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1 vote
Hobbies
we have classes, professions, fruits.
another layer of some subskills... very minor.
Gatherer- picks up random extras for the cook class.
Chef - has a chance to duplicate cooked foods.
Foody - gains a little extra (10%) buff/healing/energy from foods.
Weapon Master- has a(0.5%) chance to find notesheets at random. Found weapons have a chance to be enchanted.
Legendary Smith - Has a low chance to not remove notesheets on use, has a higher chance to produce a 2nd enchantment.
True Marine - Has a increase to crit, gets slightly more stats from weapons.
Battle Doctor - Heal and Revive cooldown reduced slightly.
Wound Closer - Heal and Revive have a higher threshhold of healing.
Self-Medicated - Can revive self at a much higher cooldown.
just food for thought, Thanks for reading!
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5 votes
Profession progression!
I feel like it would be a lot of fun if the professions had some sort of leveling system to them. So, for example, a brand new chef shouldn't be able to cook the same meals as someone who's been one for a while.
Suggestion 1: Lock higher tiered meals behind a level. "To cook Cactus Juice you need to be level 10".
Level 1 Chef can cook meat, and you gain XP from cooking it until you hit level 10. From that point on, you need to cook higher level meals to progress ETC ETC.
Suggestion 2: Give chef's a low chance to create "Rare" meals. For example, if I'm cooking 100 meats, I could end up with 97 cooked steaks + 3 rare cooked steaks, which would heal for a bit more HP.
Different crafter upgrades like Black / Cursed could also be locked behind a certain crafter level.
Medic could have something like Nin Online's "Jutsu leveling system" for their heals. Healing X amount of people would upgrade their heal in some way. Maybe less energy cost? More healing? An extra tick of healing? Longer reach on the healing? Or maybe even give them an option. Once they hit like 500 uses on their heal, they have an option to choose an upgrade for the skill. Like choosing one of these things. Maybe turning the skill into an AoE? Longer reach? Being able to cast it while running but for a lower amount of HP?
Just some ideas to making the profession system more fun!
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4 votesShipped
Loot window location should be remembered after dragging it.
I feel like the default position of the loot window is not ideal. I have to move it manually each time I log in, and place it where it doesn't pop up in my face.
I feel like it would be nice if the game remembered where you put it and had it there even after a relog so you don't have to move it each time.
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1 votePlanned
Tattoo cosmetic
We're all seafaring peoples, we've all earned our stripes in our own circles and we've earned badges of honor for our achievements-- or maybe you want to remember a certain time or a certain person
we should get a handful of tattoo cosmetics that could fit in some of the chest+,head+ slots
were sailors after all
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2 votes
Spawn kill protection
Have you ever been farming aggressive mobs, been low life to retreat to take care of your wounds, just to get killed by a freshly respawned enemy npc that just decided to sparn right somewhere around you?
I believe that Im not the only one to whom it happaned so my suggestion for this is:
add a non agro timer as well at the same time an invincibility buff to the fresh spawn, so nobody can get killed by that anymore and also wont exploit farming.
For Example we take the Leopards:
adding 3 sec invincibility on spawn as well as 3 sec "peacefull mind" removing hostilities like attacking and chasing others
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3 votes
Retainer System for Account and or Crew to make it more livelier
For 1 char or account:
I was thinkin about the Idea of having an retainer System (customizeable character fashion wise) that could store Items/some money (acting as bank), and or could put them on the market for yourself (with a market/stall inv) creating locations where theres a bazar/Market place.
For the Crew:
• well every crew has members that take up certain roles, for example we could actually use the reference from the straw hats, or like the G5 from the Marines (smokers squad) in one piece. But how to fill these roles? Since its a bit limited player whise there would come in the crew retainer (also would make it kind of possible for crews to own their own ships (bases)).
•The Crew retainer/s have all diffrient kind of jobs regarding crew activity (picking a war with a diffrient Crew to add war times for those crews) or even could put in some quests that adds crew reputation or points for special Crew traits (like Expanding the ships size cuz u have to start somehwat low furniture or stuff you could decorate the ship and or make it diffrient or adding some buffs like xp drop rate).
(as im writing this i get a lot of multiple ideas with that actually and some are lying on my Tongue)
• They would also act as a Storage (bank system for crew members containing items and money) and that would also adds Crew Ranks to it since this kind of system could beexploited without any rule roles inside a crew.
Kind regards Ryuza
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3 votes
Mail System
It would be nice to have a mail system that allows players to transfer items and berries, possibly with a send/receive fee associated. It would come in handy to send loot to another one of your characters or friends, or even send trades remotely by making it so there is a fee charged upon accepting the items.
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4 votesPlanned
Daily Login Rewards
In a few games players can get login rewards, the one that i found the most interesting was from the game Warframe. It didnt require sequential login but rather total login days.
It could be simple like some berries or some cooked meat or stew. big days like 30 60 90 could have something like some soul essence or a key or fruit.
Thanks for reading!
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3 votes
Mob spread
Currently Pirate fighters and swordsman are in 3 areas.
Marines are currently in 1 areas.
Marines are part of daily quest as such are leopards and bats (bats being a lesser issue) The marines could have some spread specifically to other locations, it would fit thematically as they are the government police force.
Lonely road is pretty lonely, could ship some boars and maybe a few leopards, eventually they could aggro boars.
Bats could be added into the cave "road to conflict" "interesting" "where are you going" maps.
Pirates could be added near the ports, marines near the ports, aggro with eachother eventually?
Marines could be added to the East village, they show as part of a questline but there is only 1 and he is a NPC "chat" no conflict available.
More mob spread could help with the current state of the game.
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1 voteShipped
Key Maker
This is a simple idea, make a NPC that players can go by to turn in their lesser keys for greater ones so like 10 common keys for one uncommon key and 10 uncommon keys for 1 rare key or something like that's so players bad luck don't make them seem like they are not making progress with the drop they are really looking for and giving up at the level 50 boss farming.
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1 voteDuplicate
Remove Global Chat
As the title say, I think that they should remove the global chat from the game as it breaks immersion and most of it is just toxic chat,
I know some players use it to trade or ask questions but that in itself breaks immersion also make players meet other players to get items or ask questions and we have a trade chat on discord for a reason.
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4 votes
Menu-Menuing
Would love to be able to move menus around including the chat box, collapse it, hotkey it, change color and opacity.
thanks for reading!
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3 votesPlanned
Toggle Off Global Chat
Allow players to turn off global chat without turning off other areas.
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3 votes
Show Achievement Progress
This would only show if the achievement has been started, and otherwise would not show the achievement. This helps keep secret achievements mostly secret!
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2 votes
Lose Reputation For Killing Someone On Battle Injuries
Previously it was discussed to add "Peace Mode" to a player when they die in PVP instead of Battle Injuries. However, there were some loop holes such as purposely getting Peace Mode enabled to train more easily. An alternative to this idea would be to reduce reputation of players if they kill someone on BI.
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3 votesPlanned
Ability to Ignore Other Players
Add the ability to ignore other players.
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5 votes
Elite Monsters
Periodically spawn an elite monster, which is a powerful version of the normal monster. It drops 2x the drops, and always drops something.
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0 votes
Documentation To Help Players See In-Game Content Scaling
I know that the game is in the early stages, so this might change drastically. However, I think it would benefit the community if everyone had a mob scaling chart available to them so that they could understand where drops occur, how strong monsters are, and help the players make better thought out suggestions for said scaling. I keep seeing people in the community mention how the boss scaling needs work, but the suggestions are lack luster around how to scale them better because we don't really have a great handle on how they are right now.
tl;dr Some documentation on the monsters (levels, difficulty, experience, drops, maybe drop rates but not necessary)
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2 votes
Marine Safe Zone
Everytime I go to Marine map to either farm or hunt for kills, I always run into Marines that like to get a couple hits in and once they get low health they run to the Marine Safe Zone so they don't get killed. Its extremely unfair and annoying they can just escape from dying just by running to this Zone. The area should be combat locked or just not be a Safe Zone.
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2 votesShipped
personnal chest
a personal chest where you can store some of you items instead of having them all in your inventory would be pretty good
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3 votesPlanned
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3 votesPlanned
Directions
Hello!I've noticed that alot of new people don't know where the bat is or where the doctor,cook or the crafter house is.
So I suggest it would be cool if directions were added on tiles to help the new people as it would support initial progression of a player as well as be new player friendly.
Thanks for reading!
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2 votesShipped
Close Topics That Are Complete
I think it would be worthwhile to close topics that have been completed (i.e. bug reports). Ideas might be worthwhile to keep open, but the forums will feel easier to navigate if the stale topics are closed up.
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1 vote
Allow Users To Close Their Created Topics
This might need a stipulation such as, "Only if no one else besides the player and moderators has replied", attached. I could see some players becoming upset if they have participated in a conversation but the conversation gets closed on them. That said, they can also make a new topic so it's not too much of a problem.
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2 votesPlanned
Range Of Skills
Swordsman skills have the ability to dive toward another player. They seem to be a longer range than the Fighter skills.
I think it would be nice to balance how much range these skills have, as this is directly related to how effective they are in PvP.
I also notice that it can cause a problem in PvE, where you miss completely on your skill and it goes on cooldown even though you were not in range to use it.
If anything, not putting a skill on cooldown when you are out of range would be another nice resolution for this.
Of course, these suggestions can be taken in either PvP, PvE, or both contexts. Up to the developers!