Features
119 ideas
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0 votes
Rebalance for quest system.
3 quests per day is rough, especially when "note ive been gone a long time" PVP quests are tied into dailies. "disregard if this has been changed"
Change format, remove the berry content from non-pvp quests. increase daily quests timer reset to 12 hours from 24 hours.
PVP format change, remove the exp from the pvp quests entirely, have no limit to pvp quests. reduce berry reward for the quest side. keep the current bounty/rep.
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3 votesPlanned
More Than just a Title
This idea is to give titles in the game more meaning to them and not just make them for show, as the game is right now when you get an achievement you also can show it off as a titles and achievements are gained mostly by doing something over and over again.
I suggest that all titles have stats on them which can ranges from 1 more HP point to even 5% life steal when they are equipped and harder to get titles will have better stats than easier to get ones.
Examples:
Bat hunter (killing bats) Player does 5% more damage to bats
Wood cutter (cutting trees) Player drop rate for wood goes up
Out of the barrel (doing quest) Player gets 5% more exp and berries from quest
Like it Hot (killing fire boss) Player takes 5% less damage from fire attacks
That's just some examples on how it all can work and as you can see the titles also can fits what players get from them in some cases so when someone see a title like "Like it Hot" they know that player have a bit of resistance to fire attacks.
(P.S) That was the first part to my idea which is the main point of this post, this part is just an addon and does not need to be added to the first part but I think that the will bring more reason for players that have titles to want to keep farming that said mob or boss.
This part of my idea is to give titles ranks where players can upgrade their titles as they keep playing the game. As a player gets a title, they can keep doing what they did to get the title to upgrade the rank of that title and it will show with an outline of the rarity color.
Example with a title
Like it Hot
Common: Player takes 5% less damage from fire attacks (get 5o kills)
Uncommon: Player takes 6% less damage from fire attacks and does 1% more damage to fire users (get 15o kills)
Rare: Player takes 7% less damage from fire attacks and does 2% more damage to fire users (get 3oo kills)
Epic: Player takes 8% less damage from fire attacks and does 3% more damage to fire users (get 600 kills)
Legendary: Player takes 10% less damage from fire attacks and does 5% more damage to fire users (get 1ooo kills)
This part is to add uniqueness to not only player builds but also to titles because a player with a legendary title will have a bigger fear impact than one with a common title showing that one is a master at what they do apart from one that is a jack of all traits and just using it for that one fight.
This idea in a whole is to add uniqueness to players build, give max players reason to farm all types of mobs/bosses no matter what's the mob/boss level, Put a fear factor to titles and add more of an endgame to players that feel there is nothing left to do in the game.
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0 votesShipped
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0 votesShipped
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0 votesShipped
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1 vote
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1 voteShipped
Chest issue
Make the chests have a guaranteed drop of something, ANYTHING like 20-60 berries. Adding that will not inflate the market because you can only kill a boss once every half hour and their isn't that many bosses, if people want to grind berries their are much more sustainable ways. People are getting upset with a chest dropping and getting nothing at all. Or just remove the chests altogether because all the chests are doing is add a false hope and not that many people will want to pay for a chest that probably doesn't have anything.
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2 votesPlanned
Revamp of Rarity and Key System
This idea is to remove keys from being the main form of getting the best weapons and just make it a way to get the basic form of that weapon.
I'm suggesting to make bosses and mobs drop weapons with random stats within a set stat range and the average percentage of the stat will determine the rarity of the item, this means all shops, gift and chest items will have base stats (0%) and players will have to farm a specific boss or mob to get the best form of the items they want.
An Example
Common: 0-5%
Uncommon: 6-11%
Rare: 12-17
Epic: 18-22
Legendary: 23-25
The stats that will be affected by this system will be Base Damage, Attack Speed, Critical Chance and Stat Requirement wherein all will go up and stat requirement will go down.
Example on how the system will work, when an item does drop and all the stats are randomize by percentages what percent will determine the the rarity.
Stat Base Stats Percentage Increase Final Stats
Base Damage 30 10% 33
Attack Speed 2000ms 25% 1500ms
Critical Chance 20% 0% 20%
Stat Requirement 100agi 5% 95agi
As you can see the Attack Speed got a legendary roll but when combined with all the other stats its a 10% boost and the rarity of the weapon is uncommon.
The purpose of the rarity can be for many thing, one of such can be to give crafter's upgrades a percentage buff when upgrading a rarer weapon base on the average stats percentage.
A way to balance off the economy because the game will have lots of new loot that will have a price on them which is to make the items bound on pickup and they are only able to be unbounded by going to the key NPC which can only be unlocked from Faction Wars, A player will have to pay a large number of berries (like 80% or so of the item selling price) to do so or sell the item for a set price of 500 berries to an NPC if its selling price is more than that.
The point of this is to give players a reason to want to keep farming bosses and mobs to get the best form of the weapon they want and not just stop playing when they get that one weapon from a chest also its to remove the importance of keys and make players work hard for what they want by farming the harder bosses and not the weak ones or pay a lot for berries to get that super rare item because the person that finds the weapon will have to have lots of berries to unlock the item to sell it, makes it so berries now have a bigger part to play in the game.
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2 votesPlanned
Healing Players who have peace mode ON
As the title suggest I think being able to heal players who have peace mode turned ON would be great.
This would of course be while the caster has peace mode turned OFF, "and other requirements are met, such as having the same faction association, or no faction association" so as not to allow people to exploit the process during but not limited to PVP.
An additional note: This idea comes from me being one of those people who enjoys tossing out heals too random players in need of help during PVE experiences.
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2 votes
Enhanced controller support
Allow for hotkey and shortcut assignment on controller 🙂
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1 votePlanned
Fix the Marineford rocks
When capturing the island the rocks can only be hit by 1 person, maybe make it so it can be hit because it only has a 1 tile hitbox which makes it slow if you are trying to do it with others, it makes it so it all depends on 1 person.
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2 votesPlanned
Double Keybinds
I just wanna see the capability to use the same keybind for multiple things such as q being for attack interact but then i could also assign it to pick up or somthing like in nin
(side note: need all keys to be usable for keybinds such as tilde and alt)
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4 votes
Zoom Feature
Hey guys, so i have pretty bad eyesight and id really appreciate a ui upscaler and a zoom control kinda like in nin
itd just make this game so much more enjoyable for me if i didnt have to squint to see anything.
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2 votesPlanned
~ ! ~ VIP ~ ! ~
Sup , It's Kizumi again...
let's get straight to the point , VIP Subscription albeit Paid in Diamonds or Berries
This System is as simple as it can be , You buy this VIP pass (7 Days/2 Weeks/1 Month/ 3 Months/6 Months/ 1 Year)
If the Passes are Sold for Diamonds They should be TRADEABLE so the Whales can Spend money on that and Sell those passes to others like me :c
OR make it cost a hefty amount of Berries making it so that it's Gold Sink overtime
The Benefits of such a system would always be enticing to every player no matter what
VIP's Gets instant access to a LIMITED Edition Cosmetic PER Month
Once the month has gone by say bye bye to the only way of acquiring the Cosmetic
Battle Injuries REDUCED by 50% while VIP Status Active
this might come as a controversial benefit as to being P2W , so I'm down to see some Comments discussing about it
World Blessing Bonus of .5x EXP, so when a World Blessing is Popped VIP's gets (2x EXP Buff, instead of the normal 1.5x EXP Buff)
yet again another P2W discussion lol keep it civil
VIP Player's gets access to a VIP House which has Multiple of different services
I.E of the Services are Down below
Daily Spins on a Roulette
nothing crazy , like 5 - 100 diamonds , 1 random fruit , common > rare key , Cosmetic Items akin to being "RARE" as it'd be a low af rate
A Cosmetic Shop for Berries limited to VIP's only
The Cosmetic Shop RE ROLLS it's Inventory every so often (Daily/Weekly)
A Sparring Room
All VIP's Pirates and Marines gets this Sparring Room which does NOT include losing Bounty or Losing Rep +
NO BATTLE INJURIES when they die inside of the Sparring Area/ They get to respawn there over and over as well.
Ending notes , Yes some of the aspect I presented doesn't really sound too Non P2W friendly and they can always be Omitted as they will present a Debacle for this system
imo... but those are about the only things I can think of how a VIP subscription in game would function
anyways, lets discuss about this whole System while keeping an open mind to Improvements
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4 votesPlanned
Cosmetic Update
umm.. pretty weird that Hair gets entirely removed from when you are using
Straw Hat + Sauro's Hat
I don't wanna be bald lmao
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2 votes
Note sheets on cosmetics. Invisible ink?
With the cosmetic slots, and some players asking about armors; I feel like a small compromise would be note sheets being able to give 1-5 stats on cosmetic slots.
Another thing would be invisible ink, that way as players trade around for stat items if the item looking kinda bad they can make it invisible.
thanks as always!
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1 votePlanned
A few more cosmetic lines.
Sooner or later we will have Haki, at that point cosmetic colors could be added to change haki.
the charge mana key X by default, currently is a small round cloud.
I would like some red black purple lightning myself 🙂 (100 diamonds?)
as with every other MMO, pets, houses/ship interiors/furniture, wings, mounts ect.
weapon skins, throwing knife skins, bullet color changer, mouse cursor color, menu color editor, menu opacity editor.
thanks as always.
p.s. take my $$$$$$!!!!! 😄
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3 votes
Master/apprentice
Hello again I have returned to flood the board with more ideas!
this one is to help new players ease into the game a little bit.
at level 20 when a player joins a crew. The option for crew members to apprentice the new player. The new player would get 1% of experience from the master player. Regardless of where they are.
master rewards
level 30 apprentice: 1 event coupon.
level 40 apprentice: 2 event coupon.
level 50 apprentice: 3 event coupon.
*wink wink* ya know for new cosmetics.
apprentice rewards could be the same or berries/soul essence ect.
every level of apprentice could grab the master 1 reputation.
I think this also helps world building of crews and captains.
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1 voteShipped
Fix Coyotes entrance
A fix that could be approached in possibly two ways.
1. Make it so that they cannot block the entrance and trap you with like nine of them surrounding you, making it near impossible to survive going in and taking them out.
2. Expand the size of the entrance to coyotes and make it triple the size it is.
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6 votesPlanned
~ Open Seas , Ships , World Building ~
Hello! , It's Kizumi with another Idea / Post just cuz I can...
I'm here to really give a Feature that I feel is MISSING from the game...
but First let's talk about One Piece! , I really love the Manga and Anime of One Piece... I've been Caught up to both Manga and Anime
and I really want to point out that One Piece has always showed Freedom... and Freedom to the game Translated as being an OPEN WORLD EXPERIENCE
In the manga and the anime , the crew was always out looking for the next Adventure... Going out in the sea sailing , Restaurants out in the Sea , A giant Elephant with an Enormous Tree with Furry people as Citizens , Finding all the Poneglyphs , Random encounters with Sea Kings!, Finding the Lost City of Gold in the Sky!
the Main POINT I'm trying to give out here is... to add SAILING / OPEN SEAS / SHIP SKINS
and yes it is do able... to all the "This is an Indie Game Dev Team, Go play WoW" comments
Down below with the Photo I provided basically shows the Entirety of the Idea
OPEN WATERS, SAILING, EXPLORATION FROM ISLAND TO ISLAND...
this is ONEPIECE to me 😄
Basically to go in more Detail...
When Interacting with the Ship's Helm...
The player Enters the Open Waters... A World Map can be Viewed when you are here... (Unexplored areas are shown as FOG)
These Open Waters aren't PvP enabled as this is literally would mean it'd be a Ship Battle not a Player to Player Battle
ENEMIES are RANDOM Encounters that can be Triggered at any given moment as you are Sailing! , Sea Kings & Pirates Appeared? well... now You are in a Map *INSTANCED* in which it's Your Character in a Ship being "Docked/Attacked" by Pirates or Sea Kings
of course these enemy encounters aren't necessary just a Little extra if you guys really wanted polish
But ye... Like in the Manga and the Anime, This World Map will consist of the The Red Line, Calm Belts, Geysers that shoots you into the Sky Island 😄 , Going Underwater to travel to Fishman Island... and of course The Grand Line!
Please 😄 this would really give that sense of Exploration the game is currently MISSING.
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0 votes
Fruit reset
Addition of a fruit reset item in cash shop, make it like 100 diamonds or something, it will be a good way for you guys to make money and add another fruit reset but one that also refunds the fruit for like 300 diamonds or 350.
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0 votes
Berries use case Scenario
A good use case for berries would be adding a feature to trade in berries for another currency (new currency will be used to purchase in-game items; weapons, amour, keys, etc..) this way you need lots of berries to exchange (lets say 1:5 ratio for new currency as an example my point is you need lots of berries and not a little amount as that would be too easy). To make it more difficult add in kill counts; you need lots of berries, new currency and kill counts to receive the in-game store items. Players will try to use irl money to buy berries but they still need to play the game for the kill counts! Making it even more difficult to get would be making the in-game items untradeable so players HAVE to grind berries and kill counts to receive such amazing awards.
Berries earn a use case
New currency for in-game items
Cant use $USD to buy your way into in-game store items
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2 votes
Key-trading
I have found myself in a situation where I cannot trade keys.
I had an arrangement with party members and I picked them up.
They are currently bound.
they cannot be traded.
I know it's my fault as the player, but I would like to be able to fix mistakes that affect other players.
thank you!
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3 votesPlanned
More classes or skills
Maybe something like a blunt weapons based class would be good to make use of sticks.
Also I noticed that fighter techniques are straight up Sanji's skills, so every fighter uses their feet as their main weapon making this class kinda unspecial, maybe more variety into classes would be a good idea.
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1 voteIn Progress
MOB QOL
I know the server status right now isn't what you would like it to be, However a concern I have is the use of blink step by mobs.
I do not believe this to increase the skill level of the player, I do not believe this to be a fun mechanic. Coyotes have it, Eagles have it.
Some mobs have dash, dash feels perfectly acceptable because the player is notified with a dash text behind the mob, it has the ability to be played around, and helps with skill expression.
The next conundrum in this scenario is how do the mobs deal with range? Well when we look at bosses they have abilities that leave hazardous ground, missile attacks, and close range of course.
I believe the answer is to not use blink step with mobs but rather give higher level mobs closer combat expression to that of bosses.
Once again with current gaming any rubber banding makes mobs with blink step absolute ridiculous to deal with.
Internet Status 200MB Down/100MB Up. Alienware Ryzen Mi7...
Thanks as always, don't mean to sound grumpy just want to see PirateSouls be the best choice for pirate games!