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1 voteShipped
Chest issue
Make the chests have a guaranteed drop of something, ANYTHING like 20-60 berries. Adding that will not inflate the market because you can only kill a boss once every half hour and their isn't that many bosses, if people want to grind berries their are much more sustainable ways. People are getting upset with a chest dropping and getting nothing at all. Or just remove the chests altogether because all the chests are doing is add a false hope and not that many people will want to pay for a chest that probably doesn't have anything.
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1 vote
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1 voteShipped
Due to current playerbase.
Hey Greedy here! still pretty new to the game most of the time there isnt much of a player base just food for thought but i think it would be a cool Rep System to have just like the pvp one already in but for mobs them selves example: Marines killing pirate mobs could give a small % of rep per certain amount id like to be able to climb the ranks and im sure others would also but in the current state with very few people around while the game is building its self up its not really possible. Regardless i think this game is a big sleeper and 1 day will bring in people steadly ill be here for the ride!
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1 votePlanned
Artifacts/Feats/Event only items.
Artifacts/Feats/Items that change the way certain mechanics act.
example 1: Pirate King's Blood. Your health now affects your damage instead of your aim/agility, your willpower now determines your energy instead of the energy stat.
example 2: Soul-eater's pact. When less than half of your maximum energy, reduce the cost of energy use by 50%. the other 50% will instead be removed from your healthbar. gain 10% lifesteal while below 50% health.
example 3: The Big Armed Marine. Your abilities cost 50% MORE energy. Your energy max is 50% of normal. Every second you do not use an attack or ability, build up fury. Fury increases your next damaging ability or attack by 50% per fury. max of 5 fury.
example 4: The Grand Chef. When you eat food, your party members benefit from the food that was eaten. any negative effects will not effect party members. stat penalties from foods on The Grand Chef will be doubled.
example 5: Combat Medic. Your cast time for Roseo Heal and Roseo gift are much faster, however your cooldown for these abilities is greatly increased. whenever you heal an ally, some of your energy is restored over 5 seconds.
example 6: Awkward Destiny. You have a 33% chance to avoid damage. You take 33% increased damage.
example 7: Sniper Islands Blessing. You have a 50% chance to not consume ammo when firing a slingshot or gun, when you do consume ammo deal an additional 10% damage, critical strikes deal an additional 10% MORE damage.
example 8: the candle that burns twice as bright. Your abilities have 50% cooldown reduction, your abilities do 50% less damage.
example 9: twice upon a wish. there is a small chance your abilities will not go on cooldown after use, critical strikes deal slightly less damage. ignore the stat requirements for weapons and abilities. (level requirements still enforced)
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1 votePlanned
Mid Level Bosses.
Pirate Captain
Marine Captain
Giant Eagle
Rabid Coyote
Enraged Leopard
similar to how the mountian bandit leader exists, these could all exist. They could be just enlarged versions of the normal sprite. more HP and removed indicators in the likeness of the green eagle/coyote. Since currently bosses that blink do not have tells.
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1 votePlanned
Item Influx Situation
I just want to get this out the way before more and more items arrive
The whole change of direction from full Cosmetics to item Stats is a great change and that's a fact
but now we need to get ahead of the situation that will definitely arise in the upcoming weeks...
which is Item Influx... It's no doubt that it's great to farm for Items over and over until you get the Prefix that you want
but as it is we have no way of removing these items from the player's hands
as there are 0 systems that removes these items... and sooner or later the complaints of "I have too much of these useless items"
will surely appear
okay now that's out of the way... let's actually think of solutions to this problem
from the messages I've read there's still some "downtime" between the artists producing said items
so it would definitely be do able to produce these countermeasures
i.e Salvage Items to Scraps to be sold for the Shop /
Dismantle Items for GENERAL used CRAFTING MATERIAL /
RNG Systems like [Enhance and Refine systems (+1 to +10 ) with Item break chance at +6 above]
but ye.. it's great to be prepared for these things now rather than get caught off guard by them later
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1 votePlanned
Beast Tamer Profession.
This idea is comes from another suggestion but I think its a better fit as a profession than a class and I will try and explain how I think a tamer profession can fit into the game and how it could benefit all players and reward the ones that actually picks the profession over players that have not.
1. A player that picks the beast tamer profession would gain the ability to tame all the beast in the game including bosses.
2. A beast tamer would be able to use any tamed beast to fight alongside them.
3. Beast tamers would be giving a skill to tame beast which would scale with their energy stat, the higher their energy and profession level the greater the chance of a successful tame.
4. Non tamers would also be able to use tamed beast but not the tamable bosses. (bosses would be beast tamer only tames)
5. All tames would have a base stat number with bosses having slightly better stats than their normal version. (20% or so better stats)
6. Apart from all tames having their base stats, each stat would have a 1-10% random generated stat buff to make no two tames the exact same.
(Optional) Tames can also have a very rare (1/500) varying version from normal that have a 5-15% stat buff to make players that want to farm them over and over feel rewarded for doing so.
7. In order to balance out this system, all tames would have an energy stat requirement in order to use them. (example 10 energy for a boar and 50 for an eagle)
8. All Summoning skills would go on cooldown only when the tame is recalled or dies.
(Optional) When a player have a tame out, they have an energy reduction debuff which can be 20% of the tames stat requirement.
Potential Skills(Optional)
Buff tame: tamer puts a buff on their tame for a short time.
Sacrifice tame: the tamer kills their tame to buff themselves.
Share pain: The tame take some of the damage that the timer would have taken.
As you can see I tryed to give the base idea without over complicating it but at the same time I tryed to fix all the potential problems I can see that would off balance the profession from the others but at the same time keeping it relevant as a profession to use as a main character and not just an alt slave.
We only have two beast that are bosses right now but more may be coming in the future to make tamers main more versatile in combat and at the same time maintaining a balance build and not being overpowered.
p.s Their may be some things that I would have missed out but I hope I made it clear for all to understand what i have included also this is just an add-on suggestion and not a must have or need to be added right away to.
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1 vote
See who's online/how many players online
A feature or button to see who's online.
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1 vote
Please improve the combat system/movement system.
I believe that the combat system and the movement system would improve by doing this simple thing making it so the player can look which direction the mouse is looking would make it easier to attack with sword/melee also improving the combat would be reducing the attack time having to wait 2 seconds to use your m1 again should be improved to less than a second so you could actually combo.
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1 votePlanned
Arena
This is a very simple idea on how I think the game arena should work. Its not just a random even that is done for a short time but it will be used to bring live to the game and give players that have done all that they can something to do as they keep waiting for updates also it's for players that don't like to grind in PvE because some things you can get in PvE you can get here and even more.
Arena will be 1v1 and 3v3
Players queue up for random battles and is teleported when the game match them with players of their rank point range.
Arena is done in seasons,
Every month or so will be an arena season,
In that time the Arena will be open for gaining rank points.
You gain rank points when you win.
You lose rank points when you don't win.
Rank points are used to determine your rank placement at the end of a season
The Arena will be open 2 times a day, every 2 days for 3 hours every time it is open.
Their will be PvP dallies quest for arena only, 3 win, 5 wins and 10 wins.
Daily quest and wins in the Arena gives you Arena points
You don't gain any arena points or rank points after 10 wins.
Arena points is used to buy items in the Arena store,
The greater your Arena rank, the better the rewards you are able to buy.
(Example of rewards are Fruits, keys, notes, gear and weapons)
At the end of a season, players will be given titles based on their ranking that may or may not have PvP base stats on it.
Other rewards will be given based on their ranking placement at the end of a season also.
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1 vote
post level 50 skill tree.
This would be used in place of leveling up, and in the future if you were to level up this could be a way to drain experience. 1 Million exp per point. then have a tree with the attached skill points. in a tree requiring a previous point to move up the rungs. (except the white tree, you only get 2 of the white tree.)
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1 vote
Reset Fruits Expansion Needed Immimently
We need to be able to reset fruit and haki and class and job.
The game is far too punishing for anybody that doesn't get lucky on their playthrough with their choices. This game is labeled open world pvp and a one piece inspired world. if not it needs to be labeled old-school retro hardcore souls like.
overall the opportunity for players to be creative is stifled completely and could be part of the issue with player retention.
(notice how we have end game content and the echo-chamber of agony and mihawk has yet to do this end game content)
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0 votes
Better NPC nameplates
I think NPC nameplates should be much bigger in font size and a color that isn't black-- as more often than not it usually blends in with the background. Another suggestion as well for NPCs looking left or right their nameplates seem to be further above their heads.
A personal suggestion would be to make them gold or some yellow. Though that isn't always a perfect fit. Maybe a bright green? Or perhaps a nameplate behind the name to highlight it regardless of background.
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0 votesDuplicate
Cosmetics and bank
There should be a way to transfer or have your cosmetics given to all your characters being through a cosmetic tab of all the ones youve bought or through the banking system
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0 votesRejected
35+ SHOULD NOT HAVE PEACE MODE
Its pretty annoying when 35+ can farm and easily outdamage mobs and bosses and get the drops. Peace mode should be left for the newbies and lower level players who need it, not be used by those who can outdamage lower level players via taking a newer players drops or mobs. It's abused by most higher level players who live on peace mode they use it everytime its off cooldown.
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0 votes
Blink step is underwhelming
Targetted ability to move to a target. This just makes you vulnerable.
maybe gain some dodge or movespeed or attack speed for using it instead of just being in a vulnerable location.
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0 votes
Documentation To Help Players See In-Game Content Scaling
I know that the game is in the early stages, so this might change drastically. However, I think it would benefit the community if everyone had a mob scaling chart available to them so that they could understand where drops occur, how strong monsters are, and help the players make better thought out suggestions for said scaling. I keep seeing people in the community mention how the boss scaling needs work, but the suggestions are lack luster around how to scale them better because we don't really have a great handle on how they are right now.
tl;dr Some documentation on the monsters (levels, difficulty, experience, drops, maybe drop rates but not necessary)
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0 votes
Berries use case Scenario
A good use case for berries would be adding a feature to trade in berries for another currency (new currency will be used to purchase in-game items; weapons, amour, keys, etc..) this way you need lots of berries to exchange (lets say 1:5 ratio for new currency as an example my point is you need lots of berries and not a little amount as that would be too easy). To make it more difficult add in kill counts; you need lots of berries, new currency and kill counts to receive the in-game store items. Players will try to use irl money to buy berries but they still need to play the game for the kill counts! Making it even more difficult to get would be making the in-game items untradeable so players HAVE to grind berries and kill counts to receive such amazing awards.
Berries earn a use case
New currency for in-game items
Cant use $USD to buy your way into in-game store items
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0 votes
Fruit reset
Addition of a fruit reset item in cash shop, make it like 100 diamonds or something, it will be a good way for you guys to make money and add another fruit reset but one that also refunds the fruit for like 300 diamonds or 350.
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0 votesShipped
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0 votesShipped
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0 votesShipped
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0 votesPlanned
Adding 2-factor authentification and....
Enable a two-factor authentification through PS/Discord, allowing people to prove they are a unique individual.
WHY? - Content promotion. With most smaller based MMORPG's in the 2000's++ we used invites as a way of promoting the game, the invite system has a reward system as part of the marketing. When invitee 1 reaches level 10/25/50, the Inviter, and Invitee get something special as a way of helping grow the game.
Inviter gets growing rewards from invitee 5/10/15/20 ect.
I personally think that faction based "drip" would do fine here, as well as some souls and berries. The level 50 could be enough diamonds to do a exp boost.
WHY2 - you want the users to have unique players behind them, this prevents market flood of the give-away items. Nobody is trying to buy $40 phones and $35 phone cards to get $10 of give-away items.
How does this grow our community? This will give reason for players to invite players. Word of mouth is the best advertising.
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0 votes
Rebalance for quest system.
3 quests per day is rough, especially when "note ive been gone a long time" PVP quests are tied into dailies. "disregard if this has been changed"
Change format, remove the berry content from non-pvp quests. increase daily quests timer reset to 12 hours from 24 hours.
PVP format change, remove the exp from the pvp quests entirely, have no limit to pvp quests. reduce berry reward for the quest side. keep the current bounty/rep.
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0 votes
Daily Missions
Can we remove the randomness aspect of the missions? Have it be a quest-board that pops up when interacting with the NPC where I can choose the mission I want, or at the very least let me be able to abandon missions and not have them count towards my daily cap of 3 missions. I see no point in having an abandoned mission taking a slot off of these 3 missions.
I get it, you are trying to punish ppl for failing, but it legit serves no purpose.