1. 3 votes
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    Rhum island and Pirate cove.

    When you first arrive at Rhum Island, the lady fishing by the docks says you scared the fish away. Most people come to rhum island at the other side of the island.
    a second ship to rhum island from maybe pirates cove or off the frio po side of to the pirates map, that drops players by the boxes on Rhum Island.
    pros: faster way for pirate side of faction to move to rhum/marine fort
    cons: less conflict for events PVP. Currently marines on hajiwari has a good gate keeping passage. Promoting pvp conflicts.
    Thanks for reading.
    archadria
    178
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  2. 3 votes
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    Eagle Soul Fruit

    Addition of eagle soul fruit
    Power ideas; Throwing feathers that are as hard as steel, get a 1 tile one and possibly a 3 tile one, the 1 tile one has an 80% chance to cause bleed and the 3 tile 60%
    Eagle claws a quick attack that hits the thing in front and causes bleed damage
    Hybrid form increases Will by 15% and aim by 10%, while in this form you can fly over obstacles but not that many tiles at a time so that it's not broken. Another alternative to this is making it use energy for every obstacle you go over.
    While in hybrid mode you get 2 kinds of basic attacks, with Q you throw feathers that do less dmg than the skill, also has a shorter range and scales off aim and with E you get a basic attack that is a close range melee that scales off will.
    Royds
    169
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    2
    comments

  3. 3 votes
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    Planned

    Gear 2nd Power Up?

    We all know gear 2nd it's a pretty know-well power up in the anime, and It would be cool if this will be added in the game.
    My idea is a about a power up that increases the damage of all the techniques from the normal rubber attacks, making them more faster and stronger. Of course this will sound broken, so we can limit it with a "Residual damage" Of using the power up like the anime because:
    "Gear 2 dramatically shortens Luffy's life force, increasing the chance of having a much shorter lifespan due to starving his body." And we can translate that about making the player energy bar go down constantly. 
     

    Markpringels
    33
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  4. 3 votes
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    Haki Introduction

    This is a detailed breakdown on how I think Haki should work in PirateSouls.
    Please feel free to leave feedback in the comments.
      1. Haki Types:
       - Observation Haki: Enhances situational awareness, allowing players to detect hidden enemies, traps, incoming threats, hidden treasures or even secret passageways. (Shows red dots on mini map and increases accuracy)
       - Armament Haki: Increases the player's combat effectiveness, making their attacks more potent and capable of bypassing enemy defenses. Armament Haki users could create a defensive aura that reduces damage from enemy attacks. (Physical Moves cannot miss)
     
     - Conqueror's Haki: Unleashes a powerful force that can intimidate or even control NPCs and certain creatures. High level Conqueror’s users might be able to temporarily stun or disrupt the actions of their opponents, creating openings. (Turns NPCs into temporary allies)

     
     
     
    2. Mastery Tiers:
       - Each Haki type has multiple mastery tiers, from Novice to Grandmaster.
       - Players earn experience and complete quests to advance through these tiers.
       - Advancing through tiers unlocks new abilities and increases the effectiveness of existing ones.

    3. Skill Tree:
       - Players can customize their Haki abilities through a skill tree.
       - Each tier unlocks a new branch in the tree with unique abilities and passive bonuses.
       - For example, in Armament Haki, one branch could focus on strengthening melee attacks, while another enhances ranged attacks.
     
    4. Haki Training Facilities:
       - Players can visit specialized training facilities in different regions of the game world to improve their Haki skills.
       - These facilities offer challenges, puzzles, and duels to enhance specific Haki types.

    5. Haki Gear and Items:
       - Equipable items and gear can augment Haki abilities.
       - Armament Haki-infused weapons deal bonus damage to Devil Fruit users.
       - Observation Haki gear may increase detection range and accuracy.

    6. PvP and PvE Impact:
       - Haki plays a significant role in both player-vs-environment and player-vs-player combat.
       - In PvP battles, skilled Haki users can predict and counter opponents' moves, creating intense strategic gameplay.
       - In PvE, certain enemies may be immune to regular attacks, requiring the use of Armament Haki to damage them.

    7. Haki Challenges:
       - Daily and weekly challenges encourage players to utilize Haki in various scenarios, rewarding them with experience and unique items.

    8. Grandmaster Achievements:
       - Achieving Grandmaster status in a Haki type unlocks prestigious titles, cosmetics, and recognition in the game world.

    9. Haki Events:
       - Special in-game events and tournaments showcase the mastery of Haki, providing opportunities for players to test their skills against others.

    10. Balance and Updates:
        - Regular game updates should include balance adjustments to ensure no Haki type becomes overpowered, promoting diversity in gameplay.

    This Haki Mastery System would add depth and excitement to PirateSouls, offering players the chance to immerse themselves in the rich world of One Piece and develop their characters in unique and strategic ways.
    Son Wukong
    0
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  5. 3 votes
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    Fast Travel System

    I think something that should be added to make traveling between place to place less mundane is to add a fast travel system to make moving from town to town a more efficient and better.
    Meljin
    0
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    1
    comment

  6. 3 votes
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    See who's online/how many players online

    A feature or button to see who's online.
    Seventh
    0
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    0
    comments

  7. 3 votes
    Guests cannot vote

    Achievements

    i think they are great and cool way of looking at what you have done but i think it would be cool if that when you hit a milestone like killing a certain amount of a enemies that you do more damage. as a example boars lets say you kill 100 now when facing that boar you do base damage + 1.25* more damage. 
    thepowerofthetwig
    0
    views
    2
    comments

  8. 2 votes
    Guests cannot vote
    Planned

    Text colors

    Change the text colors for each category
    For example: Making the quest update colors yellow or green, to look different from the normal chat colors. And other notifications too
    This helps a lot when reading the chat and is more helpful for people whomay have difficulty reading texts in general
    WooperKing
    122
    views
    1
    comment

  9. 2 votes
    Shipped

    Rope Grab

    Rope Grab need MP cost its too broken in PVP for chase or attack with no cost and low CD
    Silach
    136
    views
    1
    comment

  10. 2 votes
    Guests cannot vote

    Transalte to spanish

    Can be obvius get translate to spanish.
    I love this game, good work
    Kevin
    146
    views
    1
    comment

  11. 2 votes
    Guests cannot vote
    Planned

    Nerf teleport/CC skills

    Currently in pvp teleport skills such as the swordmaster stun/teleport it's way too strong, yes you've got the dash but the skill is way too quick to come out that you can't counter it. There should be an indication of when a teleport/CC is being used so the other person can prepare against it as there is no other way to counter CC/Teleports on you. A visual preparation and a longer cast time for these type of skills
    Kuroi Yeldo
    145
    views
    2
    comments

  12. 2 votes
    Shipped

    Keybinds

    being able to use the whole keyboard for any keybind u want, i was having trouble because in nin charge chak is C hold C, so every time i fight i open my char info and its really annoying     
    Woke
    136
    views
    2
    comments

  13. 2 votes
    Shipped

    Alliance Indicator

    There should be a simple way to know if someone is a Pirate or a Marine at a simple target.
    Maybe there is a way currently, but it should definitely be made simpler. Target outline color? Symbol indication? This could be a simple solution. 🙂
    Kaito
    135
    views
    1
    comment

  14. 2 votes
    Guests cannot vote
    Planned

    Peace Mode Modifications

    Peace mode is a very nice little mode but easily abused at the moment by higher level players as they run away to just completely stop an engagement so I have a few suggestions, hopefully they would be possible to implement without much issue. all suggestions are separate ideas and could all be implemented if possible but each stand on their own.

    Mod Suggestion 1
    Peace Mode can only be activated in a safe zone area, currently if you run enough, you can leave combat engage and just turn it on to avoid a fight as stated above, this would stop such issues mostly from what we have deduced since it would force them to either fight, suicide to a mob or run fast and far enough to hit a safezone without being in a combat lock.


    Mod Suggestion 2
    Only those below 30 can activate peace mode, this allows the lower levels to have an opportunity to level while forcing the ones above 30 to either make friends or fight for their exp.

    Drawback Alternative to Mod 2
      Activation after level 30 is possible but reduces your reputation by some variable dependent on level or just a flat deduction of about 100 REP
    Akurose
    160
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    1
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  15. 2 votes
    Shipped

    more content for game quality

    1(Important).for new players a great warning when they reach level 10 that they can already choose their specialization and where they can choose it will help a lot to new players who still do not know where to get their specialization and know when they can get it
    2(Important).fixing the map switch as you should spawn a forward tile or making you unable to switch maps so fast 1 second colldown are two viable options
    3(Important).the instance of the new boss will allow you to enter with the people you are in party   4(Important). add animation to dash   5(Important).missions that give reputation that players between level 1-19 do not give experience      
    N7nra
    164
    views
    1
    comment

  16. 2 votes
    Guests cannot vote
    Shipped

    South-west's village, at night

    Hey!
    In the south-west village, I tried at night to enter in a house. I got this dialogue:
    "it's finally the night, I can break in now" or something like that. The point is I didn't try to enter it during the day, and that was my first time trying. It could be a good thing to have to do something to trigger this dialogue.
     
    Adrusse
    131
    views
    1
    comment

  17. 2 votes
    Guests cannot vote

    Sword Suggestion and Chest

    For Swords
    Hanzo Aiko:

    I suggest lowering the agility requirement to 50 instead of 60 because there is another sword that has a 60-agility requirement. Also, the Hanzo Aiko is the middle ground sword and the requirement being 60 for it is pretty high especially for hybrid builds.

    Uncommon Chest
    When more chests are added they need to have some that give Diamonds so that players that can't afford or is not old enough to purchase them can have some sort of way to still get them and purchase the said items on the Cash Shop.
    JunPachi
    173
    views
    1
    comment

  18. 2 votes
    Guests cannot vote

    HP & Mana Enchant Change

    Right now they only work outside of combat, which is pretty underwhelming. There could be a change where instead they heal a flat HP amount or Mana amount over time while in combat. Could be a flat rate instead of %.  Since % while in combat would be a bit much.
    Puok
    152
    views
    3
    comments

  19. 2 votes
    Shipped

    Close Topics That Are Complete

    I think it would be worthwhile to close topics that have been completed (i.e. bug reports). Ideas might be worthwhile to keep open, but the forums will feel easier to navigate if the stale topics are closed up.
    xRoot
    185
    views
    1
    comment

  20. 2 votes
    Shipped

    personnal chest

    a personal chest where you can store some of you items instead of having them all in your inventory would be pretty good 
    Dunhill
    194
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    1
    comment

  21. 2 votes
    Guests cannot vote

    Marine Safe Zone

    Everytime I go to Marine map to either farm or hunt for kills, I always run into Marines that like to get a couple hits in and once they get low health they run to the Marine Safe Zone so they don't get killed. Its extremely unfair and annoying they can just escape from dying just by running to this Zone. The area should be combat locked or just not be a Safe Zone.
    Spoon
    149
    views
    2
    comments

  22. 2 votes
    Guests cannot vote

    Lose Reputation For Killing Someone On Battle Injuries

    Previously it was discussed to add "Peace Mode" to a player when they die in PVP instead of Battle Injuries. However, there were some loop holes such as purposely getting Peace Mode enabled to train more easily. An alternative to this idea would be to reduce reputation of players if they kill someone on BI.
    xRoot
    121
    views
    1
    comment

  23. 2 votes
    Guests cannot vote

    Spawn kill protection

    Have you ever been farming aggressive mobs, been low life to retreat to take care of your wounds, just to get killed by a freshly respawned enemy npc that just decided to sparn right somewhere around you?

    I believe that Im not the only one to whom it happaned so my suggestion for this is:

    add a non agro timer as well at the same time an invincibility buff to the fresh spawn, so nobody can get killed by that anymore and also wont exploit farming.

    For Example we take the Leopards:

    adding 3 sec invincibility on spawn as well as 3 sec "peacefull mind" removing hostilities like attacking and chasing others
    Ryuza
    147
    views
    1
    comment

  24. 2 votes
    Guests cannot vote

    Boar QOL

    I think boars could benefit from having their meat increased in drop table, given that roughly every boar would give meat (given it wasn't compromised). 
    Shield
    165
    views
    1
    comment

  25. 2 votes
    Guests cannot vote

    The lvl 50 boss must take the party and option for the crew too

    With the population as it is, locking the lvl 50 boss to only a crew and not even a 4 man party option its just simply killing the game for a lot of ppl that dont want to crew together but could share a boss every now and then...

    so suggestion resumes to:

    Let ppl that are in a party no matter the crew get inside the lvl 50 boss...
    for the good of the game and the sake of the enjoyment while playing with friends you know during the game and not your premades one
    Daftzy
    153
    views
    1
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