Features

100 ideas

  1. 3 votes
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    Planned

    A map !

    A map of the game would be really good. if it can't be in-game at least a picture of it in discord would be better than nothing 
    Dunhill
    139
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  2. 3 votes
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    Planned

    Directions

    Hello!I've noticed that alot of new people don't know where the bat is or where the doctor,cook or the crafter house is.
    So I suggest it would be cool if directions were added on tiles to help the new people as it would support initial progression of a player as well as be new player friendly.
     
    Thanks for reading!
     
     
     
     
     
    Pirate
    137
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    2
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  3. 3 votes
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    In-Game Community Links

    It would be delightful to have a link out, from in-game, to the following:
    Suggestions (aka ideas, this area): https://piratesouls.org/ideas Forums (bug reporting): https://piratesouls.org/forums Updates: A link to the most recent patch notes, or overall patch notes, so players can catch up on what's new.
    xRoot
    107
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    3
    comments

  4. 2 votes
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    HP & Mana Enchant Change

    Right now they only work outside of combat, which is pretty underwhelming. There could be a change where instead they heal a flat HP amount or Mana amount over time while in combat. Could be a flat rate instead of %.  Since % while in combat would be a bit much.
    Puok
    133
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    3
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  5. -1 votes
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    Augmenting basic attacks.

    Whether through some new fruit, some Haki, or a new technique at skill shop.
    swords: arcing attacks one up and down from direction.
    swords2: piercing attack thrust forward an additional square.
    fists: spinning attack that hits all adjacent grid positions.
    fists2: a forward dashing kick, repositions lightly.
    bullets1: a short range cone dumps extra ammo.
    bullets2: a fast long range shot that repositions the player backwards slightly
    thabks for reading!
    archadria
    108
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    1
    comment

  6. 16 votes
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    In Progress

    Weapon options For Fighter(actual images/art)

    So as we know fighter is easily outmatched when it comes to having a weapon, they lose the chance to have lifesteal,crit rate and any other bonus you can get a weapons because they don't have one, here are my ideas for it, i paid an artist out of my pocket to make an example to show what im visioning, i think fighter needs a weapon to keep up for future updates, these are only my suggestions.
     
    Arm weapon idea [Arm Gauntlets] 


    Name (Kurassha) "Crusher"
    Level ( 40 )
    Agi req ( 60 )
     
    Leg Weapon idea


    Name (Abolisher)
    Level (30)
    Agi req (40)
    Mirage
    201
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    6
    comments

  7. 2 votes
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    Sword Suggestion and Chest

    For Swords
    Hanzo Aiko:

    I suggest lowering the agility requirement to 50 instead of 60 because there is another sword that has a 60-agility requirement. Also, the Hanzo Aiko is the middle ground sword and the requirement being 60 for it is pretty high especially for hybrid builds.

    Uncommon Chest
    When more chests are added they need to have some that give Diamonds so that players that can't afford or is not old enough to purchase them can have some sort of way to still get them and purchase the said items on the Cash Shop.
    JunPachi
    149
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    1
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  8. 5 votes
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    Medic Profession Buff

    Currently the medic profession doesn't feel as good as it should or reached its actual potential due to 2 factors. Thos factors tie into "Roseo Heal" skill the skill doesn't heal enough and the cool down time is too long. I suggest increasing the base heal to 30-35 (keep the scaling) and decreasing the cool down by 20-15 seconds. 
    Spoon
    134
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    4
    comments

  9. 5 votes
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    Planned

    Mob spawn. auto-aggro attack.

    Had an issue where a leopard spawned right on top of me and without any chance to respond attacked me.

    Make a short delay between mob spawn and attack on aggro mobs.
    archadria
    97
    views
    1
    comment

  10. 5 votes
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    Planned

    Titles/KDA - Rookie/Bounty Hunter/Nova/Super Nova/Pirate King/Fleet Admiral ect.

    I think Titles should show above/below your name in game and not just on the rep page.
    I also think that your KDA should be shown on the REP page much like the crew list does.
    Also how and when will the Pirate King/Fleet admirals be picked and are they going to be like Kages from nin or will they serve a different purpose?
    Villain
    116
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    0
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  11. 3 votes
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    Planned

    Boss rooms.

    Per person/party unique zone rooms.
    especially quest related boss fights.
    pvp over quest advancement is not very enjoyable.
    archadria
    111
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    1
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  12. 1 vote
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    More Obvious Split In PVP

    I think the game needs to be more realistic in the way marines/pirates would act. Marines should not be able to pvp civilians or other marines without risking being kicked from the marines. Pirates should be enemies with marines, civilians and other pirates without an alliance. A pirate's life should be difficult, they should show up as enemies if they have been bloodthirsty (maybe a red border around them). Another idea would be a place to report pirate activity to marines to discourage pirates from constantly bullying newbies and others out of areas
    Squeeps
    117
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    3
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  13. 7 votes
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    Jewel/gem socketing system

    For further progression for Levels 50+, I think weapons could use further progression, like socketing gems into them, to either add an effect or increase or add stats to it, for example you could socket and agi gem into your weapon for more movement speed, add gems to get more base stats or more damage to the weapon, gems can also have rarities, the highest level gems giving glow effects to your weapons or some kinda aura around your character, I’m thinking gems could be named Soul jewels to follow the already “soul” theme of the game, as for rarities I’m thinking there could be 5, being Common-rare-elite-legendary-divine as for the effects jewels could give could be, bleed gems, speed gems,crit gems,lifeste gems,slow gems,burn gems,freeze gems ETC this system could go many ways and could be expanded on allot.add for more long term progression and build variations in the game, over all a great system for both content and diversity. (Add on idea) Black smiths could also capitalize on this system making them ever more useful giving them the ability to craft them, and some being dropped by bosses/mini bosses and giving blacksmiths the opportunity to be the only ones to be able to socket them into a weapon this creates a sense of importance of having one you can trust in your crew, also only lvl 50+ blacksmiths can make these and get the materials to craft them to avoid Alts from being made just for this reason ~ Mirage
    Mirage
    143
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    4
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  14. 6 votes
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    Anti- Power Abuse System

    Hi there, i have seen that curently in game there's close to no harm in the toxic behavior  about power abusing lower level players, as rewarding as power can be for those who have it, seeing players lvl 40+  going in zergs against players who are bellow 20  is a great no for new players since their agressors  don't have any kind of punishment for having that behavior, while they can't  do activities that they are supose to do at their curent level,  actually is quite the oposite, the agressors earn  by repeating this.

      I have a few ideas,  one of them is adding a level limit to pk, something like 5 levels of distance at max or something like that. I supose that the idea of pvp quests  is to  have a real incentive to pvp, killing low level people to complete their quests or gain rep doesn't make any sense, is a mechanic that pushes people in to abusing.

    Other way that it could work is as a demerit, if you ever kill someone that's bellow the distance of 5 levels from you, you actually loose progress of your quest or loose reputation, since  doen't make sense to your rep grown if you are not fighting against someone who can react to what you're doing.

    The game itself has its own barriers and having mechanics that allows to older players to push away new ones doesn't seem as a viable strategy gaming wise.
    Other way that could work as a less punishing way is that you should not receive death penaltys if you got killed by someone who is 5/10/20/30 levels ahead of you.
     
    Sorry for the spelling mistakes, english is not my mother language and i  didn't run a grammar check on the text, but i'm sure that the idea is quite possible to understand.
     
    Alipheese
    128
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    1
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  15. 1 vote
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    Expand peace mode or...

    Offer a cooldown bypass for a experience penalty. Feature could fade away at level 30?
    help players get into their grown bodies before being bodied all the time.
    Alternatively a way to reduce battle injuries rather through crafted medicine or food ect.
    archadria
    103
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    1
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  16. 1 vote
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    Battle Injures

    I think it would be pretty tubular and radical if your battle injuries timer kept going down if you disconnect 
    Space Bones
    122
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    1
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  17. 1 vote
    Guests cannot vote
    Planned

    supporter edition !

    a supporter edition for the game on steam as a dlc would be really good it can give like a title and maybe an xp and loot boost or some cosmetics would be really good
    Dunhill
    121
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    1
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  18. 3 votes
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    Sokat Boss Room Chest

    This is a simple Idea,
    Make it that after you kill Sokat (lvl 50 boss) he don't drop any items but instead a chest that each player can loot from so the loot can be slit and not just one player gets the items, if their is no item drops then their can put a small number of berries in the box as a fail drop but the main idea is to do alway with the drop being based on DPS and make it that everyone have a chance to get something even if they are a Medic or Tank
    Dareem
    139
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    1
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  19. 3 votes
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    Planned

    quality of life functions

    1.make the wounds in the pj more quality of game in this and thus be able to differentiate more thoroughly that he has wounds or not and give more quality of life in the functions
    2.make boss kill quests count for players of any level as it helps them progress a bit better when soloing or just having a friend.
    3.more vivid colors when viewing drops and color in your inventory
    4.we put the background that the inventory has the same as the loot background, believe it or not, it's more dynamic that everything is similar and the design looks good like a pirate blade.
    5.distinguishable badge design between normal mobs and bosses
    6.add more paths to other maps and add more mobs maps like another boar map another marine and pirate mobs map, underground passageways so it's not just a single path to a place so we'll completely avoid the map change from camp making both two or three roads so that the conflict is not avoided so much add more texture of land also towards the second town and other places so that they are better guided that there are points of interest there the signs would also look good on the map and would guide to new players and aesthetically better visual and pleasing design
    7.magma fruit please :l
    8.add the bank also to hajiwari city and in the second city as well and in the desert city
    10.add for crafters the possibility of creating wooden sticks and metal sticks but with enough materials to not ruin the store so much not excessively materials but considerate for the new ones to immerse themselves in the professions or high players help their new friends with weapons
    11.reduce only percentage the drop of the souls energy many drop
       
    N7nra
    153
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    0
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  20. 1 vote
    Guests cannot vote
    Planned

    Please make more servers (EU, Asia, etc)

    Player experience is greatly hindered by the fact. That the lag for players in different parts of the world is so widely different. A player in EU could think they're running, while, for the server, they're standing still while another player, closer phisically to the server, is beating the snot out of them. This is specially important given how PvP oriented this game is.
    I understand this is not easy nor cheap to do, however I believe this'd help create a more diverse and definitely better player experience for those outside of North America.
    Allalilacias
    111
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    1
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  21. 0 votes
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    Duplicate

    Cosmetics and bank

    There should be a way to transfer or have your cosmetics given to all your characters being through a cosmetic tab of all the ones youve bought or through the banking system
    lsmugl
    114
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    1
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  22. 4 votes
    Guests cannot vote
    Planned

    Pirate Souls: Impression Updates

    After leveling a character to near max and playing two of the three classes I had some ideas to improve gameplay experience and tune some of the systems.
     
    Revamp professions system: Do not make professions a onetime selection instead make them three unique paths which can be trained and require resource and time investment to craft or heal well. This will still encourage teamwork because you can't invest in all three well at once therefore requiring your crew to split roles. However, it will create more end game content to grind for and prevent needless balancing of the professions (Locking content to a specific profession).
    Reputation Gain Level Req: Similar to the update which prevents power leveling there should be a required level for players to gain fame. Currently end game is just running around murdering every lowbee in sight so you can get a coat. The early experience with end game players now around 3 days in will be bad enough, don't incentivize mass murdering them. Include additional daily/weekly actives to grind rep as well.
    Sailing: Don't waste development time on boat battles, it will likely not work well. Making sailing an Oregon trail style random event driven experience that takes your and a limited number of crew from island to island. The system should include matchmaking with other sailing crews as a random event, as well as storms that take you to somewhere you didnt intend, NPC raiders, etc. 
    Jiroubou
    159
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    2
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  23. 4 votes
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    Planned

    Target System

    I have had this problem where i am using my target key while standing right next to a mob and it does not target that mob, i have to cycle through multiple other mobs just to target the mob that is closest to me even after pressing escape to reset the target.
    RedRum
    118
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    2
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  24. 7 votes
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    Allow for the turning of Avatars in the character selection....

    Make it so there is a curved arrow that allows you to turn your avatar to side its side profile and back.
    Oki
    119
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    2
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  25. -1 votes
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    Rejected

    Suggestion on boss drops

    With how low the chance items are to drop and with the new included "most damage gets the loot" drop chance it seems pretty unfair to anyone who isn't the most powerful character. An idea could be to give everyone who hit the boss the ability to get a drop ( everyone has a roll on the loot rather than only 1 person getting a chance at loot) And based on how much damage is dealt their chance for an item to drops increases. 
    Example :
    Player A and Player B arrive to a boss, they both contribute to fighting and killing the boss.
    *Lets say the default drop rate for a boss to drop an item is 10% and this 10% is given to all players who attack the boss atleast once. 
    Player A is very weak compared to Player B so he only does about 20% of the bosses health, while Player B does the remaining 80%. Because Player A did 20% of the bosses health in damage he gets an extra 5% chance for an item to drop for a total of 15%. Player B however, does 80% of the bosses health so he gets an additional 10% for a total of 20% chance for an item to drop. 
    *Percentages used are not accurate and are just examples
    I think this would address all the current unfairness around boss drops and powerful players ( Inlcuding myself ) going around killing lowlevel bosses / all bosses because of their drops and PROMOTE group play more as everyone has an equal chance to get a drop as well as GIVE BENEFITS to those who have spent the time in the game to become strong and clear content easier. 
    Merp
    141
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    6
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