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3 votes
Master/apprentice
Hello again I have returned to flood the board with more ideas!
this one is to help new players ease into the game a little bit.
at level 20 when a player joins a crew. The option for crew members to apprentice the new player. The new player would get 1% of experience from the master player. Regardless of where they are.
master rewards
level 30 apprentice: 1 event coupon.
level 40 apprentice: 2 event coupon.
level 50 apprentice: 3 event coupon.
*wink wink* ya know for new cosmetics.
apprentice rewards could be the same or berries/soul essence ect.
every level of apprentice could grab the master 1 reputation.
I think this also helps world building of crews and captains.
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3 votes
Rhum island and Pirate cove.
When you first arrive at Rhum Island, the lady fishing by the docks says you scared the fish away. Most people come to rhum island at the other side of the island.
a second ship to rhum island from maybe pirates cove or off the frio po side of to the pirates map, that drops players by the boxes on Rhum Island.
pros: faster way for pirate side of faction to move to rhum/marine fort
cons: less conflict for events PVP. Currently marines on hajiwari has a good gate keeping passage. Promoting pvp conflicts.
Thanks for reading.
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3 votes
Eagle Soul Fruit
Addition of eagle soul fruit
Power ideas; Throwing feathers that are as hard as steel, get a 1 tile one and possibly a 3 tile one, the 1 tile one has an 80% chance to cause bleed and the 3 tile 60%
Eagle claws a quick attack that hits the thing in front and causes bleed damage
Hybrid form increases Will by 15% and aim by 10%, while in this form you can fly over obstacles but not that many tiles at a time so that it's not broken. Another alternative to this is making it use energy for every obstacle you go over.
While in hybrid mode you get 2 kinds of basic attacks, with Q you throw feathers that do less dmg than the skill, also has a shorter range and scales off aim and with E you get a basic attack that is a close range melee that scales off will.
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3 votesPlanned
More Than just a Title
This idea is to give titles in the game more meaning to them and not just make them for show, as the game is right now when you get an achievement you also can show it off as a titles and achievements are gained mostly by doing something over and over again.
I suggest that all titles have stats on them which can ranges from 1 more HP point to even 5% life steal when they are equipped and harder to get titles will have better stats than easier to get ones.
Examples:
Bat hunter (killing bats) Player does 5% more damage to bats
Wood cutter (cutting trees) Player drop rate for wood goes up
Out of the barrel (doing quest) Player gets 5% more exp and berries from quest
Like it Hot (killing fire boss) Player takes 5% less damage from fire attacks
That's just some examples on how it all can work and as you can see the titles also can fits what players get from them in some cases so when someone see a title like "Like it Hot" they know that player have a bit of resistance to fire attacks.
(P.S) That was the first part to my idea which is the main point of this post, this part is just an addon and does not need to be added to the first part but I think that the will bring more reason for players that have titles to want to keep farming that said mob or boss.
This part of my idea is to give titles ranks where players can upgrade their titles as they keep playing the game. As a player gets a title, they can keep doing what they did to get the title to upgrade the rank of that title and it will show with an outline of the rarity color.
Example with a title
Like it Hot
Common: Player takes 5% less damage from fire attacks (get 5o kills)
Uncommon: Player takes 6% less damage from fire attacks and does 1% more damage to fire users (get 15o kills)
Rare: Player takes 7% less damage from fire attacks and does 2% more damage to fire users (get 3oo kills)
Epic: Player takes 8% less damage from fire attacks and does 3% more damage to fire users (get 600 kills)
Legendary: Player takes 10% less damage from fire attacks and does 5% more damage to fire users (get 1ooo kills)
This part is to add uniqueness to not only player builds but also to titles because a player with a legendary title will have a bigger fear impact than one with a common title showing that one is a master at what they do apart from one that is a jack of all traits and just using it for that one fight.
This idea in a whole is to add uniqueness to players build, give max players reason to farm all types of mobs/bosses no matter what's the mob/boss level, Put a fear factor to titles and add more of an endgame to players that feel there is nothing left to do in the game.
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3 votesPlanned
Gear 2nd Power Up?
We all know gear 2nd it's a pretty know-well power up in the anime, and It would be cool if this will be added in the game.
My idea is a about a power up that increases the damage of all the techniques from the normal rubber attacks, making them more faster and stronger. Of course this will sound broken, so we can limit it with a "Residual damage" Of using the power up like the anime because:
"Gear 2 dramatically shortens Luffy's life force, increasing the chance of having a much shorter lifespan due to starving his body." And we can translate that about making the player energy bar go down constantly.
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3 votes
Haki Introduction
This is a detailed breakdown on how I think Haki should work in PirateSouls.
Please feel free to leave feedback in the comments.
1. Haki Types:
- Observation Haki: Enhances situational awareness, allowing players to detect hidden enemies, traps, incoming threats, hidden treasures or even secret passageways. (Shows red dots on mini map and increases accuracy)
- Armament Haki: Increases the player's combat effectiveness, making their attacks more potent and capable of bypassing enemy defenses. Armament Haki users could create a defensive aura that reduces damage from enemy attacks. (Physical Moves cannot miss)
- Conqueror's Haki: Unleashes a powerful force that can intimidate or even control NPCs and certain creatures. High level Conqueror’s users might be able to temporarily stun or disrupt the actions of their opponents, creating openings. (Turns NPCs into temporary allies)
2. Mastery Tiers:
- Each Haki type has multiple mastery tiers, from Novice to Grandmaster.
- Players earn experience and complete quests to advance through these tiers.
- Advancing through tiers unlocks new abilities and increases the effectiveness of existing ones.
3. Skill Tree:
- Players can customize their Haki abilities through a skill tree.
- Each tier unlocks a new branch in the tree with unique abilities and passive bonuses.
- For example, in Armament Haki, one branch could focus on strengthening melee attacks, while another enhances ranged attacks.
4. Haki Training Facilities:
- Players can visit specialized training facilities in different regions of the game world to improve their Haki skills.
- These facilities offer challenges, puzzles, and duels to enhance specific Haki types.
5. Haki Gear and Items:
- Equipable items and gear can augment Haki abilities.
- Armament Haki-infused weapons deal bonus damage to Devil Fruit users.
- Observation Haki gear may increase detection range and accuracy.
6. PvP and PvE Impact:
- Haki plays a significant role in both player-vs-environment and player-vs-player combat.
- In PvP battles, skilled Haki users can predict and counter opponents' moves, creating intense strategic gameplay.
- In PvE, certain enemies may be immune to regular attacks, requiring the use of Armament Haki to damage them.
7. Haki Challenges:
- Daily and weekly challenges encourage players to utilize Haki in various scenarios, rewarding them with experience and unique items.
8. Grandmaster Achievements:
- Achieving Grandmaster status in a Haki type unlocks prestigious titles, cosmetics, and recognition in the game world.
9. Haki Events:
- Special in-game events and tournaments showcase the mastery of Haki, providing opportunities for players to test their skills against others.
10. Balance and Updates:
- Regular game updates should include balance adjustments to ensure no Haki type becomes overpowered, promoting diversity in gameplay.
This Haki Mastery System would add depth and excitement to PirateSouls, offering players the chance to immerse themselves in the rich world of One Piece and develop their characters in unique and strategic ways.
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3 votes
See who's online/how many players online
A feature or button to see who's online.
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3 votes
Achievements
i think they are great and cool way of looking at what you have done but i think it would be cool if that when you hit a milestone like killing a certain amount of a enemies that you do more damage. as a example boars lets say you kill 100 now when facing that boar you do base damage + 1.25* more damage.
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2 votesPlanned
Text colors
Change the text colors for each category
For example: Making the quest update colors yellow or green, to look different from the normal chat colors. And other notifications too
This helps a lot when reading the chat and is more helpful for people whomay have difficulty reading texts in general
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2 votesShipped
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2 votes
Transalte to spanish
Can be obvius get translate to spanish.
I love this game, good work
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2 votesPlanned
Nerf teleport/CC skills
Currently in pvp teleport skills such as the swordmaster stun/teleport it's way too strong, yes you've got the dash but the skill is way too quick to come out that you can't counter it. There should be an indication of when a teleport/CC is being used so the other person can prepare against it as there is no other way to counter CC/Teleports on you. A visual preparation and a longer cast time for these type of skills
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2 votesShipped
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2 votes
Add a any to get skill reset without paying for diamonds
Looking at the shop its clear that there are no pay to win aspects. Quality of life global buff and cosmetics are all that's there besides skill reset. Especially when this game gets a bit more popular it will be a common for players to want to reset their skills when a meta develops for pvp or just pve. I believe it would be a good quality of life improvement to add a way to get them as they are likely something that could be EXTREMELY important to have a few of later on. I suggest offering it to a shop for a berries maybe 1-3k depending on how easy it is to acquire berries later on. It will also remove real money trades if that's something you are worried about as I see a lot of people advertising in the community discord about it.
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2 votesShipped
Alliance Indicator
There should be a simple way to know if someone is a Pirate or a Marine at a simple target.
Maybe there is a way currently, but it should definitely be made simpler. Target outline color? Symbol indication? This could be a simple solution. 🙂
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2 votesPlanned
Peace Mode Modifications
Peace mode is a very nice little mode but easily abused at the moment by higher level players as they run away to just completely stop an engagement so I have a few suggestions, hopefully they would be possible to implement without much issue. all suggestions are separate ideas and could all be implemented if possible but each stand on their own.
Mod Suggestion 1
Peace Mode can only be activated in a safe zone area, currently if you run enough, you can leave combat engage and just turn it on to avoid a fight as stated above, this would stop such issues mostly from what we have deduced since it would force them to either fight, suicide to a mob or run fast and far enough to hit a safezone without being in a combat lock.
Mod Suggestion 2
Only those below 30 can activate peace mode, this allows the lower levels to have an opportunity to level while forcing the ones above 30 to either make friends or fight for their exp.
Drawback Alternative to Mod 2
Activation after level 30 is possible but reduces your reputation by some variable dependent on level or just a flat deduction of about 100 REP
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2 votesShipped
more content for game quality
1(Important).for new players a great warning when they reach level 10 that they can already choose their specialization and where they can choose it will help a lot to new players who still do not know where to get their specialization and know when they can get it
2(Important).fixing the map switch as you should spawn a forward tile or making you unable to switch maps so fast 1 second colldown are two viable options
3(Important).the instance of the new boss will allow you to enter with the people you are in party 4(Important). add animation to dash 5(Important).missions that give reputation that players between level 1-19 do not give experience -
2 votesShipped
South-west's village, at night
Hey!
In the south-west village, I tried at night to enter in a house. I got this dialogue:
"it's finally the night, I can break in now" or something like that. The point is I didn't try to enter it during the day, and that was my first time trying. It could be a good thing to have to do something to trigger this dialogue.
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2 votesPlanned
[Job] Unfair balance
Hello,
There is actually 3 jobs in the game, and I am totally aware that it's far to be polished right now.
So why not allowing people to switch once per day their job in case they picked the wrong one ?
To be honest there is nearly no economic transaction actually between jobs.
- Doctor is a must have for every newcomer cause the regeneration time is a pain.
- Blacksmith : Is a must have if you wanna compete at higher levels due to "Upgrade Weapon" (and it's simply the end game actually).
- Cook : This job is just here to fill a gap, it got no use despite eating some Roasted Meat that heals for 70hp for 60sec cooldown (when you got 1000hp, it's laughtable, seeing the Doctors healing every 40sec twice of this amount).
Here some idea I find interesting :
- Rework the Doctor job - he could now make some Herbal Medicine (like HP Pills on Nin Online) with a 60 sec cooldown & can revive or cure the Death sickness.
Having an improved Healing skill.
- The Cook job - Could make Healing food giving buff for a duration (not actual useless recipe, with rare components for weak boots), and 40sec fast healing food based on Health and cost component !
- The Blacksmith - Make ammo and upgrading weapons. Upgrades being usable for everyone, making the possibility for the crafter to make money from their job and not just using is own stuff.
- Add a Technique (First Aid) everyone could use : Like the actual doctor's healing skill.
For the moment, taking a specific job & class is so important and unbalanced that the game clearly turn on 2 main things : Being a Swordman/Blacksmith or re-create your character wich is not really a great idea for a MMO.
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2 votesPlanned
Light Fruit
Light Fruit is currently one of the most sought after in game right now and i must say after finally getting it, it hasn't changed from how it was in alpha.
Which is supposed to be one of the fastest fruits out of them it's pretty slow and stationary.
All of Light Skills are stand still cast with 0.5 or slightly higher cast times.
Star Rays has a 0.5 second cast time as well as Flash Kick and Laser Kick.
No reason the last skill "Star Rays" should have the same cast time as Flash Kick and Laser kick.
Not only that but again they are all stand still cast times.
Increase the time to use the damage bonus from light sword by 3 seconds
When Light sword ends let it auto re-equip the last weapon you had equipped if it's within your inventory.
I recommend deciding on the kit and choosing at least two of the skills to make run cast or have a slightly quicker cast.
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2 votes
Sword Suggestion and Chest
For Swords
Hanzo Aiko:
I suggest lowering the agility requirement to 50 instead of 60 because there is another sword that has a 60-agility requirement. Also, the Hanzo Aiko is the middle ground sword and the requirement being 60 for it is pretty high especially for hybrid builds.
Uncommon Chest
When more chests are added they need to have some that give Diamonds so that players that can't afford or is not old enough to purchase them can have some sort of way to still get them and purchase the said items on the Cash Shop.
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2 votes
HP & Mana Enchant Change
Right now they only work outside of combat, which is pretty underwhelming. There could be a change where instead they heal a flat HP amount or Mana amount over time while in combat. Could be a flat rate instead of %. Since % while in combat would be a bit much.
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2 votesPlanned
Range Of Skills
Swordsman skills have the ability to dive toward another player. They seem to be a longer range than the Fighter skills.
I think it would be nice to balance how much range these skills have, as this is directly related to how effective they are in PvP.
I also notice that it can cause a problem in PvE, where you miss completely on your skill and it goes on cooldown even though you were not in range to use it.
If anything, not putting a skill on cooldown when you are out of range would be another nice resolution for this.
Of course, these suggestions can be taken in either PvP, PvE, or both contexts. Up to the developers!
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2 votesShipped
Close Topics That Are Complete
I think it would be worthwhile to close topics that have been completed (i.e. bug reports). Ideas might be worthwhile to keep open, but the forums will feel easier to navigate if the stale topics are closed up.
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2 votesShipped
personnal chest
a personal chest where you can store some of you items instead of having them all in your inventory would be pretty good