Warrior (like a Melee Weapons Master) and Shooter.
 - Add new weapons, to fighters (like special/spiritual gloves/socks) to warrior (like heavy weapons, Murakumogiris, baseball bats) to shooter (assault rifles, precision rifles, robot arms).
 - Weapons that adds attributes to fighters (like the gloves adds damage to punches and socks adds damage to kicks).
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-> Class Specialization
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Fighters
When the fighter reaches an especific level, he can choose in one of theses classes: Â
- Puncher (focus in gloves),
- Kicker (focus in socks),
- Pugilist (focus in combos like the actual fighters, and uses socks/gloves),
- SkyFighter (focus in dials, the shells of skypea).
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Warrior
When the warrior reaches an especific level, he can choose in one of theses classes:
- Swordsman (focus in swords),
- Heavyman (heavy weapons like hammers, murakumogiris),
- SkyWarrior (focus in spears with heat dials, like shura),
- Streetman (focus in baseball bats).
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Shooter
When the shooter reaches an especific level, he can choose in one of theses classes:
- Slinger (focus in slingshots),
- Gunslinger (focus in pistols),
- Fireman (focus in rifles) e
- Half-Cyborg (focus in robotic arms, that shoots lasers and have munitions of soda).
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-> Haki/Mantra (or other name)
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Physic Mantra (Armament Haki)
2 techniques:
- One that cover the whole body and adds defence like this
                         Â
- And one that cover the weapons and adds strength like theses
                                Â
Vision Mantra (Observation Haki)
1 technique:
- When activated, and when the user takes hit, he automatically teleport to back of the target and recieve 0 damage.
- Huge cooldown.
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Sorry about my bad english, I'm Brazillian and I'm not fluent in english yet.
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3 votes
Crafting Kit
The addition of a crafting kit for blacksmiths, to craft minor things on the go, for example bullets, bandanas etc. That way they don't have to go all the way to hajiwari just for bullets or something.
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-1 votes
Losable Quest Items
Some quests have an item that is lost on death.
We should be able to trade it back to the player. OR #PIRATE ransom it.
thanks for reading!
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1 vote
Crafting/Cooking
Currently only place i've found is in Hajiwari, if possible could we get some random abandoned stations around the game we could utilize?
If already exists please disregard, and thank you for reading!
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4 votesShipped
Loot window location should be remembered after dragging it.
I feel like the default position of the loot window is not ideal. I have to move it manually each time I log in, and place it where it doesn't pop up in my face.
I feel like it would be nice if the game remembered where you put it and had it there even after a relog so you don't have to move it each time.
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1 votePlanned
Tattoo cosmetic
We're all seafaring peoples, we've all earned our stripes in our own circles and we've earned badges of honor for our achievements-- or maybe you want to remember a certain time or a certain person
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we should get a handful of tattoo cosmetics that could fit in some of the chest+,head+ slots
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were sailors after all Â
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2 votes
Spawn kill protection
Have you ever been farming aggressive mobs, been low life to retreat to take care of your wounds, just to get killed by a freshly respawned enemy npc that just decided to sparn right somewhere around you?
I believe that Im not the only one to whom it happaned so my suggestion for this is:
add a non agro timer as well at the same time an invincibility buff to the fresh spawn, so nobody can get killed by that anymore and also wont exploit farming.
For Example we take the Leopards:
adding 3 sec invincibility on spawn as well as 3 sec "peacefull mind" removing hostilities like attacking and chasing others
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3 votes
Retainer System for Account and or Crew to make it more livelier
For 1 char or account:
I was thinkin about the Idea of having an retainer System (customizeable character fashion wise) that could store Items/some money (acting as bank), and or could put them on the market for yourself (with a market/stall inv) creating locations where theres a bazar/Market place.
For the Crew:
• well every crew has members that take up certain roles, for example we could actually use the reference from the straw hats, or like the G5 from the Marines (smokers squad) in one piece. But how to fill these roles? Since its a bit limited player whise there would come in the crew retainer (also would make it kind of possible for crews to own their own ships (bases)).
•The Crew retainer/s have all diffrient kind of jobs regarding crew activity (picking a war with a diffrient Crew to add war times for those crews) or even could put in some quests that adds crew reputation or points for special Crew traits (like Expanding the ships size cuz u have to start somehwat low furniture or stuff you could decorate the ship and or make it diffrient or adding some buffs like xp drop rate).
(as im writing this i get a lot of multiple ideas with that actually and some are lying on my Tongue)
• They would also act as a Storage (bank system for crew members containing items and money) and that would also adds Crew Ranks to it since this kind of system could beexploited without any rule roles inside a crew.
Kind regards Ryuza
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3 votes
Mail System
It would be nice to have a mail system that allows players to transfer items and berries, possibly with a send/receive fee associated. It would come in handy to send loot to another one of your characters or friends, or even send trades remotely by making it so there is a fee charged upon accepting the items.
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4 votesPlanned
Daily Login Rewards
In a few games players can get login rewards, the one that i found the most interesting was from the game Warframe. It didnt require sequential login but rather total login days.
It could be simple like some berries or some cooked meat or stew. big days like 30 60 90 could have something like some soul essence or a key or fruit.
Thanks for reading!
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1 voteShipped
Key Maker
This is a simple idea, make a NPC that players can go by to turn in their lesser keys for greater ones so like 10 common keys for one uncommon key and 10 uncommon keys for 1 rare key or something like that's so players bad luck don't make them seem like they are not making progress with the drop they are really looking for and giving up at the level 50 boss farming.
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4 votes
Menu-Menuing
Would love to be able to move menus around including the chat box, collapse it, hotkey it, change color and opacity.
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thanks for reading!
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2 votes
Lose Reputation For Killing Someone On Battle Injuries
Previously it was discussed to add "Peace Mode" to a player when they die in PVP instead of Battle Injuries. However, there were some loop holes such as purposely getting Peace Mode enabled to train more easily. An alternative to this idea would be to reduce reputation of players if they kill someone on BI.
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3 votesPlanned
Ability to Ignore Other Players
Add the ability to ignore other players.
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5 votes
Elite Monsters
Periodically spawn an elite monster, which is a powerful version of the normal monster. It drops 2x the drops, and always drops something.
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0 votes
Documentation To Help Players See In-Game Content Scaling
I know that the game is in the early stages, so this might change drastically. However, I think it would benefit the community if everyone had a mob scaling chart available to them so that they could understand where drops occur, how strong monsters are, and help the players make better thought out suggestions for said scaling. I keep seeing people in the community mention how the boss scaling needs work, but the suggestions are lack luster around how to scale them better because we don't really have a great handle on how they are right now.
tl;dr Some documentation on the monsters (levels, difficulty, experience, drops, maybe drop rates but not necessary)
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2 votes
Marine Safe Zone
Everytime I go to Marine map to either farm or hunt for kills, I always run into Marines that like to get a couple hits in and once they get low health they run to the Marine Safe Zone so they don't get killed. Its extremely unfair and annoying they can just escape from dying just by running to this Zone. The area should be combat locked or just not be a Safe Zone.
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2 votesShipped
personnal chest
a personal chest where you can store some of you items instead of having them all in your inventory would be pretty goodÂ