8 votes
Planned
After being the 2nd max level in the game and 1st max level of my class (Sniper) here are some suggestions/ideas that I have been writing down while leveling, sharing your thoughts on these below is appreciated.
Sniper
Contrary to popular belief, I personally don't think sniper is fine. When comparing the other classes in Fighter and Swordsmen, Sniper is very underwhelming skills wise.
You have to put in way more work to do the same things that Fighter and Swordsmen can do while in fights pretty easily. I can't give any suggestions regarding my class until I see changes on the other ones. So for now I will refrain from saying anything that might make the class over tuned.
QoL Changes:
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Make it so that projectiles can pass through other players, right now in fights all sniper moves are being shot into allies and being body blocked by them and not hitting enemies, putting Snipers at a major fighting disadvantage.
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Make it so that Snipers can shoot diagonally without auto aim on by pressing W+A W+D S+D etc, reason being is that people who play with auto-aim off (such as myself currently) are put at a disadvantage simply because they cannot shoot diagonally without having it on.
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Add look keys (like in Nin Online) for up, down, left, and right. They fit the game and are a really great added feature for bind customization.
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Please add a map lock after dying when spawning at either marine base or pirate tents. Right now they are being abused by both parties to contest boss areas for devil fruits, and also fights by repeatedly coming back to map lock players after they have died.
- Desert Eagles (Mobs) should be tweaked a bit (Reduce ranged projectile speed, dmg, aggro range) are some ideas.
Personal Opinions
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Take auto aim off of melee for fighters and swordsmen: In my personal opinion sniper is the only class that should have auto aim in general, but its just not fair for fighters and swordsmen to have auto aim on their melee's, and to meet in the middle they can keep it on their skills, but I feel like you should reward skillful players who actually aim their melee attacks, and not have auto aim do everything for them.
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Lower drop rates on Devil Fruit, and SE. Reduce the drop rates only slightly, right now I feel like with the current rates, devil fruits won't feel as special to acquire, and there will be way too much SE in circulation. If you don't reduce the Devil Fruit rates, please reduce the SE rates, right now its wayyyy too easy to get. And with
already nerfing the amount required to get T2 skills (Which wasn't THAT bad) there will be an unnecessary surplus.
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Lower devil fruit bosses spawn times, this goes hand and hand with lowering the drop rates on them. I think it should be lowered by maybe 5-10 minutes, of course the interval is up to you guys but, these bosses are already being put on personal timers by players, and would benefit from having shorter spawn times to combat that. And another optional thing is to announce in global chat when these fruit bosses appear.
Example: ''Lightning comes down from the sky as Frio Po appears somewhere in Hajiwari Forest!'' Instead of it just announcing that the rock has been broken (That alerts people anyways)
I had a lot more suggestions initially, but they were already added to the game! Which is awesome. Thanks for reading
Edited by Puok
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