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4 votesShipped
Daily Quest Rework/Timer.
The way daily quests work is that it happens 24 hours after your first quest... I personally think switching this over to a certain time would be better or alternatively if thats not something you agree with, I would appreciate some kind of timer that tells you when you can take quests again. For an example a System message that states "your daily quests will reset in # hours and ## minutes".
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4 votesPlanned
RANGER - Metal Bullet price/craft
Hello,
I am a "sniper" and I am a bit frustrated to see the price of the Metal Rounds.
After the lvl 15, the next weapon is a GUN and so need to fire the Metal Round.
Why not make the recipe for crafting them, open to everyone instead of locking it behind a specific job ?
Replace the Ammo recipe by Wetstone, boosting the damage of weapons for the Blacksmith or something like this if you want to keep and interest for the job.
Actually, this Metal ammo problem just stack with one more problem to the jobs and classes balance.
And another thing : Techniques don't take your stuff damages in count
Thanks.
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5 votesPlanned
Wiki information
The game should have a wiki, with at least basic information about mob drops, classes and its features and about the Soul Fruits and from which boss they drop
The wiki should explain the mechanics of the game too
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6 votesPlanned
Ideas for the game
Good afternoon, I have some ideas to improve the gameplay and other ideas that could be interesting for the game itself.
1. The theme of the doctor, cook and blacksmith specializations, the truth is that it would be cool if you had to level up those specializations and little by little get better recipes and weapon improvements.
2. The theme of "objects" like masks that hide your identity, this always improves the overall roleplaying theme of the game and makes it in some ways more fun.
3. Regarding the specialization of blacksmiths, I suggest that what they craft is not only for them, since it limits other players in many ways. so it would be better that they are the ones who create it but that it can be traded.
4. This is for the cooking specialization. I think the meat roasted should be reformed and create other levels that require more, for example:
Roasted meat lvl1: right now heals 70 it would be better to lower it to 50.
new: Roasted meat lvl 2: to craft it you need 10 raw meat, which heals 110 hp and CD 3 secs.
With this of having 2 types accessible, it also adds to having to level up the crafting to get that new food to cook.
5. What I am going to tell you is an idea of some Hispanic friends who proposed in the ninonline game, to create a market within the game where players can buy and sell. the idea comes from the Dofus and Wakfu games where you can put an "object X" at a price in the market that if, according to the time you want to have that object for sale, it has a cost of payment. This idea would be very cool to implement.
And if at the moment I have no more ideas, I hope you liked my ideas and have a good day!
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1 voteShipped
Blacksmith only flavor text.
I think creating/adding some kind of text, or indication that an item is blacksmith would help explain if a weapon is useable by everyone or just blacksmiths.
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0 votes
Better NPC nameplates
I think NPC nameplates should be much bigger in font size and a color that isn't black-- as more often than not it usually blends in with the background. Another suggestion as well for NPCs looking left or right their nameplates seem to be further above their heads.
A personal suggestion would be to make them gold or some yellow. Though that isn't always a perfect fit. Maybe a bright green? Or perhaps a nameplate behind the name to highlight it regardless of background.
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2 votesShipped
Alliance Indicator
There should be a simple way to know if someone is a Pirate or a Marine at a simple target.
Maybe there is a way currently, but it should definitely be made simpler. Target outline color? Symbol indication? This could be a simple solution. 🙂
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2 votes
Add a any to get skill reset without paying for diamonds
Looking at the shop its clear that there are no pay to win aspects. Quality of life global buff and cosmetics are all that's there besides skill reset. Especially when this game gets a bit more popular it will be a common for players to want to reset their skills when a meta develops for pvp or just pve. I believe it would be a good quality of life improvement to add a way to get them as they are likely something that could be EXTREMELY important to have a few of later on. I suggest offering it to a shop for a berries maybe 1-3k depending on how easy it is to acquire berries later on. It will also remove real money trades if that's something you are worried about as I see a lot of people advertising in the community discord about it.
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1 voteShipped
Need CLEAR indicators on who is pirate and marine
Need CLEAR indicators on who is pirate and marine like icon or name color
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2 votesShipped
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2 votesPlanned
Nerf teleport/CC skills
Currently in pvp teleport skills such as the swordmaster stun/teleport it's way too strong, yes you've got the dash but the skill is way too quick to come out that you can't counter it. There should be an indication of when a teleport/CC is being used so the other person can prepare against it as there is no other way to counter CC/Teleports on you. A visual preparation and a longer cast time for these type of skills
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3 votesPlanned
Review fighter dmg skill escalation
weapon masters and snipers got weapons to address their scalling dmg, so far fighter 2 T2 skill fire kick, cant compare to neither of those classes T2 skills, on effect/dmg
something with this would be great
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3 votesShipped
Damage Calculation for drops.
I think damage calculation for drops would be a great idea so kill stealing happens less. I'm not sure though, so what do you guys think?
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-1 votes
Transportation abilities for Logia users. An idea for the future.
So yeah, remember when all Logia users had it easier to move around with some basic abilities of their fruits? That's what I think could be added in game one day! The whole idea is to give all elemental/elemental-like fruits one move that'd allow them to travel through bigger distances easier and quicker. Let's give it an example, a Light user would be able to turn itself into a light ray and would get the fastest transportation speed in the game, but with its one big drawback; the inability to change directions during the travel time. About Fire, the user would turn their legs into a jet-like fire pillar which would allow them to "levitate" (perhaps ignore collisons with walls to get atop things easier) and give them a small boost of speed. About Ice, we could give them an actual bike made out of ice that they cycle on and leave a trail behind. You get the idea, anything like this would work. More over, I think that it'd be really important to make it so that those moves would be either limited or unusable during a fight; considering that it'd be frustrating if someone decided to abused them. Such a tiny idea but I think it'd make a significant change too. If you like it or would like to add something to it, anything really, then do so in a comment!
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3 votesPlanned
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5 votes
more dynamic free stats reset to level 10 for convenience for newplayers
literally is the title of the suggest and one thing that this stats reset for the new ones is not tradeable -
2 votes
Transalte to spanish
Can be obvius get translate to spanish.
I love this game, good work
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4 votes
Better Resolution Support
There is no selectable resolutions past 1080p, as I play on 1440p - 2560x1440 having to down res to 1080p is kind of a bummer. Would be nice to see more resolutions.
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6 votes
Ui customization
Make it so there is a way to move your hp bar from dead in the center of the screen it blocks sutff when ur trying to see and doesn't go away for a while make a way for it to move or disable at least
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4 votesPlanned
Indicator for interactions
It would be great to know when you can interact with something. Some ideas for this include:
1. A bounding box when you hover your mouse
2. A change in cursor to show you can click the npc/enemy/object
3. Name of the object displaying when hovered.
Hope this can be implemented!
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6 votesPlanned
Target lock
When you kill a mob, the target should automatically go off its body
Also the target select with Tab, should start targeting the closest enemy/mob, then go to the fartest ones
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4 votesShipped
Combat Map Lock
When in combat you should be map locked for 10 seconds or 15 seconds after taking or dishing out damage.
The current state of pvp encourages cheese mechanics attacking someone when they are low from a mob then running away spamming map switch or using flicker pads/interacting with things in game to teleport to a different map without a combat timer.
So, I suggest a combat timer as i said above in my top message.
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3 votesShipped
Achievements
I notice there is a way to see other people achievements and when you first earn a new achievement it lets you see them. However, there is no way to see them later once you close that window.
I suggest that you should be able to see your own achievements some kind of way.
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8 votesShipped
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5 votesPlanned
Bound items
If something is character bound make a text showing that it is character bound. If things become bound by equipping it make a warning show up asking if they want to equip it cause if they do it becomes bound.