Leaderboard

Popular Content

Showing content with the highest reputation since 05/05/2022 in Posts

  1. Hello everybody, we are glad to announce that Pirate Souls Beta is going to release the 1st July on Steam! Approximately one year after the alpha. Click on the link below to go to the Steam page of the game. Go to Pirate Souls Steam page ABOUT THE BETA Like explained in the article about the progression of the beta we posted in January, we have been working on a lot of features and improved a lot of existing ones. Compared to the alpha, the beta will have more islands, quests, bosses, techniques, items and more. It will also have new features. The most interesting ones are probably marines global organization and pirates crew alliances. Marines officers will evolve in the same organization and will get higher ranks by doing quests or by being promoted by their superiors. It's a bit different for pirates. They can have their own organization only if they form alliance with other pirate crews. Alpha players will notice some new little features like the grapple hook system, the shop item preview and mobs having unique ability starting from level 30. We have also improved a lot of elements like maps, NPCs, spells and game stability. We hope alpha players will be pleased by the game progression. pirateSoulsManEaterT.mp4 pirateSoulsStarRaysTechnique.mp4 CORE CHANGES As the game now has more content, the level cap for the beta is 55. In order to make the progression feel smoother, we decided to add a level requirement to soul fruits (level 30 or above). Once you have eaten the fruit, the stat linked to your specialization will partially reset so you will be able to change your build. One concern we had about the alpha fighting system is the lack of skill shots, because of the auto aim feature. To fix that, we decided that auto aim will now slightly decrease attacks and techniques damage. SPECIAL THANKS We would like to thank our Discord community for their support! Without them, the game would not have been in its current state. Special thanks to our publisher, Hitspark, and to the developers of Intersect Engine. If you want to stay connected to Pirate Souls and see the progression of the beta, below are the links to follow. Note that we will now start hosting special events in our Discord. You will be able to win exclusive roles and special in game items! Disclaimer: This is an old topic, the original release date is Mar 19th, 2022 on indieDB
    5 points
  2. Hello everyone, Pirate Souls team has been working daily in order to offer a nice gameplay experience to players. The alpha was a great help for that, because it put in evidence the flaws of the game and allowed us to receive player feedback. After approximately one year since the alpha, we are glad to announce that Pirate Souls Beta will release this Friday 1st July 16 h 00 UTC on Steam! Go to Pirate Souls Steam page NEW FEATURES The beta has two new islands to explore and a bunch of new quests. It also has more techniques and new fight mechanics. However, the available soul fruits are still the same. Dedicated players will be able to stand out from other players as the beta has a reputation and an achievement system. Another way for players to stand out will be by their character customization IMPROVEMENTS For the beta, we did a lot of quality-of-life improvements. Here’s a list of some of them: the chat is easier to use, adding stats ask for a confirmation, NPC dialogues don’t require the mouse anymore and there’s a preview of your character when you want to purchase an item. pirateSoulsChatStats.mp4 We also improved some elements of the game to make it more immersive and enjoyable. For example, we redesigned some maps and UI elements. NPCs are more challenging as they now have unique abilities. And crafter profession is easier to understand and to use. The organization system has also been improved because we want teamwork to be an important part in the game. So, pirates can now create a crew and form one big alliance with other crews, and marines can now form a division inside “The Marines” organization where all the marine members are listed. We also did a lot of background improvements that players will not notice. Crew and alliance system are faster, fights should feel smoother and the logic behind some elements like players synchronization has been updated. EXPECTATIONS We expect fewer bugs and exploits than in the alpha for sure! This year of development gave us the time to focus more on content and quality. As we added more techniques, our main goal was to make the PVP and PVE funnier. So, there might be balance issues, but we are confident in the choices we made and we are open to suggestions as always. WHAT’S LEFT We wanted to add a ship navigation system for the beta, but we didn’t have the time to do so. Once the beta is stable and smooth running, we will definitely focus on that and the possibility to have a faction/alliance controlling an island. A more detailed announcement on the road map of Pirate Souls should be coming in the near future. WILL THERE BE A WIPE? Since the game is no longer in an alpha state, we are not currently planning on doing a wipe. Players can evolve without the fear of losing their progression. SPECIAL THANKS We would like to thank our Discord community. They are very supportive and have great ideas. Thanks to them, we implemented a lot of elements that we didn’t think about. We would also like to thank our publisher, Hitspark, and the developers of Intersect Engine.
    4 points
  3. Hello everyone. It's been approximately two months since the release of the Beta/Early Access version of Pirate Souls. We had some issues during the first weeks, but we are glad to say that we overcame most of them. Login On the day of the release, the only way to play the game was by using an Hitspark (Nin Online) account. It was a bit confusing as people were expecting to use a Pirate Souls account or a steam one. We decided to add an option to create an account using Pirate Souls website and the use of the Hitspark one is now optional. Our plan is to make so that all players have a Pirate Souls account as first login method so if there is an issue with Hitspark login, they will not be affected. Tutorial and Early Game We had a lot of complains about the tutorial being "bare bones". The lack of guidance once outside of the Formation Center was not giving purpose to new players to continue playing. To make things more obvious, we added explicit icons to important locations and tutorial cards to important steps of the game. We also changed some early level quests and added a new low-level item, so the leveling process is more fun. Some new players were discouraged by higher levels being real pirates and killing on sight. As an open world PvP game, this is something to expect. However, it doesn't match our vision of the game as we want Pirate Souls to be more about team PvP and exploration. Someone starting the game doesn't have the chance to form a team nor to explore. Quitting the game without seeing all what it has to offer is a bit sad. To bypass that issue, we introduced Peace Mode, a white flag disabling all kinds of PvP, so players can progress through their journey without being constantly killed. Rubber banding Some players were having rubber banding/lag issues that was making the game unenjoyable. After a lot of tests and resolution tentative, we finally found out what was causing that issue and the game is now much smoother running with high ping players. Crashes Period During approximately one week, a lot of players experienced some crashes. Those were caused by some rework we did to how assets (items, sounds, music, etc.) are loaded in the game. We wanted to fix micro freezes some players were experiencing when playing the game. Unfortunately, the tests we did were not complete enough to detect all the possible crashes. To apologize, we increased experience rates by 15 % for one day. We understood our mistake and next time, we will make sure to test with a small group of players first before pushing any major updates. Main Focus Our main focus is to increase the player’s retention before expending Pirate Souls Universe. We did a lot of updates having that in mind. The most notable ones are probably the ones regarding the early game experience, but we also pushed some updates for high-level players. The Marines's Fortress war event is the best example of that. It introduced a way to use achievements to gain more stats. It also made it possible to trade keys for higher tier keys or some reputation. Providing more long-term objectives. Another vision we have for the game is for it to be a team game about hanging out with friends, exploring, finding treasures, and doing bosses together. Just like a pirate crew or a marine division would do. The first big update we did was the introduction of the higher-level boss Sauro. Who can only be fought by players on a crew. Near Future Roadmap Automated events. Improve maps. Smoke fruit. New weapons. New cosmetics. Long Term Road Map. Ship system. New Islands. Thanks for playing Pirate Souls, your support does mean a lot to us! We will continue to work in order to make this a nice free to play game without pay to win mechanisms!
    3 points
  4. Alpha Fleet Admiral of the 1st Marines is here. Anyone interested in an invite to the Marine discord that is going marine Direct Message me in game, here or on discord at JunPachi#2343
    3 points
  5. MARINE DAY On Saturday at 12pm Eastern Standard Time I, Alpha Fleet Admiral and soon to be Beta Fleet Admiral JunPachi will be hosting the very first Marine Day to commemorate a week of the beta being out. Marine day will consist of the following things: 1v1 Tournament 1st Place will receive a grand prize and special role in the marine discord 2nd Place will receive a lesser reward as well as 3rd Place A Foot Race Starting from the very top left of Hajiwara where the Marine Base is located and will end at the Coyote Map so be sure to get the Rope Technique if you haven't. Reward will be soul energy or Note Sheets RULES: PVP MUST BE ON FOR EVERYONE ATTACKING EACH OTHER/KILLING EACH OTHER WILL BE ALLOWED TO PREVENT THEM FROM WINNING THE RACE And finally, we will end the event with pictures and laughter after a good day of fun. IF A GM SUCH AS DONA OR SHENMU CAN HELP WE CAN GET SOME EVENT COUPONS GIVEN OUT FOR PARTICIPATION IN THE EVENT SO MAKE SURE TO TAG THEM AND SPAM THEM
    3 points
  6. Hello everyone! Today we worked on a lot of big updates to make sure that the new players experience is as smooth as possible and that every specialization looks appealing! It is important to understand that we are building an open world PVP game where we want team works to play an important part. But for an open world pvp game where team work is important, it is obvious that people who want to play alone to relax a little bit might have a hard time enjoying the game. So we added a new feature called Peace Mode! PEACE MODE Peace mode will allow anyone to completely go out of combat for 1 hour, and then wait 2 hours to go in peace mode again. Once Peace Mode is enabled, the person won't be able to go out of that mode until his timer is over, and he won't be able to do PVP either. We believe this change will allow people who enjoy PVE to have some time where they can enjoy the game while still keeping the open world aspect of Pirate Souls. A content update will come really soon to reward people who do PVP in danger zone. SNIPER SPECIALIZATION We realized that the sniper specialization was underwhelming compared to the other professions so we buffed their weapons, and increased the travel speed of the metal balls. We are very open to suggestions concerning every specialization, but we are not ready to change techniques yet since the PVP is in a very young stage (no one is level max). END GAME CONTENT Marine fortress will be the end game area for now. Where players will be able to do events and pvp starting with the bank race event! We plan on adding a big alliance/Faction battle event soon too, once the new player experience is very positive! BUG FIXES Fixed some bugs, not that interesting to players tho! More content coming soon. And keep in mind that we are very open to suggestions in the idea section of the forum: https://piratesouls.org/ideas/
    2 points
  7. Ahoy there, fellow sailors! After many weeks of hard work, we finally managed to have a working cross-platform version of Pirate Souls thanks to @Seth. We released a test version on Steam. More information Brand new test server. All players start from stratch. 10 character slots available. Players progression will be erased once testing period is done. Test period will last approximately 2 weeks, maybe more. Even if you are on windows it would be appreciated if you could test the cross-platform build! How to test Add Pirate Souls to your Steam library. Go to Pirate Souls properties (right click > properties or settings icon > properties). In the Betas section of the properties window, select the "cross-platform" option. Note You can still use the non cross-platform version of the game. It's the real version of the game. The data from this version will be migrated to the cross-platform version once the test period is done.
    2 points
  8. Got bored and made a fruit for fun
    2 points
  9. A video for you all brought to you by me
    2 points
  10. Hello everyone, welcome to our latest roadmap. We're excited to share our plans for the coming months and the features that we're working on to improve the game and to enrich your gameplay experience. As always, we value your feedback and suggestions, and we're committed to delivering a game that meets and exceeds your expectations. So let's dive in and take a look at what's in store for Pirate Souls in the next months ! Cosmetic Slots This week, we added a new feature to the game - cosmetic slots for equipped items. This will allow players to customize the appearance of their characters without affecting their stats or abilities. We added a new interface for players to access the cosmetic slot and we will make adjustments to the inventory system to accommodate this new feature by adding bags that will contain extra slots. Mob Gears We will complete the mob gears system. All mobs in the game will now have a gear that players can loot and use for to have extra stats. We will add a new crafter NPC that will allow everyone to craft gears (even non crafter). Crafters will be able to destroy gears to obtain note sheet parts. Main Story Line We plan to add a main story line so players with new quests to enhance the player experience. The new quests will help players to progress through the story and unlock new areas and features in the game. If you want to help us with the creation of new quests, feel free to reply to this post with your suggestions of story. It will be very appreciated! Referral System A referral system is definitely something needed. We want to reward players for inviting new players to the game. This system will give rewards such as in-game currency or rare items to players who successfully invite new players to the game. While we're excited to bring new features to Pirate Souls, we also want to ensure that they're implemented properly and with the best possible user experience in mind. As such, some of the features we have planned may take some time to develop and fully integrate into the game. We appreciate your patience as we work to create the best possible gaming experience, and we're confident that the end result will be worth the wait. Due to time constraints, some of the planned features may not be completed for 2023, so we will provide brief summaries of those that are unlikely to be finished this year. Improve Professions We want professions to be more engaging and complex. We plan to do so by adding quests tied to professions and a levelling system. Achievement Titles Bonus Each title will give players a specific bonus, such as increased experience gain, bonus stats, etc. Arena Battles We plan to add an arena system that will allow players to compete against each other in PvP battles. This system will have different modes, such as 1v1 and team battles. Skill Tree We would like each technique to have a skill tree. It will allow players to choose and unlock new abilities, passive bonuses, and perks as they progress through the game. The skill tree system will provide players with more customization options and enhance the overall player experience. Thanks for your continued support throughout our early access development journey. We couldn't have made it this far without your feedback and encouragement! Don't forget, if you want to give ideas for the main story line or new quests, feel free to do!
    2 points
  11. Last week on pirate souls. Marine civil war arc. Civil war ended in treatise between the admirals. Combat ensued and differences set aside. The newly renewed marines took up arms in expulsing sekani pirates formidable forces from rhum island. An ongoing effort. The phantom pirates haven't been seen in the area lately, only singular encounters that may be just pure runour. Word on the seas is they are planning for their next move. Several pirates from both crews have been elevated to a yonko level threat. Marines be advised and seek guidance before attacking yonko level threats alone.
    2 points
  12. Hello everyone, we are glad to announce that this Sunday, the 24th July 6 PM UTC, will be the first Marines Promotion event! Marines will have the occasion to show their value and maybe, become the next Admiral, Vice Admiral or Rear Admiral of The Marines! At the end of the event, 2 Admirals, 5 to 10 Vice Admirals and some Rear Admirals will be chosen. Admirals and Vice Admirals will have the power to promote or demote other members of The Marines. We hope it will encourage role play. Every marine can participate to the promotion! If you cannot participate this Sunday, you will have another chance as we will organize another promotion. Once both promotions will be done, we will organize another event to select the Fleet Admiral among the Admirals. How will the event be? We will test your intellect in Hajiwari Formation Center. Then, you will have to deliver a special item to Marines’ Fortress Bank. After that, a tournament will conclude the promotion. Evaluation will be based on role play, tests performance and PVP tournament. More details will be given once the promotion will start! What about pirates? If some pirates want to make it hard for the marines during the promotion, they are welcome to try to block them from delivering the special item to Marines’ Fortress Bank. That being said, something will be coming for pirates later on! Marine special ranks info Fleet Admiral – 1 position – can promote Admiral – 4 positions – can promote Vice Admiral – 20 positions – can promote Rear Admiral – 50 positions – cannot promote See you this sunday!
    2 points
  13. Things that have happened in the game. Bandits have stolen the Rubber fruit from Sai the wealthy merchant. The bandits sold that fruit to a mysterious hermit who lives in a creepy desolate forest cabin. The island is populated by some Soul fruit users, strangely enough 2 of them lead different factions, Marines Captain Shotas of the Ice Fruit, and Lato Pirate Captain of the Fire Fruit. There is a 3rd, the frighteningly fast Frio po. another user who has no known fruit to date is Litorio, and strangely enough he knows about all the fruits in existance. There was a war that devestated Rhum Island, Sir Loc was saved by one of the Pirates strongest allies. Kamel another soul fruit user will also teach much about the sad short story of Rhum Island. There was a hellish war here. The island barely more than a desert serves as a battleground to this day. The marines have a fortress island nearby, the factions wage war over control of Rhum Island and Hajiwari. This is what we know about our current sea. Things we know very little about. Dr. Megafunk, the greatest crafter, responsible for the design of notes sheets for improving weapons. The Pirate Era, how Shotas became so corrupted and ate the ice fruit. How Lato took command of the Hajiwari Pirates, how he came upon the Fire fruit, how he got into dealings with the Hajiwari Marines. Where to go from here? In my imagination I see the next 2 conquests for the game being an "impel down scenario" because we have a marine fortress, this would allow another set of higher level mobs (above coyotes) to come into play. Possibility of new boss interaction, as well as Impel Down/Marine Fortress side quests. The open sea, I imagine that Rhum Island, Hajiwari, and Marine Fortress are all in a small cape if you will. just a small percentage of what the open world is. I see the need for finding a navigator, someone who can use the log compass more proficiently than <the player> can use. Allowing the ability to leave the cape and traverse the ocean. The next need becoming a ship itself, whether the player can build a ship out of materials that are gatherable on the Islands, or if they have to steal a ship from the marines, or charter their crew a ship from a local merchant/faction. Also as a side note, the "cape" as I imagine could be entirely out of possibility with open seas allowing the removal of the hit the steering wheel option on current ships. Going even beyond the cape. Aestetically we have a desert and a forest, plains and some plateues/canyons. What we have not seen is a sandy windy beach, some cold ice peaked mountains. A bustling city of crime and punishment. In lieu of open seas being a very large project, I would say that a large island with 2-3 tilesets being an upcoming area to adventure would be a wonderful way of opening up the world building. Mountain peaks, snow covered, with a certain being of lightning at the top, holding his throne for hundreds of years. A bustling city that has been overtaken by a criminal organization being funneled money by both marines and revolutionaries. Citizens in distress as local thieves guilds rob from the weak to help funnel criminal organizations. Deadly wolves in the snowcapped mountains, threats and myths of the Yeti or Bigfoot tribe. The feeling that most things in play are because of some shadow organization pitting pirates and marines against each other to seize all assets and control, the city being one of their more recent exploits. The cities Mayor/Chief/King being very obstinent that he is in control, asking <player> for help with information and removal of opposition parties. The mystery of whether the King is part of the organization pulling strings from the shadows, or a benevolent king. A tribe holding the coldest and most desolate peaks constantly at war with the city, marines, pirates, and the thieves, all while maintaining their tribes fight against the yeti and wolves.. just barely surviving with thier supposedly immortal chief. The choices a player makes could wreak havoc on the island or save it.
    2 points
  14. Even if nothing major, GM led events are absolutely wonderful! I appreciate the time you took out of your day to come play with us! weekends look like hotspots for players. Would love to see a battle royals event. 3 lives, no teams. Last man standing award. Most kills award. Most damage award. Consolation prizes LOL! will post in ideas as well, haven't posted here yet! thanks for reading!
    2 points
  15. Description - Targetted Spells are going on CD when targets are out of Range, it's literally how it is Make it so that it doesn't do that :v
    2 points
  16. This is a great update. I appreciate that we have the ability for a bit of peace, but that you've kept balance with the cooldown. Well done!
    2 points
  17. 2 points
  18. Hello my peeps! Decided to check the game out, I can't wait to see what you guys created and I am sure its going to be great.
    2 points
  19. Hello everyone! I am pleased to announce you that we will finally start to use Pirate Souls’ website/forums to post updates about the state of the game and anything new or upcoming related to it. This means that the bug reports and suggestions won't be done on discord anymore but here instead once the beta releases (the first of July). So let's start with some pretty big news! Hitspark Login Some of you probably already noticed it, but Pirate Souls will use Hitspark account for the beta. Which means that everyone who already has a Nin Online account won't have to create a new one for Pirate Souls. And every new Pirate Souls account (so Hitspark account) can be used to play Nin Online too. This will allow a player who plays both games to switch between them with ease and much more! You can read the rules and guidelines, privacy policy and the terms of service if you need more information. Thanks for your time, Dona
    2 points
  20. Good news, my dear
    2 points
  21. Dear Pirates! Today, the website got a makeover fitting of a member of the Hitspark network of games. If you didn't know, Hitspark is a game development studio and a first of it's kind Indie MMORPG game publisher. The new website/forum is powered by Invision Community, a software that our long-time players are familiar with as Nin Online has used it since it's inception in 2013. This is part of us going towards making sure Pirate Souls is as integrated into all our current and future services. Pirate Souls continues to be developed by an independent game studio led by @Shenmue & @Dona Regards, Ueda
    2 points
  22. I want the art of Pirate Souls to remind the work of Eichiiro Oda, without being the same. So, when working on the Marines’ Base, I tried to make it so we could notice the inspiration. There’s a zone for prisoners. The idea behind that is to put forward the fact that Pirate Souls timeline starts many years after a great pirate era. There are more prisoners, because more pirates started sailing. prisoners.mp4 I published a speed drawing video on YouTube about the prisoners. If you are interested on how I did them, you can check the video here: Marines' Prisoners Speed Drawing Since there are more prisoners, Marine forces need more people. That’s why there’s a zone near the Marines’ Base where some officers can stay. Non-marine players that come near the base will have to fight them. Be careful, some are equipped with a sword. Thanks for your time,Shenmue Disclaimer: This is an old topic, the original release date is Jan 24th, 2021 on indieDB
    1 point
  23. Hi, I am Esty and I have been quite involved with Nin Online community as a leader figure within one of the main factions of the game, with time I was able to tell what keeps an active player base of games of the nature of Pirate Souls. Players that play games related to the genre of MMORPG pvp oriented like this, seek the unique interactions players can provide that impact the world around them, they aim for a sense of belonging to share their time with others and take their factions to untold heights within the PVP margins of the game. Those players may also take in extraneous hours to farm their desired item or grind out something that makes them stand out, but this also applies to content related to factions, if a faction has a way to stand out above another, they will consume said content religiously. Thus the main goal should be to implement systems that incentivize competition and a sense of belonging to every faction within the game. The more polished and unique each faction is the yield results will be exponentially better, for example, a good design for their HQ, a good concept around it, distinctive ways to play the game like a unique PVP mastery adhered to that faction, or unique missions. With this said I will explain multiple ideas specific to many concepts that not only are easier to implement than regular content but also re-cycle activity at the same time, all of them are somewhat related to each other and connected, the more of these concepts are properly applied the better the results will be. (note all these ideas are better applied by the creator when he adapts them to realistic standards or modifies them to something more convenient, they are meant to give a base idea and guide the future of pirate souls) Faction Polishment: Current factions in Pirate Souls are in a state of "beta" which means we are only a bunch of newbie marines and pirates that have our small HQ in the current island we start to play, but just like one piece things get real once we pass a certain threshold, and after that we may be able to see the real Marine Base, and the Real Pirate base. (May recommend implementing a graphic overhaul and base replacement after the ship system is implemented.) Now an easier change would be, a proper ranking system within Marine factions, Admirals need to be rotated and any marine promos could be hosted by the community with GM intervention. Ex Admirals could be promoted to Commanders, there is an actual one piece ranking marine system to get reference on https://onepiece.fandom.com/wiki/Marine_Ranks. Admirals are chosen within a term of 6 months, new admirals will have the opportunity to promote the new marine player base after a certain period of time where GMs allow them to host marine promotions which may include rear admiral, vice admiral. Ex Admirals may become Commanders after they serve their term just like in one piece. Current Admirals: Final Ladder of Leadership Exiles, Jails, Promotions, Buster call?, (Adding any meaningful unique bureaucratic power to impact the marine faction will enhance the experience of players and encourage their activity to become an admiral) Vice admirals & rear admirals: Support structure for current admirals and after a certain amount perhaps they have the power to veto their decisions if a system is applied in the game, they have the same perks as an admiral but fewer, and with more restrictions.) When the revolutionary faction eventually comes a proper election system with the marines will go hand in hand. Why? because if Marines get a corrupt government, or a government people don't like Marines will be able to join the revolutionary faction against the current marine government, the balance of powers, the drama, and bureaucratic instances will promote activity, I guarantee you, players love this. (Or at least a love-hate relationship that will incentivize activity, you will see very hilarious Game of Thrones disputes within factions when systems like this are properly implemented.) Example: Esty and his boomer friends left the Marines after a new group of dictatorial newbies that do not respect the old ways took over the Marines! Esty and them will now join the revolutionaries and lead a new movement to take the new government down, they will be sure to handle their disputes once the Marines VS Revolutionaries overthrow event comes forth, the new marine government must be ready! Now for pirates, here are my recommendations: Pirate gameplay should be more PVP-focused, as it is friend group focused, thus competition will be its main factor for activity. An intelligent approach would be to have 4 slots for Younkos, the best pirate factions in the game, attaining this title will give them perks that no other pirate group will have, which may also serve them to fight against the marines or any pirate enemy faction. If you also include the shichibukai system, pirate factions that join the Marines, with their own unique perks, you get a very interesting system to keep the fun going. A proper ladder and sort of way for them to level their Pirate Organization, and any disputes for in-game titles must be handled by GMS, in a cyclical fashion. | A properly designed leaderboard for pirate factions depending of their faction level must be displayed, raising this level may include missions, killing mobs, or cash items that could be bought, and ultimately Younko titles could be distributed in a cyclical fashion just like marine admiral ranks, but instead the most powerful pirates in PVP and with the most influence are the ones that may win or keep their Younko status. Example: Yuma's pirates got pissed at Falcon's pirates group they will be sure to handle their beef once for in the upcoming Younko event, they will bring the best of the best and be sure the winner takes everything from the loser. Not to mention Pepe's pirates that joined the marines as Shichibukais, that plans to betray them all and screw their chances as younkos as they already secured a spot as marine allies. These are many of the examples I am able to provide, and there is a lot more: A Raid system must be implemented, Marines and Pirates should be able to raid each other and destroy each other's buildings (Perhaps add an in-game limit system for this for newbies to not get abused, like adding daily raid hours to the game.) For a more dramatic effect raids must negatively affect the faction that was successfully raided, and those that won should get perks and benefits from this. There may also be a leaderboard that displays which faction is the dominant one, this may get reset after a certain period, in order to re-fuel the desire of each faction to win when a new faction's war period starts! (Hell if you guys find enough motivation destroyed version of marine and pirate buildings could be added to the game, this would look great!) This is another idea I have been thinking still needs polishing but it would be nice if factions can conquer territories, territories that provide resources, and faction points that make a faction more powerful and give them the ability to claim unique and powerful weapons for them to use. Conquering territories may spice things up considerably faction won't only be at each other's throats to destroy each other's bases but also conquer as many territories and guard them as they can, thus becoming more powerful and influential. This may get expanded with the ship system addition with islands that provide resources to create the best ships but we can start small for sure, if you combine economy and unique farming with faction wars, things will get heated, and bring activity as well. To conclude my main point is that games can cater to sociological, and psychological factors to enhance the innate desire of humans to compete with each other, their desire to create a prosperous and thriving community, the desire to be the best, the desire to have fun, if we can use these concepts to apply systems that give people the desire to play, I guarantee it will be very hard for a game to completely die, hence why I go back to my previous example Nin Online that no matter what hits the game it still sustains a player base that although has a love and hate relationship with the game, they still play it anyways and support their creator economically. I guarantee with proper implementation of these systems, any new content that is added to Pirate Souls will yield exponential results in the activity of the game, instead of temporary results. I will come up with some more ideas of this nature in the future, and hopefully be more specific, for now Shen & Dona props to you two for creating an awesome game, all we need is to make sure the decisions that are taken for the game are well thought to achieve the desired effect, this game for sure has a tone of potential!
    1 point
  24. Thanks for your very detailed suggestions! It's great to hear from dedicated players. You've provided an incredible amount of thought and insight into how we can enhance the faction experience. Raids and territorial control is something we had planned on the beginning of Pirate Souls, but we put on hold. I can't promise immediate changes right now, but we are definitely going to put elements of your suggestion in our roadmap
    1 point
  25. Welcome to my Soul fruit discussion. here I’ll go over some devil fruits that I think would make good soul fruits. The Pero Pero no Mi is a Paramecia-type Devil Fruit from "One Piece," granting the user the power to create and manipulate a sticky, candy-like substance. Here are four detailed abilities based on the Pero Pero no Mi, each with a cooldown: 1. Caramel Bind: Ability Description: The user generates a large, flexible tendril of caramel that shoots out towards the target. Upon contact, the caramel binds around the target, immobilizing them. The tendril can extend up to 6 tiles and can be controlled by the user's will. The target is snared for a duration of 1.5 seconds. During this time, they cannot move or attack. Cooldown: 7 seconds 2. Candied Barricade: Ability Description: The user creates a solid wall of hardened caramel in front of them, acting as a temporary shield. The wall is resistant to physical attacks and can absorb impacts. The user can attack through the wall due to its transparent nature, making it useful for surprise attacks. The barricade lasts for 45 seconds or until it sustains a significant amount of damage. Cooldown: 30 seconds 3. Sticky Trapfield: Ability Description: The user scatters small puddles of sticky caramel across the ground in a designated area, forming a trapfield. When an opponent steps on the caramel, it adheres to their feet, immobilizing them for a short period of time. The caramel can be difficult to notice, making it an effective surprise tactic. The trapfield covers an area of 5 tiles in diameter. Cooldown: 20 seconds 4. Candy Shower: Ability Description: Candy Shower is a dazzling and visually striking ability that showcases the user's control over caramel manipulation on a larger scale. The user raises their arms, summoning a cascade of caramel droplets from the sky above. These droplets rain down like sparkling raindrops, covering a wide area in a shimmering layer of sticky caramel. Cooldown: 10 seconds IMG_8036.webp
    1 point
  26. Pero pero no mi would make a great soul fruit indeed! However we already have some planned. Next on the road is the lightning fruit
    1 point
  27. Ahoy there, fellow sailors! Can you believe it? It's been a whole year since Pirate Souls set sail on Steam. We've been hard at work, and boy, do we have some exciting news to share! Here's a taste of what's been added to the game so far, and trust me, this is just the tip of the iceberg: • We've spruced up the early levels to make your journey even more thrilling. • Embark on brand new quests that will challenge even the most seasoned pirates. • Discover a treasure trove of new items to enhance your arsenal. • And that's not all! We've introduced the mysterious Smoke Soul Fruit! Master jaw-dropping new techniques that will leave your enemies quaking in their boots. But wait, there's more! We've also developed exciting new features that guarantee long-lasting enjoyment, including: • An Auto Events system that will keep you on your toes. • A Mob Gears system to help you gear up for battle. • A Referral System that rewards you for bringing your shipmates along for the ride. • Plus, we've made countless small improvements to make your gaming experience smoother than ever! Will of Freedom By the way, the game's official soundtrack, "Will of Freedom," is now available on popular streaming platforms like Spotify. So, even when you're not battling fierce enemies or exploring uncharted lands, you can still immerse yourself in the captivating melodies of Pirate Souls! Exclusive Green Soul Bandana To celebrate this momentous occasion, we're throwing a Birthday Gifts Auto Event for one week! Keep a sharp eye out, as six special gifts will spawn every 15 minutes. If you're lucky enough to find them, you'll receive the exclusive Green Soul Bandana, adorned with the original Pirate Souls logo. But that's not all – these gifts are packed with Event Tickets, Berries, Experience, and more! We're cranking up Drop Luck But that's not the only surprise we have in store for you. For the whole week-end, we're cranking up Drop Luck. Prepare to be amazed as every mob drop gets a boost! The rarer the drop, the closer it gets to a staggering 150% bonus. And even the more common drops (20%) will be rocking a cool 125% bonus. Stunning new hairstyles To add some extra flair to your pirate style, we've stocked up the Event Shop with two fabulous new items: the trendy Smoke Hairstyle and the sleek Black Soul Bandana. And for those looking to make a splash in the Cash Shop, we've got some stunning new hairstyles in store – the bold Spike Hairstyle, the elegant Curvy Hairstyle, the enchanting Mina Hairstyle, and the sassy Keimi Hairstyle. And as a special treat, we're giving you a 10% discount on all diamond purchases over $5. So go ahead, splurge a little! So, what are you waiting for? Come join our epic birthday party and set sail with us once again in Pirate Souls! Adventure awaits! Thanks for playing!
    1 point
  28. Hello everyone We've finally added a referral system to the game! When you sign up, you can now mention the name of the person who referred you. Both the referee and the referrer will receive special gifts as the referee progress through the game. Moreover, the referrer will receive diamonds if the referee buy cash shop items. Just click on the chest in your character window to claim your gift. GIFTS (Based on Referee Level) Level 10 Referee and referrer get 100 berries and 1 Notes Sheet. Level 20 Referee gets 200 berries, 2 Note Sheets and 1 Common Key. Referrer gets 100 berries and 2 Note Sheets. Level 30 Referee gets 300 berries, 4 Note Sheets and 1 Uncommon Key. Referrer gets 150 berries and 3 Note Sheets. Level 40 Referee gets 400 berries, 6 Note Sheets and 15 Event Tickets. Referrer gets 150 berries, 4 Note Sheets and 5 Event Tickets. Level 50 Referee gets 500 berries, 8 Note Sheets and 30 Event Tickets. Referrer gets 200 berries, 5 Note Sheets and 10 Event Tickets. Total Referee gets 1500 berries, 21 Note Sheets and 45 Event Tickets. Referrer gets 700 berries, 15 Note Sheets and 15 Event Tickets. DIAMOND BONUS (As a Referrer) You'll get 8% of your referee's diamond purchases If your referee refers someone, you'll get 4% of that person's diamond purchases. If the person referred by your referee refers someone, you'll get 2% of that person's diamond purchases. Hopefully this new system will bring more players! Thanks for your time and support!
    1 point
  29. This is not really a suggestion it just a list of some small things I think will make life a little bit better when playing the game. 1) Toggle Run log Memory: I would like when I log out of the game and log back on, my character run toggle don't go back to walk, I don't think I should have to push the toggle run so much times in a game if I'm not RPing. 2) HUD adjustment Memory: Their is not much to adjust in the HUD but for the little you can move about I would like when I log out it stays right where I put it the last time I logged in. 3) Self Trading System: Their should be better way to trade items to your other character on the same account without having to drop the items on the ground where someone can pass and pick it up or the login can lag and the items can just de-spawn and I almost lost 24 hours of work this way 2 weeks ago. 4) Longer De-spawn time: Items de-spawn too fast on the ground, its like 30sec for it to be claimed my anyone and like 30 more sec it stays there which is like 60 secs total, well that's how short it feels to me. 5) Multi Hotkey Function: I would like to set more than one thing to the same hotkey to make life a bit easier, something like charge energy and pickup as the same key. This is just some of the things that I think will add to the gaming experience and not take away anything from anyone because it don't hinder anyone in anyway also people can add what they think can be added to this list which none hindering QoL things.
    1 point
  30. great update, and the roadmap looks very promising, good luck to you all
    1 point
  31. Thanks for the ideas. Will make sure to implement some of them in the game story line haha. For example, Rhum Island, Hajiwar and Marines' Fortress being in a small cape is definitely something I want to do. Also, next part of the game is probably going to be Impel Down or Sky Island
    1 point
  32. Early game is Disastrous, As a new player both me and my Friend has this to say... Why? all of it is down below Implement Level Requirements to Zone (Yes this is a BLOW to the Open World Experience) But this is to alleviate the Speed Running aspect of a New Player that just Happened to Figure out to just Go to Higher Level Areas and Kill those Mobs there Like I when I first started with a Friend , The first few Hours we're Exploring... Then we gradually understood that this game is all About Levels cuz you won't be able to do any Content Pre 40 without getting PK'ed by Lvl 50's So we ended up just finding Marine/Pirate Fighters and Spend HOURS literal HOURS to level up by killing them Over and Over starting at lvl 5... This would be the majority of our 2nd Characters... We then found Desert Eagles at the time which was amazing for EXP Farming... Yet Again we did those Bird for HOURS on end. (Buffing the Eagles to have an Auto Attack made it so the Levelling became much more Slower as result... When LEVELLING is the only way you can Access the content the game has to offer, This really killed it for me and friend which at the time we were levelling new Characters to 50) Why 2nd Characters already you just started? , Because the game does not do a Proper Job explaining the IMPORTANCE of Stat Allocation and would need the player to go thru Steam Guides HP Being Tied to a Stat that Players needs to Min Max from the beginning is a Big Flaw for New Players Either change the way HP functions with Scaling per Level rather than per Stat Point or Lose Players because they found out that they fucked up Big time with their Stat Allocations and They're gonna need to buy a Stat Reset or Make a New Character. Okay... Players now Spent 50+ Hours Levelling (Casual Play) Now what can they do? , now they Can farm Keys and Fruits from Bosses! That's it. Why did the player Spent 50 hours levelling to finally be able to Consistently do the Only Content there is in the game? (Consistently meaning... being able to PvP others for Bosses) Why couldn't the Player just had access to a Content Rewarding Keys or Non Shop Weapons in Pre Lvl 40's? (Yes I'm aware Mountain Bandit/ Somobatsu exist , But these Bosses does not scream to New Players to "Farm Them"... They don't drop some New Player Gear EXCLUSIVE to those Bosses) Why was it all FOCUSED on High Lvl Play? (Boss farming for Keys and Fruits are the only Content a Solo Player will be INTERESTED in) These are the 3 Questions that comes to my mind of WHY the game's PLAYER RETENTION is absurdly LOW The game was designed like a Roblox One Piece game of Grind Mobs to be able to do Higher Level Content... Rinse and Repeat
    1 point
  33. those caves sure seem interesting thru out the game, almost worth checking the nooks and crannies of... if the leveling comes almost to a halt, two major possibilities , 1, you are not making a good build, try a pure build if you are struggling. 2. you arent where you should be. boars are the start, savage boars are for large groups of new guys, not intermediate solos, there are better mobs out there more dangerous to reach hence the savage boar balance, pirates, south of haji, south of boars, east across bridge, east of s.e town is the lvl 12 boss, west of him where u came , south is mountain boss and pirates, piratesgang up but its actually helpful, attract aggro with a basic attack, aoe aoe collect. do mt boss when he appears , ect. go marines, dont try swordsman, theyre skills hurt. ghost step them, use ranged helpers ( throwing knife, bambo w wooden balls and pistol all help ) chip away, be patient and reap the benies. birds. when marines begin to slow move on to birds. you will get alot of your pvp training here. think of birds like de3cent lvl players with ranged and melee and a decent mind, green birds can blink meaning they can and will follow you across gaps, be careful no where on bird map is safe, there are ways to make birds easier but focus on killing one bird at a time. birds will drop your first rare weapon chance, double eagles, they are very good lvl 30 ranged weapons. sell for about 3500. they are very rare and drop 1/3000 or so. doesnt mean it cant be your first bird tho ! got two within 10 min of each other. soul energy. the higher the lvl mob the higher the chance of drops, tho the math isnt exact the pure number of chances at BATS makes that locations very lucarative how ever it is a exp sink , its not a place to be when ya need to lvl except perhaps a 1.5x and even then why waste it. birds are ok, youll end up with so many feathers that you can just buy soul energy off higher ranked players, at a certain point aside from power alts soul energy hard caps at about lvl 35 when its no longer need unless you went fruit. if you went fruit youll need more than ya did for your original skills. see the skill trainer east of haji. coyotes. fk man fkn coyotes, the bane of waiting out cooldowns, if ya have an alt to check the door its best but it rly sucks to have to run back two haracters at a time when one inevitably dies getting ganged by 8 coyotes... they camp the door, they are south and east of birds, eastof dry way. they are truly difficult solo until you have the stats to tank mistakes and dole out enough damage to get it over quick. stuns are your best bet and try to do 2 at a time, the exp is nice and justifies the death risk. stay near tuco entrance in the south east of the map, it allows a place to run without aggro mobs behind it. tuco. how do you want your stuns served ? drops sunglasses and potentially keys. has a tree on map rops a special leaf item used in cooking, also has a rare chest. will add and edit as the days go on and implement my pics and the guide i started at home. got bored.
    1 point
  34. full fighter has a multitude of advantages over swordsman, of course vice versa depending on playstyle. the full fighter can hit, stun, hit hit hit combo, stun, hit hit, skill, run, skill, run skill ect almost anything to death. full fighter is a very advantageous pvp build because of the ability to stun multiple dif opps within about 1.5 seconds. stun, hit, tab next target, teleport hit, tab last target, blink, skill run. its tough but it keeps two guys stunned and in that time you blasted off several skills. one of them a 1 tile aoe so ya might nail two with a single stun setting you up for a freebie a three stun combo. this build requires a significant amount of energy for two purposes, the obvious need for several cooled combos, as well as a decent passive regen when running out timers and unable to stop and charge, usually against swordsman. this build also requires very high agility in order to deliver the absolute max amount of power with the limited hits, but relying so much on basic melee attacks to stunned foes means its indispencable. bosses are tough but significantly more manageable compared to a sharpshooter or a similarly mixed fruit fighter. the stuns and agi boosting buff truly adds quite the bite, if you can keep most bosses stunned and can get enough melee hits in you can do it. having a fire user or rubber user with you, bosses will go down fast, if you have ice with you you can do bosses at a lower lvl due to the obscene amount of stuns. 6/10 pvp , 6/10 pve 5/10 bosses major con. no fighter knuckles means your damage is what it is at your agility, the agi buff certainly helps, even more so than a sm buff on most weapons , however, its limited and the cooldown is a century long so you better nail it and get lucky.
    1 point
  35. Sometimes my bullets go through people/mobs and does no damage at all.
    1 point
  36. @Shenmuenot that I have noticed, thank you for checking in.
    1 point
  37. That's because you did not take your free throwing knifes or blow gun from Hajiwari's weapon shop
    1 point
  38. Hello, Randomly when attacking somehow the sling attacks switches and attacks from left/right/behind. Link with it from right: https://gyazo.com/49bcb1573d878537afa12410b9dd68dd Blowgun sometimes just goes through mob instead of dealing any damage: https://gyazo.com/71ca6285099d15005b3e2f3c02d83e82
    1 point
  39. We pushed an update recently to fix this. So let us know if you have this problem again and we will investigate!
    1 point
  40. Update: I have noticed this happens when talking to NPCs as well. You will talk once, and press Q to close the conversation, and it will talk to them again immediately.
    1 point
  41. I see texture bug
    1 point
  42. Pumped up for the beta that launches today! Can't wait to see you all in the game.
    1 point
  43. #marinesontop i am ready i hope the pirates are
    1 point
  44. Cannot Wait for this !!!!
    1 point
  45. They won't have the chance but it is good to hear ^-^
    1 point
  46. Yeah it is a comment we had a lot during the alpha. We have not implemented a functionality to bypass the running yet, but we will definitely think about that!
    1 point
  47. Every pirate who is looking for adventure, power or companions, feel free to join my crew. dc: Saber#9021
    1 point