1. 17 votes
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    In Progress

    Weapon options For Fighter(actual images/art)

    So as we know fighter is easily outmatched when it comes to having a weapon, they lose the chance to have lifesteal,crit rate and any other bonus you can get a weapons because they don't have one, here are my ideas for it, i paid an artist out of my pocket to make an example to show what im visioning, i think fighter needs a weapon to keep up for future updates, these are only my suggestions.
     
    Arm weapon idea [Arm Gauntlets] 


    Name (Kurassha) "Crusher"
    Level ( 40 )
    Agi req ( 60 )
     
    Leg Weapon idea


    Name (Abolisher)
    Level (30)
    Agi req (40)
    Mirage
    253
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    6
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  2. 10 votes
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    Planned

    Mass pvp/active daily content to keep the game alive

    So we're about a week in the launch and some players have hit 50 and have fallen into killing newer players(lowbies) or have started mass killing the bosses everyday for fruits and other drops. which gets old really fast i've heard allot of complainning lately and started brainstorming ideas for the better of Pirate Souls.
    Mass Fruit Spawn Idea (WORLD EVENT)
    In the future when more fruits come in some fruits should be rarer than others, event ticket fruits and fruits u find in the world.
    The idea
    So every hour a random soul will have a chance to spawn (depending on the rates) in the world on any map (including newer maps that's gonna be added) the world will announce something like [THE SOUL OF THE LIGHTNING GOD HAS SPAWN ON "X" ISLAND FIGHT TO TAKE CONTROL OVER IT AND EARN A SOULFRUIT/EVENT TICKET!]
    how it will work
    The soul will randomly spawn anywhere on the map (not on objects or anything) but in grinding spots, random danger zones ETC, so first you kill the "soul of what ever fruit that spawns [a world boss] then you defend the soul of the boss until it manifest into an actual soul fruit, there's a chance it will fail! so its not guaranteed! failing will happen when, 1.The soul is taking too much damage so its destroyed (so be careful)note: only basic attacks can damage the fruit, since it is a soul fruit itself it cannot sustain other soul fruit techniques damage cause it is immune. (This is  active only in manifestation period not the boss itself.) 2."there should be a circle or a box indicating the zone of the soul manifestation area "if someone is standing near the soul, a bar will go up showing progress kind of like king of the hill, the bar is to indicate when it is done and about to manifest into a soul fruit, if an enemy enters the zone of the soul the bar will become static, if the enemy kills you while near the soul your bar is diminished[IF ALL YOUR ALLIES ARE ALSO DEAD] and they will begin a new progress bar showing how long they have until they get the soul is manifested (players have 1 hour to complete the bar before it instantly fails to manifest and a new timer starts for another soul to spawn anywhere in the world(anyone not in your crew/fleet counts as an enemy)
    This event complements the following
    Introduce new rare fruits!
    1.Encourages open world PVP for a nice reward! 1 of the rare exclusive fruits/cosmetics! and 1 event coupon to everyone that participated (to buy future event shop soul fruits/cosmetics to keep everyone happy!
    2.Keeps the world active 24/hours a day! ( if more than 2 rare fruits are manifested in a day the timer will stop rolling and start spawning soul bosses the next day. "it should be hard to manifest one hence why its PVP/PVE oriented." Note: If a boss is left untouched for 30 minutes it will self destruct and a new timer will begin to spawn another random soul. / But why 2 fruits?! - So it keeps these fruits in high demand and keep players fighting over them in the open world. goal- Keep them rare for as long as possible until new fruits are released!
    3.Adds raid boss kind of mechanics to help players formulate strategies on how to kill the boss fast enough, How to defended the manifesting fruit and succeed in picking it up. (the boss should have mechanics)
    4. Competitive group content X THIS IS NOT A SOLO GAME group content should be encouraged!
    5. A healthy loop of automated content! beside automated events.
    ~ Mirage
    Mirage
    211
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    6
    comments

  3. 8 votes
    Shipped

    Diamonds

    make it so you can gift other players diamonds.
    lsmugl
    148
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    0
    comments

  4. 8 votes
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    Planned

    Suggestion Thread (Multiple)

    After being the 2nd max level in the game and 1st max level of my class (Sniper) here are some suggestions/ideas that I have been writing down while leveling, sharing your thoughts on these below is appreciated.

    Sniper

    Contrary to popular belief, I personally don't think sniper is fine. When comparing the other classes in Fighter and Swordsmen, Sniper is very underwhelming skills wise.
    You have to put in way more work to do the same things that Fighter and Swordsmen can do while in fights pretty easily. I can't give any suggestions regarding my class until I see changes on the other ones. So for now I will refrain from saying anything that might make the class over tuned.

    QoL Changes:
    Make it so that projectiles can pass through other players, right now in fights all sniper moves are being shot into allies and being body blocked by them and not hitting enemies, putting Snipers at a major fighting disadvantage.
       Make it so that Snipers can shoot diagonally without auto aim on by pressing W+A W+D S+D etc, reason being is that people who play with auto-aim off (such as myself currently) are put at a disadvantage simply because they cannot shoot diagonally without having it on.
      Add look keys (like in Nin Online) for up, down, left, and right. They fit the game and are a really great added feature for bind customization.
      Please add a map lock after dying when spawning at either marine base or pirate tents. Right now they are being abused by both parties to contest boss areas for devil fruits, and also fights by repeatedly coming back to map lock players after they have died.
      Desert Eagles (Mobs) should be tweaked a bit (Reduce ranged projectile speed, dmg, aggro range) are some ideas. 

    Personal Opinions
    Take auto aim off of melee for fighters and swordsmen: In my personal opinion sniper is the only class that should have auto aim in general, but its just not fair for fighters and swordsmen to have auto aim on their melee's, and to meet in the middle they can keep it on their skills, but I feel like you should reward skillful players who actually aim their melee attacks, and not have auto aim do everything for them.
      Lower drop rates on Devil Fruit, and SE. Reduce the drop rates only slightly, right now I feel like with the current rates, devil fruits won't feel as special to acquire, and there will be way too much SE in circulation. If you don't reduce the Devil Fruit rates, please reduce the SE rates, right now its wayyyy too easy to get. And with
    already nerfing the amount required to get T2 skills (Which wasn't THAT bad) there will be an unnecessary surplus.
      Lower devil fruit bosses spawn times, this goes hand and hand with lowering the drop rates on them. I think it should be lowered by maybe 5-10 minutes, of course the interval is up to you guys but, these bosses are already being put on personal timers by players, and would benefit from having shorter spawn times to combat that. And another optional thing is to announce in global chat when these fruit bosses appear. 

    Example: ''Lightning comes down from the sky as Frio Po appears somewhere in Hajiwari Forest!''  Instead of it just announcing that the rock has been broken (That alerts people anyways)



    I had a lot more suggestions initially, but they were already added to the game! Which is awesome. Thanks for reading 🙂  
    Puok
    190
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    4
    comments

  5. 8 votes
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    Planned

    Another Mass Suggestion

    Features
    Warp Pads/Flicker Pads need a slightly more visible icon as some maps they are hard to see due to the tiles.
    Sacred Tree that drops a sacred tree leaf cooldown needs to be lowered to 30 minutes. It's currently an hour and makes the quest extra difficult since almost every level 40+ gets it. 
    Snipers need to be able to craft and/or buy a new type of ammo - fire, ice, explosive. Shrapnel.
    Fire rounds will inflict a slow burn for 3 ticks of 4 per tick Ice rounds will cause your opponent to move slower than normal. Each shot with an ice round would have a 15% chance to slow. Explosive rounds will do a small aoe damage when they hit an object or target. Maximum explosion damage could be 10 Shrapnel rounds should have a 10% chance to Interrupt/stagger whom ever hit.  New types of debuffs need to be added to the game and some of these stuns need to be removed. We need to add debuffs such as slow and knockback. Currently there are too many stuns and some are damn near unavoidable when combined with dash.
    New Civilian Faction:
    Bounty Hunters - this faction will spawn in the town and will basically be a middle ground faction. Neither marine or pirate you can choose which side you help or you can be a hired hand. You can even take on the two sides entirely. 
     
    Quality Of Life
    Marine faction has the ability to see the amount of people that are on in the alliance. I recommend allowing us to toggle whether we see Online, Offline, or All. Reasons being is because as the game grows more the alliance panel gets more cluttered and overwhelmed with several pages of people. 
     
    Crew Panel needs to be made similar to how the alliance panel is. There also should be buttons showing in this panel to invite, kick , promote, and demote members instead of having to right click there names
     
    Missions
    More high level mission diversity. With this suggestion if allowed I'll be more than happy to come up with some new quest not just for high levels but lower levels too to make the mission rng more diverse. 
    We need more missions though. Currently end game dailies everyone is getting the same mission and sometimes the same one 3 times and it happens very often. 
     
    Weekly Missions - in the Pirate Camp there should be 1 of the NPCs that give 1 weekly quest that can take you a week or a couple of days if you no life. (For Example: kill 50 Marines recruit or higher)
    Marines : Subdue 40 Pirates and make the lands safe again
    Bounty Hunter: Collect a total of 1000 bounty in berries.
    At the end of each week which would most likely be Sunday this mission would reset and you can grab another if you have turned in. Of course there will be several different types of missions. Kill 1000 monsters of X type, Kill 100 of X boss, and or collect 200 furs, raw meat, or etc. Rewards can be a nice size amount of berries for completing, good exp better than dailies somewhat, and more than average reputation for completing. 
     
    JunPachi
    167
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    1
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  6. 7 votes
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    Allow for the turning of Avatars in the character selection....

    Make it so there is a curved arrow that allows you to turn your avatar to side its side profile and back.
    Oki
    134
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    2
    comments

  7. 7 votes
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    Jewel/gem socketing system

    For further progression for Levels 50+, I think weapons could use further progression, like socketing gems into them, to either add an effect or increase or add stats to it, for example you could socket and agi gem into your weapon for more movement speed, add gems to get more base stats or more damage to the weapon, gems can also have rarities, the highest level gems giving glow effects to your weapons or some kinda aura around your character, I’m thinking gems could be named Soul jewels to follow the already “soul” theme of the game, as for rarities I’m thinking there could be 5, being Common-rare-elite-legendary-divine as for the effects jewels could give could be, bleed gems, speed gems,crit gems,lifeste gems,slow gems,burn gems,freeze gems ETC this system could go many ways and could be expanded on allot.add for more long term progression and build variations in the game, over all a great system for both content and diversity. (Add on idea) Black smiths could also capitalize on this system making them ever more useful giving them the ability to craft them, and some being dropped by bosses/mini bosses and giving blacksmiths the opportunity to be the only ones to be able to socket them into a weapon this creates a sense of importance of having one you can trust in your crew, also only lvl 50+ blacksmiths can make these and get the materials to craft them to avoid Alts from being made just for this reason ~ Mirage
    Mirage
    162
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    4
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  8. 6 votes
    Shipped

    Bi Timer.

    Make Battle injuries have the same timer as in the beta/alpha or at least shorter.
    500 seconds is a lot.
     
    Thank you in advance.
    PurpleShit
    186
    views
    1
    comment

  9. 6 votes
    Guests cannot vote
    Planned

    Target lock

    When you kill a mob, the target should automatically go off its body

    Also the target select with Tab, should start targeting the closest enemy/mob, then go to the fartest ones
    WooperKing
    127
    views
    0
    comments

  10. 6 votes
    Guests cannot vote

    Ui customization

    Make it so there is a way to move your hp bar from dead in the center of the screen it blocks sutff when ur trying to see and doesn't go away for a while make a way for it to move or disable at least
    Kaito Sunayuza
    128
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    1
    comment

  11. 6 votes
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    Planned

    Ideas for the game

    Good afternoon, I have some ideas to improve the gameplay and other ideas that could be interesting for the game itself.
    1. The theme of the doctor, cook and blacksmith specializations, the truth is that it would be cool if you had to level up those specializations and little by little get better recipes and weapon improvements.
    2. The theme of "objects" like masks that hide your identity, this always improves the overall roleplaying theme of the game and makes it in some ways more fun.
    3. Regarding the specialization of blacksmiths, I suggest that what they craft is not only for them, since it limits other players in many ways. so it would be better that they are the ones who create it but that it can be traded.
    4. This is for the cooking specialization. I think the meat roasted should be reformed and create other levels that require more, for example:
    Roasted meat lvl1: right now heals 70 it would be better to lower it to 50.
    new: Roasted meat lvl 2: to craft it you need 10 raw meat, which heals 110 hp and CD 3 secs.
    With this of having 2 types accessible, it also adds to having to level up the crafting to get that new food to cook.
    5. What I am going to tell you is an idea of some Hispanic friends who proposed in the ninonline game, to create a market within the game where players can buy and sell. the idea comes from the Dofus and Wakfu games where you can put an "object X" at a price in the market that if, according to the time you want to have that object for sale, it has a cost of payment. This idea would be very cool to implement.
    And if at the moment I have no more ideas, I hope you liked my ideas and have a good day!
    kirisame
    160
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    1
    comment

  12. 6 votes
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    In Progress

    More Cash Items

    It'd be really neat for there to be more diverse styles of hair, or even accessories ranging from One Piece, to other anime, such as Dragon Ball for example. The more diverse the better I'd say, so long as it's lore friendly.
    Gheist
    132
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    1
    comment

  13. 6 votes
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    Anti- Power Abuse System

    Hi there, i have seen that curently in game there's close to no harm in the toxic behavior  about power abusing lower level players, as rewarding as power can be for those who have it, seeing players lvl 40+  going in zergs against players who are bellow 20  is a great no for new players since their agressors  don't have any kind of punishment for having that behavior, while they can't  do activities that they are supose to do at their curent level,  actually is quite the oposite, the agressors earn  by repeating this.

      I have a few ideas,  one of them is adding a level limit to pk, something like 5 levels of distance at max or something like that. I supose that the idea of pvp quests  is to  have a real incentive to pvp, killing low level people to complete their quests or gain rep doesn't make any sense, is a mechanic that pushes people in to abusing.

    Other way that it could work is as a demerit, if you ever kill someone that's bellow the distance of 5 levels from you, you actually loose progress of your quest or loose reputation, since  doen't make sense to your rep grown if you are not fighting against someone who can react to what you're doing.

    The game itself has its own barriers and having mechanics that allows to older players to push away new ones doesn't seem as a viable strategy gaming wise.
    Other way that could work as a less punishing way is that you should not receive death penaltys if you got killed by someone who is 5/10/20/30 levels ahead of you.
     
    Sorry for the spelling mistakes, english is not my mother language and i  didn't run a grammar check on the text, but i'm sure that the idea is quite possible to understand.
     
    Alipheese
    147
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    1
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  14. 6 votes
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    Planned

    ~ Open Seas , Ships , World Building ~

    Hello! , It's Kizumi with another Idea / Post just cuz I can...

    I'm here to really give a Feature that I feel is MISSING from the game...

    but First let's talk about One Piece! , I really love the Manga and Anime of One Piece... I've been Caught up to both Manga and Anime
    and I really want to point out that One Piece has always showed Freedom... and Freedom to the game Translated as being an OPEN WORLD EXPERIENCE

    In the manga and the anime , the crew was always out looking for the next Adventure... Going out in the sea sailing , Restaurants out in the Sea , A giant Elephant with an Enormous Tree with Furry people as Citizens , Finding all the Poneglyphs , Random encounters with Sea Kings!, Finding the Lost City of Gold in the Sky!

    the Main POINT I'm trying to give out here is... to add SAILING / OPEN SEAS / SHIP SKINS
    and yes it is do able... to all the "This is an Indie Game Dev Team, Go play WoW" comments

    Down below with the Photo I provided basically shows the Entirety of the Idea

    OPEN WATERS, SAILING, EXPLORATION FROM ISLAND TO ISLAND...
    this is ONEPIECE to me 😄

    Basically to go in more Detail...

    When Interacting with the Ship's Helm...
    The player Enters the Open Waters... A World Map can be Viewed when you are here... (Unexplored areas are shown as FOG)

    These Open Waters aren't PvP enabled as this is literally would mean it'd be a Ship Battle not a Player to Player Battle

    ENEMIES are RANDOM Encounters that can be Triggered at any given moment as you are Sailing! , Sea Kings & Pirates Appeared? well... now You are in a Map *INSTANCED* in which it's Your Character in a Ship being "Docked/Attacked" by Pirates or Sea Kings

    of course these enemy encounters aren't necessary just a Little extra if you guys really wanted polish

    But ye... Like in the Manga and the Anime, This World Map will consist of the The Red Line, Calm Belts, Geysers that shoots you into the Sky Island 😄 , Going Underwater to travel to Fishman Island... and of course The Grand Line!

    Please 😄 this would really give that sense of Exploration the game is currently MISSING.

     

    kizumix2
    182
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    1
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  15. 5 votes
    Guests cannot vote

    Flavor text for Droppable items.

    I think a small red flavor text for droppable items would be nice or something.
     
    Edit: by droppable I mean from death.
    Oki
    130
    views
    1
    comment

  16. 5 votes
    Guests cannot vote
    Planned

    Bound items

    If something is character bound make a text showing that it is character bound. If things become bound by equipping it make a warning show up asking if they want to equip it cause if they do it becomes bound.
    Royds
    135
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    3
    comments

  17. 5 votes
    Guests cannot vote
    Planned

    Wiki information

    The game should have a wiki, with at least basic information about mob drops, classes and its features and about the Soul Fruits and from which boss they drop
    The wiki should explain the mechanics of the game too
    WooperKing
    160
    views
    0
    comments

  18. 5 votes
    Guests cannot vote
    Planned

    Titles/KDA - Rookie/Bounty Hunter/Nova/Super Nova/Pirate King/Fleet Admiral ect.

    I think Titles should show above/below your name in game and not just on the rep page.
    I also think that your KDA should be shown on the REP page much like the crew list does.
    Also how and when will the Pirate King/Fleet admirals be picked and are they going to be like Kages from nin or will they serve a different purpose?
    Villain
    136
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    0
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  19. 5 votes
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    Planned

    Mob spawn. auto-aggro attack.

    Had an issue where a leopard spawned right on top of me and without any chance to respond attacked me.

    Make a short delay between mob spawn and attack on aggro mobs.
    archadria
    114
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    1
    comment

  20. 5 votes
    Guests cannot vote

    Medic Profession Buff

    Currently the medic profession doesn't feel as good as it should or reached its actual potential due to 2 factors. Thos factors tie into "Roseo Heal" skill the skill doesn't heal enough and the cool down time is too long. I suggest increasing the base heal to 30-35 (keep the scaling) and decreasing the cool down by 20-15 seconds. 
    Spoon
    152
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    4
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  21. 5 votes
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    Note Sheet exchanger

    Since it's a little troublesome to hunt bosses for Note Sheets? (forgot how they're called ;D) - It would be nice if there would be a trader, who would sell them too.
    If it's too easy, make them only exchange it for a set amount of basic drops or limit them per hour (which would boost up the PvP in certain areas as well, if you place them in PvP Zones.)
    Or maybe, hide them across the maps and give them random time windows to appear. - Just an idea of mine.
    Konahri
    116
    views
    2
    comments

  22. 5 votes
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    Elite Monsters

    Periodically spawn an elite monster, which is a powerful version of the normal monster. It drops 2x the drops, and always drops something.
    xRoot
    135
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    1
    comment

  23. 5 votes
    Guests cannot vote
    Planned

    BI BATTLE INJURIES ( SKIN)

    Add a appearance for your char when you have the BI Debuff. (Like Nin)
    Pingu
    163
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    0
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  24. 5 votes
    Guests cannot vote
    Planned

    Races

    I think you could add races in this game like in the original one piece, as fishmans / Giants things like that, i think all should have a buff, like fishman has more damage with fists (example), Giants have more max hp, i think it could be a good idea so, for this, the races should be RNG, like a 10% of spawning as a giant, and just make the character look bigger, and for this not being a pay to win or that being human is trash, you could add to humans things that the other races dont have, so it could be "balanced".
    Xhokito
    191
    views
    3
    comments

  25. 5 votes
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    Planned

    content ideas

    I have several ideas that can make the game more fun and improve the gameplay to get more involved in the One Piece world:
        1. The idea would be to implement the navigation of individual ships to go from one island to another, the 2 things they prioritize in One Piece is the adventure sailing the seas and this would improve the game in many ways. Ships with which you can do naval battles.
    I mean that your ship, which could be like Ace's or Mihawk's, have a useful life of, for example, 1300 hp and a general damage that does not follow a pattern according to the stats, if not, for example, 98 damage, the bullets would have to be manufactured that it would be the only thing that would vary the damage from your ship. If the ship is destroyed in the sea you end up dead and the ship destroyed. What you would already have 2 ways: repair it or buy another.
    As seen here, a ship construction/repair specialty could be included, which would give the game much more play in the future.


       2. It would be cool to make an Arc that helps to get certain lvls easier, especially from lvl 40 - 50. The truth is that it is hard to be in coyotes from lvl 20/25 to 50. Adding Variations of mobs or the arc would not be bad!
    I suggest an Arc or put mobs that help the lvl on the fortress map it seems a pretty empty map right now and it would make people go to that map more.
        3. I propose a new island for the theme of the ships that could be very good, the Water 7 island from the anime one Piece and there could be new mobs/Arc, stronger ships, etc...

         4. This is rather an improvement for those of animal fruit when we become a hybrid we remain completely naked, the truth is that the character does not look so good like this, I suggest that at least from the waist down the body it stays on.

    kirisame
    0
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