Features

108 ideas

  1. 2 votes
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    Planned

    Double Keybinds

    I just wanna see the capability to use the same keybind for multiple things such as q being for attack interact but then i could also assign it to pick up or somthing like in nin
    (side note: need all keys to be usable for keybinds such as tilde and alt)
    Typo
    166
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  2. 4 votes
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    Zoom Feature

    Hey guys, so i have pretty bad eyesight and id really appreciate a ui upscaler and a zoom control kinda like in nin 
    itd just make this game so much more enjoyable for me if i didnt have to squint to see anything. 
    Typo
    161
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  3. 2 votes
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    Planned

    ~ ! ~ VIP ~ ! ~

    Sup , It's Kizumi again...

    let's get straight to the point , VIP Subscription albeit Paid in Diamonds or Berries 

    This System is as simple as it can be , You buy this VIP pass (7 Days/2 Weeks/1 Month/ 3 Months/6 Months/ 1 Year)

    If the Passes are Sold for Diamonds They should be TRADEABLE so the Whales can Spend money on that and Sell those passes to others like me :c

    OR make it cost a hefty amount of Berries making it so that it's Gold Sink overtime

    The Benefits of such a system would always be enticing to every player no matter what

    VIP's Gets instant access to a LIMITED Edition Cosmetic PER Month 
    Once the month has gone by say bye bye to the only way of acquiring the Cosmetic 

    Battle Injuries REDUCED by 50% while VIP Status Active
    this might come as a controversial benefit as to being P2W , so I'm down to see some Comments discussing about it

    World Blessing Bonus of .5x EXP, so when a World Blessing is Popped VIP's gets (2x EXP Buff, instead of the normal 1.5x EXP Buff)
    yet again another P2W discussion lol keep it civil

    VIP Player's gets access to a VIP House which has Multiple of different services
    I.E of the Services are Down below

    Daily Spins on a Roulette 
    nothing crazy , like 5 - 100 diamonds , 1 random fruit , common > rare key , Cosmetic Items akin to being "RARE" as it'd be a low af rate

    A Cosmetic Shop for Berries limited to VIP's only 
    The Cosmetic Shop RE ROLLS it's Inventory every so often (Daily/Weekly)

    A Sparring Room
    All VIP's Pirates and Marines gets this Sparring Room which does NOT include losing Bounty or Losing Rep +
    NO BATTLE INJURIES when they die inside of the Sparring Area/ They get to respawn there over and over as well.

    Ending notes , Yes some of the aspect I presented doesn't really sound too Non P2W friendly and they can always be Omitted as they will present a Debacle for this system
    imo... but those are about the only things I can think of how a VIP subscription in game would function

    anyways, lets discuss about this whole System while keeping an open mind to Improvements


     


     
    kizumix2
    191
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  4. 4 votes
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    Planned

    Cosmetic Update

    umm.. pretty weird that Hair gets entirely removed from when you are using 

    Straw Hat + Sauro's Hat
    I don't wanna be bald lmao
    kizumix2
    138
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    2
    comments

  5. 2 votes
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    Note sheets on cosmetics. Invisible ink?

    With the cosmetic slots, and some players asking about armors; I feel like a small compromise would be note sheets being able to give 1-5 stats on cosmetic slots.
    Another thing would be invisible ink, that way as players trade around for stat items if the item looking kinda bad they can make it invisible.
    thanks as always!
    archadria
    195
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    4
    comments

  6. 1 vote
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    Planned

    A few more cosmetic lines.

    Sooner or later we will have Haki, at that point cosmetic colors could be added to change haki.
    the charge mana key X by default, currently is a small round cloud. 
    I would like some red black purple lightning myself 🙂 (100 diamonds?)
    as with every other MMO, pets, houses/ship interiors/furniture, wings, mounts ect.
    weapon skins, throwing knife skins, bullet color changer, mouse cursor color, menu color editor, menu opacity editor. 
     
    thanks as always.
    p.s. take my $$$$$$!!!!! 😄
    archadria
    183
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  7. 3 votes
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    Master/apprentice

    Hello again I have returned to flood the board with more ideas!
    this one is to help new players ease into the game a little bit.
    at level 20 when a player joins a crew. The option for crew members to apprentice the new player. The new player would get 1% of experience from the master player. Regardless of where they are.
    master rewards
    level 30 apprentice: 1 event coupon.
    level 40 apprentice: 2 event coupon.
    level 50 apprentice: 3 event coupon.
    *wink wink* ya know for new cosmetics.
    apprentice rewards could be the same or berries/soul essence ect.
    every level of apprentice could grab the master 1 reputation.
    I think this also helps world building of crews and captains.
    archadria
    178
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  8. 1 vote
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    Shipped

    Fix Coyotes entrance

    A fix that could be approached in possibly two ways.
     
    1. Make it so that they cannot block the entrance and trap you with like nine of them surrounding you, making it near impossible to survive going in and taking them out.
     
    2. Expand the size of the entrance to coyotes and make it triple the size it is.
    Royds
    164
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  9. 6 votes
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    Planned

    ~ Open Seas , Ships , World Building ~

    Hello! , It's Kizumi with another Idea / Post just cuz I can...

    I'm here to really give a Feature that I feel is MISSING from the game...

    but First let's talk about One Piece! , I really love the Manga and Anime of One Piece... I've been Caught up to both Manga and Anime
    and I really want to point out that One Piece has always showed Freedom... and Freedom to the game Translated as being an OPEN WORLD EXPERIENCE

    In the manga and the anime , the crew was always out looking for the next Adventure... Going out in the sea sailing , Restaurants out in the Sea , A giant Elephant with an Enormous Tree with Furry people as Citizens , Finding all the Poneglyphs , Random encounters with Sea Kings!, Finding the Lost City of Gold in the Sky!

    the Main POINT I'm trying to give out here is... to add SAILING / OPEN SEAS / SHIP SKINS
    and yes it is do able... to all the "This is an Indie Game Dev Team, Go play WoW" comments

    Down below with the Photo I provided basically shows the Entirety of the Idea

    OPEN WATERS, SAILING, EXPLORATION FROM ISLAND TO ISLAND...
    this is ONEPIECE to me 😄

    Basically to go in more Detail...

    When Interacting with the Ship's Helm...
    The player Enters the Open Waters... A World Map can be Viewed when you are here... (Unexplored areas are shown as FOG)

    These Open Waters aren't PvP enabled as this is literally would mean it'd be a Ship Battle not a Player to Player Battle

    ENEMIES are RANDOM Encounters that can be Triggered at any given moment as you are Sailing! , Sea Kings & Pirates Appeared? well... now You are in a Map *INSTANCED* in which it's Your Character in a Ship being "Docked/Attacked" by Pirates or Sea Kings

    of course these enemy encounters aren't necessary just a Little extra if you guys really wanted polish

    But ye... Like in the Manga and the Anime, This World Map will consist of the The Red Line, Calm Belts, Geysers that shoots you into the Sky Island 😄 , Going Underwater to travel to Fishman Island... and of course The Grand Line!

    Please 😄 this would really give that sense of Exploration the game is currently MISSING.

     

    kizumix2
    182
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  10. 0 votes
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    Fruit reset

    Addition of a fruit reset item in cash shop, make it like 100 diamonds or something, it will be a good way for you guys to make money and add another fruit reset but one that also refunds the fruit for like 300 diamonds or 350.
    Royds
    174
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    2
    comments

  11. 0 votes
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    Berries use case Scenario

    A  good use case for berries would be adding a feature to trade in berries for another currency (new currency will be used to purchase in-game items; weapons, amour, keys, etc..) this way you need lots of berries to exchange (lets say 1:5 ratio for new currency as an example my point is you need lots of berries and not a little amount as that would be too easy). To make it more difficult add in kill counts; you need lots of berries, new currency and kill counts to receive the in-game store items. Players will try to use irl money to buy berries but they still need to play the game for the kill counts! Making it even more difficult to get would be making the in-game items untradeable so players HAVE to grind berries and kill counts to receive such amazing awards.
    Berries earn a use case 
    New currency for in-game items
    Cant use $USD to buy your way into in-game store items

     
    ISSHO FUJITORA
    187
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  12. 2 votes
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    Key-trading

    I have found myself in a situation where I cannot trade keys. 
    I had an arrangement with party members and I picked them up.
    They are currently bound.
    they cannot be traded.
    I know it's my fault as the player, but I would like to be able to fix mistakes that affect other players.
     
    thank you!
    archadria
    192
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    9
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  13. 2 votes
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    Planned

    More classes or skills

    Maybe something like a blunt weapons based class would be good to make use of sticks. 
    Also I noticed that fighter techniques are straight up Sanji's skills, so every fighter uses their feet as their main weapon making this class kinda unspecial, maybe more variety into classes would be a good idea. 
    Zaji
    138
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  14. 1 vote
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    In Progress

    MOB QOL

    I know the server status right now isn't what you would like it to be, However a concern I have is the use of blink step by mobs.
    I do not believe this to increase the skill level of the player, I do not believe this to be a fun mechanic. Coyotes have it, Eagles have it.
    Some mobs have dash, dash feels perfectly acceptable because the player is notified with a dash text behind the mob, it has the ability to be played around, and helps with skill expression.

    The next conundrum in this scenario is how do the mobs deal with range? Well when we look at bosses they have abilities that leave hazardous ground, missile attacks, and close range of course.
    I believe the answer is to not use blink step with mobs but rather give higher level mobs closer combat expression to that of bosses.

    Once again with current gaming any rubber banding makes mobs with blink step absolute ridiculous to deal with.

    Internet Status 200MB Down/100MB Up. Alienware Ryzen Mi7...

    Thanks as always, don't mean to sound grumpy just want to see PirateSouls be the best choice for pirate games!
    archadria
    177
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  15. 2 votes
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    Planned

    Crew/Division Logos

    A feature that could be sold in the Cash Shop , This is a Guild Mark Design menu... A Cosmetic item in which allows a Player to make and design their own Crew/Division Logos

    This really would be sold left and right if you ask me

    as for the flaws which is the freedom given to players to design whatever, so it could lead to Profanity... those Crew/Division logos should be Monitored , when a Player submits the Logo to be then Manually checked by Mods.


    kizumix2
    187
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  16. 4 votes
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    Combat mechanics

    --> Actually in game <--
     
     - We have 3 classes: Fighter, Swordsman e Sniper.
     - Fighters doesn’t have weapons with attributes like swordsman and sniper.
     
    --> My Ideas <--
     
     - Change the classes’ names to Fighter, Warrior (like a Melee Weapons Master) and Shooter.
     - Add new weapons, to fighters (like special/spiritual gloves/socks) to warrior (like heavy weapons, Murakumogiris, baseball bats) to shooter (assault rifles, precision rifles, robot arms).
     - Weapons that adds attributes to fighters (like the gloves adds damage to punches and socks adds damage to kicks).
     
    -> Class Specialization
     
    Fighters
    When the fighter reaches an especific level, he can choose in one of theses classes:  
    - Puncher (focus in gloves),
    - Kicker (focus in socks),
    - Pugilist (focus in combos like the actual fighters, and uses socks/gloves),
    - SkyFighter (focus in dials, the shells of skypea).
     
     
    Warrior
    When the warrior reaches an especific level, he can choose in one of theses classes:
    - Swordsman (focus in swords),
    - Heavyman (heavy weapons like hammers, murakumogiris),
    - SkyWarrior (focus in spears with heat dials, like shura),
    - Streetman (focus in baseball bats).
     
     
    Shooter
    When the shooter reaches an especific level, he can choose in one of theses classes:
    - Slinger (focus in slingshots),
    - Gunslinger (focus in pistols),
    - Fireman (focus in rifles) e
    - Half-Cyborg (focus in robotic arms, that shoots lasers and have munitions of soda).
     
     
    -> Haki/Mantra (or other name)
     
    Physic Mantra (Armament Haki)
    2 techniques:
    - One that cover the whole body and adds defence like this
                                                      
    - And one that cover the weapons and adds strength like theses
                                                                 
    Vision Mantra (Observation Haki)
    1 technique:
    - When activated, and when the user takes hit, he automatically teleport to back of the target and recieve 0 damage.
    - Huge cooldown.
     
    Sorry about my bad english, I'm Brazillian and I'm not fluent in english yet.
    JohnVitur
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  17. 3 votes
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    Crafting Kit

    The addition of a crafting kit for blacksmiths, to craft minor things on the go, for example bullets, bandanas etc. That way they don't have to go all the way to hajiwari just for bullets or something.
    Royds
    183
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    1
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  18. -1 votes
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    Losable Quest Items

    Some quests have an item that is lost on death.

    We should be able to trade it back to the player. OR #PIRATE ransom it.
    thanks for reading!
    archadria
    130
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  19. 1 vote
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    Crafting/Cooking

    Currently only place i've found is in Hajiwari, if possible could we get some random abandoned stations around the game we could utilize?

    If already exists please disregard, and thank you for reading!
    archadria
    137
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  20. 4 votes
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    Shipped

    Loot window location should be remembered after dragging it.

    I feel like the default position of the loot window is not ideal. I have to move it manually each time I log in, and place it where it doesn't pop up in my face.



    I feel like it would be nice if the game remembered where you put it and had it there even after a relog so you don't have to move it each time.
    Marino
    175
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  21. 1 vote
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    Planned

    Tattoo cosmetic

    We're all seafaring peoples, we've all earned our stripes in our own circles and we've earned badges of honor for our achievements-- or maybe you want to remember a certain time or a certain person
     
    we should get a handful of tattoo cosmetics that could fit in some of the chest+,head+ slots
     
    were sailors after all   
    flossthief
    158
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  22. 2 votes
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    Spawn kill protection

    Have you ever been farming aggressive mobs, been low life to retreat to take care of your wounds, just to get killed by a freshly respawned enemy npc that just decided to sparn right somewhere around you?

    I believe that Im not the only one to whom it happaned so my suggestion for this is:

    add a non agro timer as well at the same time an invincibility buff to the fresh spawn, so nobody can get killed by that anymore and also wont exploit farming.

    For Example we take the Leopards:

    adding 3 sec invincibility on spawn as well as 3 sec "peacefull mind" removing hostilities like attacking and chasing others
    Ryuza
    147
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  23. 3 votes
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    Retainer System for Account and or Crew to make it more livelier

    For 1 char or account:

    I was thinkin about the Idea of having an retainer System (customizeable character fashion wise) that could store Items/some money (acting as bank), and or could put them on the market for yourself (with a market/stall inv) creating locations where theres a bazar/Market place.

    For the Crew:

    • well every crew has members that take up certain roles, for example we could actually use the reference from the straw hats, or like the G5 from the Marines (smokers squad) in one piece. But how to fill these roles? Since its a bit limited player whise there would come in the crew retainer (also would make it kind of possible for crews to own their own ships (bases)).
    •The Crew retainer/s have all diffrient kind of jobs regarding crew activity (picking a war with a diffrient Crew to add war times for those crews) or even could put in some quests that adds crew reputation or points for special Crew traits (like Expanding the ships size cuz u have to start somehwat low furniture or stuff you could decorate the ship and or make it diffrient or adding some buffs like xp drop rate).
    (as im writing this i get a lot of multiple ideas with that actually and some are lying on my Tongue)
    • They would also act as a Storage (bank system for crew members containing items and money) and that would also adds Crew Ranks to it since this kind of system could beexploited without any rule roles inside a crew.

    Kind regards Ryuza
    Ryuza
    150
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  24. 3 votes
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    Mail System

    It would be nice to have a mail system that allows players to transfer items and berries, possibly with a send/receive fee associated. It would come in handy to send loot to another one of your characters or friends, or even send trades remotely by making it so there is a fee charged upon accepting the items.
    Hyperstrike
    150
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  25. 4 votes
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    Planned

    Daily Login Rewards

    In a few games players can get login rewards, the one that i found the most interesting was from the game Warframe. It didnt require sequential login but rather total login days.
    It could be simple like some berries or some cooked meat or stew. big days like 30 60 90 could have something like some soul essence or a key or fruit.
    Thanks for reading!
    archadria2
    146
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