1. 4 votes
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    Planned

    Class Idea: Rogue

    Drawing some inspiration from some very old games, The rogue is both a short range and a long range combatant.

    The character being able to use both weapons from aim and agility classes creates a versatile combatant that would create another way to play. having the stats stressed very difficult between aim and agility means that we don't need to worry about going into a fruit with this class, as that could be detrimental. However it will create opportunity for low wp builds that utilize 1 or 2 skills from the fruit classes. You could see things like Ice and Reindeer seeing some extra love from this class. Even light, rubber could have some fun in this class.

    Like rogue in other games, it will feel like a small mix of ranger and fighter.

    Skills would require both Agility and Aim.

    Skill I: Precision (aim15) 60 second cooldown. Duration 45.
    First skill for the class will be a buff. This buff will increase the damage of sub-weapons (knives, blowgun, handgun) 

    Skill II: Trip (agi 20) 10 second cooldown. duration .5
    second skill for the class would be a small blink snare. range should be 2. the zone should be 1 range around the player.

    Skill III: Guile (aim 30) 60 second colldown. 45 second duration.
    sub weapons will always strike critically. +10 agi +10 aim.

    Skill IV: Backstab (agi 45) 30 second cooldown. duration 3
    blink to a target in range of 5 and deal large amount of damage. then gain a brief invisibility for 3 seconds.

    Skill V: Bullet Roll (aim 50) 20 second cooldown. duration 1.
    perform a movement that allows you to dodge damage. deals small damage to 3 square.

    Skill VI: Knife Barrage (agi 60) 12 second cooldown.
    cast 1: cast time 1 second, creates a handful of knives. (12) Duration 10
    cast 2+: can throw the created knives on cooldown .25
    Archadria3
    34
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  2. 3 votes
    Shipped

    Achievements

    I notice there is a way to see other people achievements and when you first earn a new achievement it lets you see them. However, there is no way to see them later once you close that window.

    I suggest that you should be able to see your own achievements some kind of way.
    JunPachi
    159
    views
    1
    comment

  3. 3 votes
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    Planned

    Emotes!

    Adding emotes would be cool.. and having players have the ability to sit in chairs/sleep in bed would make the game a bit more immersive.
    Oki
    142
    views
    1
    comment

  4. 3 votes
    Shipped

    Damage Calculation for drops.

    I think damage calculation for drops would be a great idea so kill stealing happens less. I'm not sure though, so what do you guys think?
    Oki
    141
    views
    1
    comment

  5. 3 votes
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    Planned

    Review fighter dmg skill escalation

    weapon masters and snipers got weapons to address their scalling dmg, so far fighter 2 T2 skill fire kick, cant compare to neither of those classes T2 skills, on effect/dmg
    something with this would be great
    Daftzy
    137
    views
    1
    comment

  6. 3 votes
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    Planned

    Early Equipment.... Early skills.

    In many very basic games, a great way to get players into the thick of it is;
    1: introduce low level equipment early on to get players use to what different weapons do.
    ~Stick? Sling? - these weapons literally already exist but you have no loadout to them as you start the game.
    A game about Pirates/Marines/Pvp ect should probably frontload thematics to the players earlier rather than have them fumble through the game like a lost ass punching boars.

    Currently the game frontloads players right into a town full of quests. Players will tell you to ignore the quests. However you need to do quests to even afford the basic gear. Albeit you can forge the slingshot but it will require you to know that you need aim 10 for it.

    Early skills: having to wait to level 10 (which can be hours) for your first skills is excruciating and UNFUN.
    get players out and interactive with the skills.
    slight note: non weapon skills requiring level 30 is a tad bit ridiculous. The resources in game are pretty hard to come by honestly in games current state. gating things through levels is fine but at what point is it a dissapointment rather than a balance feature?
    archadria
    137
    views
    2
    comments

  7. 3 votes
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    Planned

    quality of life functions

    1.make the wounds in the pj more quality of game in this and thus be able to differentiate more thoroughly that he has wounds or not and give more quality of life in the functions
    2.make boss kill quests count for players of any level as it helps them progress a bit better when soloing or just having a friend.
    3.more vivid colors when viewing drops and color in your inventory
    4.we put the background that the inventory has the same as the loot background, believe it or not, it's more dynamic that everything is similar and the design looks good like a pirate blade.
    5.distinguishable badge design between normal mobs and bosses
    6.add more paths to other maps and add more mobs maps like another boar map another marine and pirate mobs map, underground passageways so it's not just a single path to a place so we'll completely avoid the map change from camp making both two or three roads so that the conflict is not avoided so much add more texture of land also towards the second town and other places so that they are better guided that there are points of interest there the signs would also look good on the map and would guide to new players and aesthetically better visual and pleasing design
    7.magma fruit please :l
    8.add the bank also to hajiwari city and in the second city as well and in the desert city
    10.add for crafters the possibility of creating wooden sticks and metal sticks but with enough materials to not ruin the store so much not excessively materials but considerate for the new ones to immerse themselves in the professions or high players help their new friends with weapons
    11.reduce only percentage the drop of the souls energy many drop
       
    N7nra
    169
    views
    0
    comments

  8. 3 votes
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    Sokat Boss Room Chest

    This is a simple Idea,
    Make it that after you kill Sokat (lvl 50 boss) he don't drop any items but instead a chest that each player can loot from so the loot can be slit and not just one player gets the items, if their is no item drops then their can put a small number of berries in the box as a fail drop but the main idea is to do alway with the drop being based on DPS and make it that everyone have a chance to get something even if they are a Medic or Tank
    Dareem
    161
    views
    1
    comment

  9. 3 votes
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    Daily Mission Downgrading

    I think it would be great if the daily missions from the bar could be downgraded in difficulty if the player does not want to complete the mission. The idea would comprise of a "I want an easier mission" option from the barman. When selected, the barman would give the player an easier mission than the one they currently have and reduce the reward from the mission.
    I think this would help players that are having trouble completing missions due to level of the mobs or difficulty with PVP. Some of us just want to get these missions complete, even if the reward is lessened!
    xRoot
    137
    views
    3
    comments

  10. 3 votes
    Guests cannot vote
    Planned

    Boss rooms.

    Per person/party unique zone rooms.
    especially quest related boss fights.
    pvp over quest advancement is not very enjoyable.
    archadria
    129
    views
    1
    comment

  11. 3 votes
    Guests cannot vote

    In-Game Community Links

    It would be delightful to have a link out, from in-game, to the following:
    Suggestions (aka ideas, this area): https://piratesouls.org/ideas Forums (bug reporting): https://piratesouls.org/forums Updates: A link to the most recent patch notes, or overall patch notes, so players can catch up on what's new.
    xRoot
    126
    views
    3
    comments

  12. 3 votes
    Guests cannot vote
    Planned

    Directions

    Hello!I've noticed that alot of new people don't know where the bat is or where the doctor,cook or the crafter house is.
    So I suggest it would be cool if directions were added on tiles to help the new people as it would support initial progression of a player as well as be new player friendly.
     
    Thanks for reading!
     
     
     
     
     
    Pirate
    164
    views
    2
    comments

  13. 3 votes
    Guests cannot vote
    Planned

    A map !

    A map of the game would be really good. if it can't be in-game at least a picture of it in discord would be better than nothing 
    Dunhill
    160
    views
    1
    comment

  14. 3 votes
    Guests cannot vote
    Planned

    Ability to Ignore Other Players

    Add the ability to ignore other players.
    xRoot
    157
    views
    1
    comment

  15. 3 votes
    Guests cannot vote

    Show Achievement Progress

    This would only show if the achievement has been started, and otherwise would not show the achievement. This helps keep secret achievements mostly secret!
    xRoot
    179
    views
    1
    comment

  16. 3 votes
    Guests cannot vote
    Planned

    Toggle Off Global Chat

    Allow players to turn off global chat without turning off other areas.
    xRoot
    142
    views
    1
    comment

  17. 3 votes
    Guests cannot vote

    Mob spread

    Currently Pirate fighters and swordsman are in 3 areas.
    Marines are currently in 1 areas.
    Marines are part of daily quest as such are leopards and bats (bats being a lesser issue) The marines could have some spread specifically to other locations, it would fit thematically as they are the government police force.
    Lonely road is pretty lonely, could ship some boars and maybe a few leopards, eventually they could aggro boars.
    Bats could be added into the cave "road to conflict" "interesting" "where are you going" maps.
    Pirates could be added near the ports, marines near the ports, aggro with eachother eventually?
    Marines could be added to the East village, they show as part of a questline but there is only 1 and he is a NPC "chat" no conflict available.

    More mob spread could help with the current state of the game.
    archadria
    180
    views
    2
    comments

  18. 3 votes
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    Mail System

    It would be nice to have a mail system that allows players to transfer items and berries, possibly with a send/receive fee associated. It would come in handy to send loot to another one of your characters or friends, or even send trades remotely by making it so there is a fee charged upon accepting the items.
    Hyperstrike
    150
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    2
    comments

  19. 3 votes
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    Retainer System for Account and or Crew to make it more livelier

    For 1 char or account:

    I was thinkin about the Idea of having an retainer System (customizeable character fashion wise) that could store Items/some money (acting as bank), and or could put them on the market for yourself (with a market/stall inv) creating locations where theres a bazar/Market place.

    For the Crew:

    • well every crew has members that take up certain roles, for example we could actually use the reference from the straw hats, or like the G5 from the Marines (smokers squad) in one piece. But how to fill these roles? Since its a bit limited player whise there would come in the crew retainer (also would make it kind of possible for crews to own their own ships (bases)).
    •The Crew retainer/s have all diffrient kind of jobs regarding crew activity (picking a war with a diffrient Crew to add war times for those crews) or even could put in some quests that adds crew reputation or points for special Crew traits (like Expanding the ships size cuz u have to start somehwat low furniture or stuff you could decorate the ship and or make it diffrient or adding some buffs like xp drop rate).
    (as im writing this i get a lot of multiple ideas with that actually and some are lying on my Tongue)
    • They would also act as a Storage (bank system for crew members containing items and money) and that would also adds Crew Ranks to it since this kind of system could beexploited without any rule roles inside a crew.

    Kind regards Ryuza
    Ryuza
    150
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    2
    comments

  20. 3 votes
    Guests cannot vote

    Crafting Kit

    The addition of a crafting kit for blacksmiths, to craft minor things on the go, for example bullets, bandanas etc. That way they don't have to go all the way to hajiwari just for bullets or something.
    Royds
    183
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    1
    comment

  21. 3 votes
    Guests cannot vote
    Planned

    Drops.

    There is a lackluster list of drops available in game, they should be expanded on with some rarity tiers.
    Meat is cool, but what cuts of meat? would add variety to the cook by expanding his options, and healing parameters of each cut.

    Fur's are cool, but all we can do is sell them. Leopard Bandana? Coyote Bandana?

    Scales are cool, how about some lizard boots and pants.

    common key drops from monsters, not just bosses.

    maybe a trader NPC to trade furs,feathers,scales to for notesheets?
    thanks!
    archadria
    159
    views
    1
    comment

  22. 3 votes
    Guests cannot vote
    Planned

    Customization

    So quite a few players I have met want to see more hairstyles, Afro, top knot, pony tail, too tail, ect.
    facial hair would be cool!
     
    Thanks as always!
    archadria
    137
    views
    0
    comments

  23. 3 votes
    Guests cannot vote
    Planned

    Event battle royale!

    We have a heavy PVP game here, we need some royale events!
    no teams, last man standing award, most damage award, most kills award, least damage taken award, runner up.
    thanks again!
    archadria
    168
    views
    1
    comment

  24. 3 votes
    Guests cannot vote
    Planned

    Arena System , For Competitive PvP to spice things up (SOLO PVP)

    The Arena System that I have in mind is more or less so the Traditional Arena System that you are thinking about

    It's a simple as , Queue Up > Win > Gain Points in Leaderboard > Get Rewarded for your Rank at the end of a Split

    Arena systems have been around in every other MMO , so we are all familiar with this concept ... and so it saves me time to explain what it would be

    so w/o further ado

    The System for Arena Queue's would be simple af , Third Island or in other Higher Lvl Islands in future updates

    You can always Queue Up anytime NO ELO system... Requirements to Queue Up is being Lvl 50 + Queue Cooldown of 5 Minutes ( For the Battle Injuries waiting time )

    You Win that's 10 Points added your Ranking Score for Arenas, Losing of course Lowers it by 5 Points
    Tracking Leaderboards would prolly be the biggest Coding/Web Design Hurdle

    The Rewards System would be quite Simple as well... A Duration of an Arena Leaderboards would only last 2 Weeks at Most
    More Wins = Higher Rank = MORE Rewards

    Top 10 Gets MORE OVERALL Rewards... Getting increasingly better as you get to the top, (Only top 10 because Player Counts are at an all time Low)

    The actual Rewards would Keys of Varying Rarity + Soul Essences for Everyone that has a Participated

    Baseline Rewards for Arena Rankings would be starting from Rank 101+ (LOWERED IF PLAYER COUNT DOESN'T MATCH) 
    • 1 Common Key •
    • 10 Soul Essences •
    • 1 Arena Token •
     
    Ranks 1-100 gets increasing rewards 
    I.E Rank 1 to 10 / Rank 11 to 25 / Rank 25 to 50 / Rank 50 to 100

    Arena Tokens! they are gained by Participating in the Arena... The higher your Rank is the More Tokens you Receive at the end of an Arena Split

    They could be used to buy a Variety of Items like Keys , Soul Essences ,
    Drip & Many More... Like Titles for extra bragging rights...Top 10 in leaderboards Unlocks Titles they can Buy for the time being.

    But yes with all Systems there are always Obvious FLAWS as There is No Perfect System

    Boosting will become Prevalent , and If proven that the specified player is indeed Boosting... a Ban Hammer will suffice xD or Force Reset the Character after 48 hours of the player not Appealing against the Decision made.

    Mods would be required for Monitoring Players in Queue's...

    But that is the Idea of possible Arena System that Fits Pirate Souls IMO 😄  
    kizumix2
    189
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    1
    comment

  25. 3 votes
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    Master/apprentice

    Hello again I have returned to flood the board with more ideas!
    this one is to help new players ease into the game a little bit.
    at level 20 when a player joins a crew. The option for crew members to apprentice the new player. The new player would get 1% of experience from the master player. Regardless of where they are.
    master rewards
    level 30 apprentice: 1 event coupon.
    level 40 apprentice: 2 event coupon.
    level 50 apprentice: 3 event coupon.
    *wink wink* ya know for new cosmetics.
    apprentice rewards could be the same or berries/soul essence ect.
    every level of apprentice could grab the master 1 reputation.
    I think this also helps world building of crews and captains.
    archadria
    178
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    2
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