Features
108 ideas
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1 voteShipped
Key Maker
This is a simple idea, make a NPC that players can go by to turn in their lesser keys for greater ones so like 10 common keys for one uncommon key and 10 uncommon keys for 1 rare key or something like that's so players bad luck don't make them seem like they are not making progress with the drop they are really looking for and giving up at the level 50 boss farming.
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4 votes
Menu-Menuing
Would love to be able to move menus around including the chat box, collapse it, hotkey it, change color and opacity.
thanks for reading!
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2 votes
Lose Reputation For Killing Someone On Battle Injuries
Previously it was discussed to add "Peace Mode" to a player when they die in PVP instead of Battle Injuries. However, there were some loop holes such as purposely getting Peace Mode enabled to train more easily. An alternative to this idea would be to reduce reputation of players if they kill someone on BI.
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3 votesPlanned
Ability to Ignore Other Players
Add the ability to ignore other players.
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5 votes
Elite Monsters
Periodically spawn an elite monster, which is a powerful version of the normal monster. It drops 2x the drops, and always drops something.
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0 votes
Documentation To Help Players See In-Game Content Scaling
I know that the game is in the early stages, so this might change drastically. However, I think it would benefit the community if everyone had a mob scaling chart available to them so that they could understand where drops occur, how strong monsters are, and help the players make better thought out suggestions for said scaling. I keep seeing people in the community mention how the boss scaling needs work, but the suggestions are lack luster around how to scale them better because we don't really have a great handle on how they are right now.
tl;dr Some documentation on the monsters (levels, difficulty, experience, drops, maybe drop rates but not necessary)
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2 votes
Marine Safe Zone
Everytime I go to Marine map to either farm or hunt for kills, I always run into Marines that like to get a couple hits in and once they get low health they run to the Marine Safe Zone so they don't get killed. Its extremely unfair and annoying they can just escape from dying just by running to this Zone. The area should be combat locked or just not be a Safe Zone.
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2 votesShipped
personnal chest
a personal chest where you can store some of you items instead of having them all in your inventory would be pretty good
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3 votesPlanned
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3 votesPlanned
Directions
Hello!I've noticed that alot of new people don't know where the bat is or where the doctor,cook or the crafter house is.
So I suggest it would be cool if directions were added on tiles to help the new people as it would support initial progression of a player as well as be new player friendly.
Thanks for reading!
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3 votes
In-Game Community Links
It would be delightful to have a link out, from in-game, to the following:
Suggestions (aka ideas, this area): https://piratesouls.org/ideas Forums (bug reporting): https://piratesouls.org/forums Updates: A link to the most recent patch notes, or overall patch notes, so players can catch up on what's new. -
2 votes
HP & Mana Enchant Change
Right now they only work outside of combat, which is pretty underwhelming. There could be a change where instead they heal a flat HP amount or Mana amount over time while in combat. Could be a flat rate instead of %. Since % while in combat would be a bit much.
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-1 votes
Augmenting basic attacks.
Whether through some new fruit, some Haki, or a new technique at skill shop.
swords: arcing attacks one up and down from direction.
swords2: piercing attack thrust forward an additional square.
fists: spinning attack that hits all adjacent grid positions.
fists2: a forward dashing kick, repositions lightly.
bullets1: a short range cone dumps extra ammo.
bullets2: a fast long range shot that repositions the player backwards slightly
thabks for reading!
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17 votesIn Progress
Weapon options For Fighter(actual images/art)
So as we know fighter is easily outmatched when it comes to having a weapon, they lose the chance to have lifesteal,crit rate and any other bonus you can get a weapons because they don't have one, here are my ideas for it, i paid an artist out of my pocket to make an example to show what im visioning, i think fighter needs a weapon to keep up for future updates, these are only my suggestions.
Arm weapon idea [Arm Gauntlets]
Name (Kurassha) "Crusher"
Level ( 40 )
Agi req ( 60 )
Leg Weapon idea
Name (Abolisher)
Level (30)
Agi req (40)
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2 votes
Sword Suggestion and Chest
For Swords
Hanzo Aiko:
I suggest lowering the agility requirement to 50 instead of 60 because there is another sword that has a 60-agility requirement. Also, the Hanzo Aiko is the middle ground sword and the requirement being 60 for it is pretty high especially for hybrid builds.
Uncommon Chest
When more chests are added they need to have some that give Diamonds so that players that can't afford or is not old enough to purchase them can have some sort of way to still get them and purchase the said items on the Cash Shop.
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5 votes
Medic Profession Buff
Currently the medic profession doesn't feel as good as it should or reached its actual potential due to 2 factors. Thos factors tie into "Roseo Heal" skill the skill doesn't heal enough and the cool down time is too long. I suggest increasing the base heal to 30-35 (keep the scaling) and decreasing the cool down by 20-15 seconds.
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5 votesPlanned
Mob spawn. auto-aggro attack.
Had an issue where a leopard spawned right on top of me and without any chance to respond attacked me.
Make a short delay between mob spawn and attack on aggro mobs.
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5 votesPlanned
Titles/KDA - Rookie/Bounty Hunter/Nova/Super Nova/Pirate King/Fleet Admiral ect.
I think Titles should show above/below your name in game and not just on the rep page.
I also think that your KDA should be shown on the REP page much like the crew list does.
Also how and when will the Pirate King/Fleet admirals be picked and are they going to be like Kages from nin or will they serve a different purpose?
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3 votesPlanned
Boss rooms.
Per person/party unique zone rooms.
especially quest related boss fights.
pvp over quest advancement is not very enjoyable.
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1 vote
More Obvious Split In PVP
I think the game needs to be more realistic in the way marines/pirates would act. Marines should not be able to pvp civilians or other marines without risking being kicked from the marines. Pirates should be enemies with marines, civilians and other pirates without an alliance. A pirate's life should be difficult, they should show up as enemies if they have been bloodthirsty (maybe a red border around them). Another idea would be a place to report pirate activity to marines to discourage pirates from constantly bullying newbies and others out of areas
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7 votes
Jewel/gem socketing system
For further progression for Levels 50+, I think weapons could use further progression, like socketing gems into them, to either add an effect or increase or add stats to it, for example you could socket and agi gem into your weapon for more movement speed, add gems to get more base stats or more damage to the weapon, gems can also have rarities, the highest level gems giving glow effects to your weapons or some kinda aura around your character, I’m thinking gems could be named Soul jewels to follow the already “soul” theme of the game, as for rarities I’m thinking there could be 5, being Common-rare-elite-legendary-divine as for the effects jewels could give could be, bleed gems, speed gems,crit gems,lifeste gems,slow gems,burn gems,freeze gems ETC this system could go many ways and could be expanded on allot.add for more long term progression and build variations in the game, over all a great system for both content and diversity. (Add on idea) Black smiths could also capitalize on this system making them ever more useful giving them the ability to craft them, and some being dropped by bosses/mini bosses and giving blacksmiths the opportunity to be the only ones to be able to socket them into a weapon this creates a sense of importance of having one you can trust in your crew, also only lvl 50+ blacksmiths can make these and get the materials to craft them to avoid Alts from being made just for this reason ~ Mirage
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6 votes
Anti- Power Abuse System
Hi there, i have seen that curently in game there's close to no harm in the toxic behavior about power abusing lower level players, as rewarding as power can be for those who have it, seeing players lvl 40+ going in zergs against players who are bellow 20 is a great no for new players since their agressors don't have any kind of punishment for having that behavior, while they can't do activities that they are supose to do at their curent level, actually is quite the oposite, the agressors earn by repeating this.
I have a few ideas, one of them is adding a level limit to pk, something like 5 levels of distance at max or something like that. I supose that the idea of pvp quests is to have a real incentive to pvp, killing low level people to complete their quests or gain rep doesn't make any sense, is a mechanic that pushes people in to abusing.
Other way that it could work is as a demerit, if you ever kill someone that's bellow the distance of 5 levels from you, you actually loose progress of your quest or loose reputation, since doen't make sense to your rep grown if you are not fighting against someone who can react to what you're doing.
The game itself has its own barriers and having mechanics that allows to older players to push away new ones doesn't seem as a viable strategy gaming wise.
Other way that could work as a less punishing way is that you should not receive death penaltys if you got killed by someone who is 5/10/20/30 levels ahead of you.
Sorry for the spelling mistakes, english is not my mother language and i didn't run a grammar check on the text, but i'm sure that the idea is quite possible to understand.
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1 vote
Expand peace mode or...
Offer a cooldown bypass for a experience penalty. Feature could fade away at level 30?
help players get into their grown bodies before being bodied all the time.
Alternatively a way to reduce battle injuries rather through crafted medicine or food ect.
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1 vote
Battle Injures
I think it would be pretty tubular and radical if your battle injuries timer kept going down if you disconnect
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1 votePlanned
supporter edition !
a supporter edition for the game on steam as a dlc would be really good it can give like a title and maybe an xp and loot boost or some cosmetics would be really good